★ TouchArcade needs your help. Click here to support us on Patreon.

Try the first 16 levels of The Marbians for free - After level 16, you will be asked to buy the full game on the App Store.

The Marbians have crash landed in Roswell New Mexico and need your help to get them home in this retro, marble-themed puzzler. Fling and Flick the marble-encased aliens through 72 puzzling levels to get them back to their UFOs and on their way home!

Winner of "The PEOPLE'S CHOICE AWARD" at the Danish App awards 2011!

Kotaku Gaming App of the Day Simple physics and jet-age design get you home in The Marbians... Very much worth a try...

Mobile Game Buzz 9/10 May well be the next mega hit in mobile gaming...

148Apps 4,5/5 - The Marbians has all the hallmarks of another classic iOS title: Its vibrant, fun, addicting, adorable and a buck...

Gamezebo 4/5 The Marbians is a wonderful little title for the iPhone. It's full of charm and fun, and the puzzles are delightfully challenging...

The Marbians is a physics-based marbles game where players will send Marbians careening off walls and around obstacles to collect moon rocks, rack up points and bonuses, and reach their UFO homes. Smack your Marbian off walls at high speed for more points, collect all the moon rocks you can, and see your alien friends safely home! Post your high scores and trophies to your Facebook page, and check the global rankings for each level to see how you stack up with the rest of the marble-flinging world.

The Marbians contains 72 puzzling levels where the first 16 Levels are Free to Play and the Full Game can be purchased on the App Store.

Be sure to visit the Marbians Facebook fan page for tips, tricks, and rankings - www.facebook.com/themarbians

ImNoSuperMan's comments:

iPad Version: http://forums.toucharcade.com/showthread.php?t=101934
07-27-2011, 10:43 PM
Joined: Sep 2010
Posts: 375
hmm, the first six levels are free. Then it asks you to buy the full version for $0.99. And you get 72 levels or something. The thing is, is that the AppStore description page doesn't have a Top In-App Purchase thing or anything. So, no one knows if there are any.
07-27-2011, 11:16 PM
Joined: Jun 2010
Location: Sunny South FL!!
Posts: 914
Great demo levels. But the advertising is so false. 72 levels for $.99 was a great purchase in my eyes.

Plus+/openfeint: nesio718 Game Center: panama chief
Playing: this new iPad....DAT RETINA!!!
Waiting for: SALES!!!!
07-28-2011, 12:31 AM
Joined: Oct 2009
Location: Greenville, SC
Posts: 8,249
Wow, strange way of marketing this one. First six levels were decent, but then it launches into this seemingly endless video previewing other levels with no way to skip it. I actually killed it before it ever got to asking for the in-app purchase.

And here's a 16 MB app that bloats into over 44 even after restart. Still may keep this in mind down the road. Too many other good releases recently.
07-28-2011, 02:20 PM
Joined: Feb 2009
Posts: 6,900
From the 6 level 6 second demo I played the ball rolling physics are FANTASTIC, the best I've ever experienced with these type of games. The slingshot mechanic is so smooth and precise, I wish House of Mice had this mechanic, and this well polished.

Unfortunately it got buried under a slew of games yesterday, zero marketing and the aggressive IAP isn't helping matters, but I dare say this has potential to be among the best release this week. Ingame purchase is 99 cents for the full game.

Currently learning iMaschine and Garage Band.

Last edited by arta; 07-28-2011 at 02:23 PM.
08-04-2011, 03:06 AM
Joined: Feb 2009
Posts: 6,900
This game got slammed even harder than Roboto for the IAP confusion. And it played quite smoothly too. Shame.

Currently learning iMaschine and Garage Band.