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  #51  
Old 08-22-2011, 04:29 AM
arta arta is offline
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Quote:
Originally Posted by Appletini View Post
Not really; he was pretty reasonable in his response. Not every game needs is a spiky-haired hero performing limit breaks on a flaming minotaur on the main screen.

This is somewhat reminiscent of the people who complained that Wrath of the Lich King's opening was mostly scenes of Arthas standing around overlaid by his father's monologue, rather than the cliched action bites of the first two expansions. Or the guy who just a day ago complained about Kard Combat's name, and told the developer that they need a new one and should perhaps have a poll to that effect, as if he was somehow the arbiter of good names.

Writers, artists, and musicians all tend to get justifiably annoyed by people who tell them to change a specific idea into something generic everybody has already experienced a thousand times before. Or, to put it another way:

Steve: Here's the hero, standing cold and alone in a bleak, forbidding world.

Poster: Boring! Add more fireballs and swords and monsters!

Steve: >_<
Quote:
Originally Posted by undeadcow View Post
I'm very excited about the game but respectfully advise the title screen currently seems bland. Maybe it'd be more meaningful in the presence of plot narrative. Something emphasizing action or showing villains might be more engaging.
There's nothing here that warranted the snide condescension of the dev's post, nor the lengthy meandering rant of yours. The poster even fairly mentioned that maybe the poster would be more appealing with some context behind it. It's like you had some rant built up and just belted it out without actually reading what the poster actually said first.

And for all your brow-beating about cliches, that gif is hilariously the biggest cliche of all: a solemn figure standing in the wind. With his back turned to us no less. You guys really want to rant about cliches, address that instead of harassing posters with your unnecessary ill thought out diatribes.
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  #52  
Old 08-22-2011, 08:53 AM
Yeater42 Yeater42 is offline
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Originally Posted by steveruy View Post
It's set in a fantasy style world, but it's more realistic. No magic. Although clerics can heal, but whatever...
Ok thanks so much for getting back to me so quickly, i will be donating for sher.
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  #53  
Old 08-22-2011, 09:16 PM
steveruy steveruy is offline
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Not sure if I should post this here or in a new thread altogether, but here goes:
we're playing around with the idea of having some vocals in some of the tracks. I made a quick vid here to show possible vocalists what to expect in terms of composition. Note that the digital vocals are all placeholders and are meant to show the vocalist what to sing for.
This is, unfortunately, a volunteer gig only, since we got nothing left in our budget.

http://www.youtube.com/watch?v=tJWH0gPhUns
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  #54  
Old 08-22-2011, 10:36 PM
Appletini Appletini is online now
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Quote:
Originally Posted by arta View Post
There's nothing here that warranted the snide condescension of the dev's post, nor the lengthy meandering rant of yours.
The irony here is fantastic; you're getting unnecessarily worked up and lashing out because people don't agree with a misperception of yours that was already corrected. Pretty sure the developer would be just ducky with being allowed to talk about his game without the thread being sidetracked, which goes for all parties involved.

Quote:
Originally Posted by steveruy View Post
we're playing around with the idea of having some vocals in some of the tracks. I made a quick vid here to show possible vocalists what to expect in terms of composition. Note that the digital vocals are all placeholders and are meant to show the vocalist what to sing for.
That's workable; you'll really need to make sure the talent is there if you pursue that path, though, otherwise you'd be better off just going instrumental with that part. The main theme is reminiscent of music from classic SNES/PSX-era console RPGs (particularly with the digital vocals) rather than the more overtly orchestral works in modern games, which I appreciate, but the central motif in this iteration is perhaps not quite as strong or memorable as it could be. That might have more to do with the lack of actual vocals at this point, however.

Last edited by Appletini; 08-23-2011 at 03:43 AM.. Reason: Fixing grammar. :P
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  #55  
Old 08-22-2011, 11:10 PM
poutini poutini is offline
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wow, this game looks awesome. can't wait to try it out!
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  #56  
Old 08-23-2011, 01:30 AM
undeadcow undeadcow is online now
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Embedding vocal music sample...


Youtube link | Pop Up
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  #57  
Old 08-23-2011, 01:50 AM
Pitta Pitta is offline
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Quote:
Originally Posted by steveruy View Post
Not sure if I should post this here or in a new thread altogether, but here goes:
we're playing around with the idea of having some vocals in some of the tracks. I made a quick vid here to show possible vocalists what to expect in terms of composition. Note that the digital vocals are all placeholders and are meant to show the vocalist what to sing for.
This is, unfortunately, a volunteer gig only, since we got nothing left in our budget.

http://www.youtube.com/watch?v=tJWH0gPhUns
Generally loving vocals in videogames tracks (something really under-used), I would say...go for it!!!
As a sample, it's really nice.
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  #58  
Old 08-23-2011, 06:07 AM
Trev1 Trev1 is offline
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Default Lovin this steve!

Im waitin for this gem! Best of luck in development and compliments on the artwork...its truly awesome....any dates of release yet?...in need of beta help?
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  #59  
Old 08-23-2011, 10:52 AM
Rivozzz Rivozzz is offline
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Fell in love with this game
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  #60  
Old 10-30-2011, 01:04 PM
Rivozzz Rivozzz is offline
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Any new news? Release date??
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