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Before & after pics - design evolution

07-27-2011, 05:35 PM
#1
Joined: Mar 2011
Posts: 463
Before & after pics - design evolution

Hey guys,

I thought it'd be fun and interesting to share with y'all the thought process that went into designing DEO (currently pending review).

I'll keep it short and sweet and let the pictures do the talking

Please do share your feedback and thoughts! Also, feel free to post the same about your projects.

Final product - DEO for iPhone/iPod Touch



Concepting the original idea.



We knew what the game was about, we just didn't know what we wanted it to look like. So we experimented with LOTS of unique and interesting art styles to try and find something we really liked...and we did!




Once we knew the general mood and art style of DEO, it was time to develop our character . We mainly tried not to show too many characteristics and emotions in the character but rather let the user sort of define that on their own.



Some of our main inspiration came from images such as these.



Homescreen is a huge part of our game so we had to define it right from the start. Each time you pass a level, you add fragments to your planet; the better you perform, the more plants it will produce - our rewards system.



All of these elements and much more are a part of the overall rewards system. Perform well to build a better planet.






Next was of course, level design. Each of the 96 levels were hand-drawn, traced and stylized. I think we went some over 300 levels to pick the best 96.



Once we had the shapes in, it was time to make 'em look pretty As you can see we started with a basic trace, color fill, some texture...



...and at the end, the detailed stuff.



That times 96



And of course one of the most important parts - animation. Lots of time went into animating the character, collisions, homescreen, rewards system, etc. We wanted to make the game as lively as possible and I think we did just that.



At the end, we ended up with something like this . Very pleased with the final result!




Never-before seen trailer

Youtube link | Pop Up

Twitter: @PeterBabiy
Site: www.strappedtoameteor.com
Games: Go Go Giraffe | DEO | Mr. Dreamer

Last edited by ImStrapped; 07-27-2011 at 05:55 PM.
07-27-2011, 05:52 PM
#2
Awesome! It's very cool to see the evolution and work you've put into the game. Love the style and love the reward system!

07-27-2011, 05:56 PM
#3
Joined: Mar 2011
Posts: 463
Quote:
Originally Posted by BravadoWaffle View Post
Awesome! It's very cool to see the evolution and work you've put into the game. Love the style and love the reward system!
Thank you so much! 4 months total development (I know, it was a bit slow lol).

Twitter: @PeterBabiy
Site: www.strappedtoameteor.com
Games: Go Go Giraffe | DEO | Mr. Dreamer
07-27-2011, 06:00 PM
#4
Quote:
Originally Posted by ImStrapped View Post
Thank you so much! 4 months total development (I know, it was a bit slow lol).
4 months... we've been developing RoboArena for over a year now... We officially bit off more than we could chew with our first game, but have been persevering and making it as legendary as we could.

4 months is not bad!
07-27-2011, 06:02 PM
#5
Joined: Mar 2011
Posts: 463
Quote:
Originally Posted by BravadoWaffle View Post
4 months... we've been developing RoboArena for over a year now... We officially bit off more than we could chew with our first game, but have been persevering and making it as legendary as we could.

4 months is not bad!
Oh wow! ...I feel better! Haha. The game looks wonderful, I like it a lot! When is it coming out?

Twitter: @PeterBabiy
Site: www.strappedtoameteor.com
Games: Go Go Giraffe | DEO | Mr. Dreamer
07-27-2011, 06:06 PM
#6
Quote:
Originally Posted by ImStrapped View Post
Oh wow! ...I feel better! Haha. The game looks wonderful, I like it a lot! When is it coming out?
Plans are for September/early October at the moment, our private beta for kickstarter supporters should start in 1-2 weeks.

I'll be looking forward to seeing Deo on the N&N list once it gets approved. It's oozing style, and that's what the Apple editorial staff loves!
07-27-2011, 11:11 PM
#7
Joined: Mar 2011
Posts: 463
Quote:
Originally Posted by BravadoWaffle View Post
Plans are for September/early October at the moment, our private beta for kickstarter supporters should start in 1-2 weeks.

I'll be looking forward to seeing Deo on the N&N list once it gets approved. It's oozing style, and that's what the Apple editorial staff loves!
Nice! Send me a PM, let's chat! Would love to hear more about your game and the team! And I appreciate the comment man, hope you're right

Twitter: @PeterBabiy
Site: www.strappedtoameteor.com
Games: Go Go Giraffe | DEO | Mr. Dreamer
07-28-2011, 01:28 AM
#8
Joined: Dec 2009
Posts: 120
very nice. thx for sharing.
07-28-2011, 03:36 AM
#9
Joined: Mar 2011
Posts: 463
Quote:
Originally Posted by Lonan View Post
very nice. thx for sharing.
Definitely

Twitter: @PeterBabiy
Site: www.strappedtoameteor.com
Games: Go Go Giraffe | DEO | Mr. Dreamer
07-28-2011, 04:59 AM
#10
Joined: Jul 2011
Location: Dundee, Scotland
Posts: 144
Looks awesome! It is refreshing to see a game with a 'darker' aesthetic .