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App description: Navigate gravity shifts, bounce pads, portals, cannons, and more in this easy to play but difficult to master puzzle game.

When the scientists away, you and his robot Steve can play! Help launch Steve through more than 200 levels of physics-based puzzles to collect stars and unlock new challenges. Gravity Lab contains hours of new levels and mechanics and a store featuring fun, customizable looks for Steve and extra lives for the all new Robot Blast bonus game.


Key Features:
- 200+ levels including extra new challenges
- Bonus mini-game
- Realistic physics
- Store for Customizing Steve the Robot
- GameCenter support with Leaderboards and Achievements
- Optimized for latest devices

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"The force is strong with this one" *Silver Award* - PocketGamer.co.uk

Gravity Lab! is on the "Top 10 Best iPhone Games June & July 2011" list - TheGameTrail

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To see Gravity Lab! in action check out our YouTube channel: http://www.youtube.com/mobilesnap

Follow us on Twitter: @mobilesnap

For more information or support, please visit www.mobilesnap.com

arta's comments:




http://gravitylabgame.com/
07-29-2011, 04:35 PM
#2
Joined: Jun 2011
Location: NYC
Posts: 297
Looking forward for some Rounds with it...

07-30-2011, 12:08 AM
#3
👮 Spam Police 🚓 [Original Poster]
Joined: Feb 2009
Posts: 6,899
Ok devs, you got to get your name out there! Start promoting to other sites.

Currently learning iMaschine and Garage Band.
07-30-2011, 12:26 AM
#4
Joined: Sep 2009
Location: Colorado
Posts: 5,244
This is a really fun game, polished graphics, excellent touch controls and addictive play.

My only suggestion would be a quicker response time on the reset button.
07-30-2011, 01:33 AM
#5
Joined: Apr 2009
Posts: 488
Quote:
Originally Posted by BazookaTime View Post
This is a really fun game, polished graphics, excellent touch controls and addictive play.

My only suggestion would be a quicker response time on the reset button.
What exactly are the gravity setups in this game? What are the blocks being drawn towards?
07-30-2011, 02:35 AM
#6
Joined: Mar 2010
Posts: 1,737
I decided to purchase this on a whim (actually, I just like the way the blocks fall when they're hit), and so far I'm enjoying it even though I normally don't like physics-based puzzlers. Some may see this as a negative, but I like how the levels are pretty easy to solve. Yes, at times you need a bit of luck since a block has to bounce in a very specific way to grab that elusive star, but having finished the first 25 levels with 3/3 stars, I haven't found any to be stupidly frustrating yet. If you're looking for a relaxing puzzler, you may enjoy Gravity Lab, but if you're looking for a tough challenge, this might not be the game for you.

To the devs (if they see this thread): The only major complaint I have so far is that exiting a level takes you to the lab select screen rather than the level select screen. This makes it very annoying to go back and try to get 3/3 on all of the levels, as it just adds lots of unnecessary taps to get to each level. Another small suggestion I'd like to throw in would be to remove the animation that occurs when you hit the reset button. I don't need to see the door open every single I restart the level.

Quote:
Originally Posted by Kartel View Post
What exactly are the gravity setups in this game? What are the blocks being drawn towards?
Each color of block gets pulled in a specific direction.
07-30-2011, 04:57 PM
#7
Joined: Jun 2011
Location: New York City
Posts: 19
Thank you all for the feedback and suggestions. It has and will be really helpful on improving Gravity Lab! The game is designed to become more challenging as you progress. We definitely read every e-mail we receive and we most certainly read these forums.

Quote:
Originally Posted by Dazarath View Post
To the devs (if they see this thread): The only major complaint I have so far is that exiting a level takes you to the lab select screen rather than the level select screen. This makes it very annoying to go back and try to get 3/3 on all of the levels, as it just adds lots of unnecessary taps to get to each level. Another small suggestion I'd like to throw in would be to remove the animation that occurs when you hit the reset button. I don't need to see the door open every single I restart the level.
We are definitely going to try to get these improvements in with the next update.

We will also be adding new levels (in a free update). We'll keep you posted when we have more info!
07-30-2011, 05:06 PM
#8
Joined: Jun 2010
Location: a[V-O-I-D]
Posts: 14,101
Send a message via MSN to syntheticvoid
WOOHOO!!! Can't wait to get my hands on this one... definitely will when I get my next gift card. =oD
08-02-2011, 10:14 PM
#9
👮 Spam Police 🚓 [Original Poster]
Joined: Feb 2009
Posts: 6,899
http://www.148apps.com/reviews/gravity-lab-review/

4/5
Quote:
Gravity Lab! is an accomplished and compelling physics puzzler. One that stands head and shoulders above much of the competition.

http://www.modojo.com/reviews/ipad/g...20110801/1273/
5/5
Quote:
Gravity Lab! is one of the best puzzlers we've played since Angry Birds. Ninety-nine cents, and worth every virtual cent.


Currently learning iMaschine and Garage Band.
08-03-2011, 04:58 PM
#10
Joined: Jun 2011
Location: New York City
Posts: 19
Thanks Arta! We have been getting great reviews around the web! We were #22 in Top Paid Puzzle games!

Here's a few other reviews:

http://appadvice.com/appnn/2011/07/q...ice-gravitylab

http://theappera.com/2011/08/03/gravity-lab-review/ (8/10)

http://www.pocketgamer.co.uk/r/iPhon...ew.asp?c=31991 (8/10 - Silver Award)

We wanted to thank everyone in the Touch Arcade Forums!