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Listing of Public Sales Numbers

07-30-2011, 12:11 PM
#1
Joined: Jul 2011
Location: San Francisco
Posts: 94
Listing of Public Sales Numbers

It's always fantastic when developers share their stories, and better when they share their revenue charts. It's not hard to find articles about how much top 10 games earn per day, or breakout successes, but while they make much better news stories they aren't the norm.

I'd like to start a thread to compile data on revenue expectations for games that aren't breakaway hits (99.9999% of them). Another data point (though a moving target) that would be interesting to compile is a chart > sales ratio, ie, 'the #3,924th ranked Strategy Game makes about $2 a day').

I'll start us off with an old one - Dapple.

http://www.streamingcolour.com/blog/...s-post-part-2/ [date: 2009]
http://www.gamesbrief.com/2011/06/sp...n-iphone-game/ [date: 2011]
http://overpoweredgames.com/?p=203 [date: 2011]
http://www.gamesbrief.com/2011/08/se...res-in-detail/ [date:2011]
http://bartoszciechanowski.com/2011/...l-post-mortem/ portaball (2010)
http://www.cascadiagames.com/images/...ales_ranks.png cavorite (2011)
http://strayrobotgames.com/2011/08/o...the-app-store/ wooords (2011)
http://www.thundergameworks.com/ranking.tgw trenches (2011)

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Last edited by milkmangames; 08-28-2011 at 01:26 PM. Reason: adding cavorite, wooords, trenches
07-30-2011, 12:18 PM
#2
Joined: Jul 2011
Location: San Francisco
Posts: 94
http://www.gamesbrief.com/2011/06/sp...n-iphone-game/ [2011] (and wooh to another milk themed game co!)

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07-30-2011, 04:02 PM
#3
Joined: Jun 2011
Location: Dallas, TX
Posts: 78
08-01-2011, 07:12 AM
#4
Thanks for sharing! My charts all look like that too
08-01-2011, 08:06 AM
#5
Thanks for sharing. Interesting info.
08-02-2011, 11:39 AM
#7
Joined: Feb 2011
Location: Isle of Wight, UK
Posts: 1,509
Great Little War Game: Also from gamesbrief

EDIT: Was reading some of those links. Who the hell gets half a million signees to a newsletter? OMG! We have about 1200 and there's a subscribe button in the main menu!

Last edited by Rubicon; 08-02-2011 at 11:43 AM.
08-02-2011, 12:20 PM
#8
Joined: Apr 2009
Location: Pennsylvania
Posts: 1,005
Thanks Paul,
That's a fascinating read, and shatters some myths!

There's definitely a lot to be said for word of mouth, once an app with lots of fans has achieved a certain level of saturation.

Phil


Quote:
Originally Posted by Rubicon View Post
Great Little War Game: Also from gamesbrief

EDIT: Was reading some of those links. Who the hell gets half a million signees to a newsletter? OMG! We have about 1200 and there's a subscribe button in the main menu!
08-02-2011, 01:26 PM
#9
Quote:
Originally Posted by milkmangames View Post
It's always fantastic when developers share their stories, and better when they share their revenue charts. It's not hard to find articles about how much top 10 games earn per day, or breakout successes, but while they make much better news stories they aren't the norm.

I'd like to start a thread to compile data on revenue expectations for games that aren't breakaway hits (99.9999% of them). Another data point (though a moving target) that would be interesting to compile is a chart > sales ratio, ie, 'the #3,924th ranked Strategy Game makes about $2 a day').

I'll start us off with an old one - Dapple.

http://www.streamingcolour.com/blog/...s-post-part-2/ [date: 2009]
http://www.gamesbrief.com/2011/06/sp...n-iphone-game/ [date: 2011]
http://overpoweredgames.com/?p=203 [date: 2011]
I know $200 odd a month isn't that much, but if you get a few games out and they're all consistently netting that much, income could build up?

Interesting read though thanks for sharing!

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Last edited by Attollos Technologies; 08-02-2011 at 01:29 PM.