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Kirin Wars Episode 1: Perilous Dawn by Zephyr Games

08-01-2011, 12:30 PM
#1
Joined: Aug 2010
Location: New York, NY
Posts: 110
Kirin Wars Episode 1: Perilous Dawn by Zephyr Games

"Kirin Wars Episode 1: Perilous Dawn" Is an upcoming Turn Based Strategy/RPG hybrid that is being produced and published internally by Zephyr Games, with the intention of launching during the holiday season of 2011. With great artwork, music by grammy winning Steve Horowitz, and revamped game mechanics based on old classics from the Sega Genesis and SNES era, we are really hoping that users will find Kirin Wars to be a solid investment.


History:

The year is now 1598 AR. Humanity now stretches across the gate world of Kirin. On the eastern plains continent of Zareel, a once disparate and tribal people have rallied together under the banner of one of their mightiest kings, Garland. After many decades of war, Garland has finally completed his conquest of Zareel, uniting his people and driving back the Minos, Ashura, and even Sylphid from their lands. Peace has begun, and humanity begins to build on its gains.

But all is not well in the realm of Anorith. The king has been seen less and less frequently of late, and whispers grow of a silent hand moving the affairs of humanity. It is in this time that the lord prince of Anorith, Kael, will change the course of events for Anorith, and indeed Kirin itself.


Game Specs:

Created for the iPod Touch and iPhone, we will be doing a post-launch update in 2012 to give the app universal sizing. Also, with consideration to the episodic nature, a future app update will allow in-app purchasing of the subsequent episodes and content which will keep the entire storyline contained within a single app.


If you're interested in learning more about Kirin Wars, you can visit the website for it to listen to music from the game, download wallpapers, see the latest screenshots, and even enjoy a great short comic that was created for the story by the incredibly talented Phillip Jackson of Jolly Jack's Collected Curios. Also, be sure to join up on Facebook to see new screenshots and get news updates as we close in on launch!


Last edited by Zephyr Games; 08-02-2011 at 02:47 PM.
08-01-2011, 07:48 PM
#2
Joined: Dec 2010
Location: Houston, TX
Posts: 9,494
I'm loving the SRPG trend, this looks like a worthy game. Looking forward to the release. You've got my +/- ~$2.99. Keep us updated with developments.

08-01-2011, 10:44 PM
#3
Joined: Aug 2010
Location: New York, NY
Posts: 110
So one thing we're really thinking about, and we'd love to hear your thoughts undead side of beef, is what pricing scheme do you guys feel makes the most sense. Let's say they are levels that take 20-45 minutes (depending of course) to complete, with you get them right the first time. If we're looking at 15 levels, with another 15-20 with each additional expansion. What pricing do YOU feel makes sense? $2.99 for the core purchase and .99 for each additional package? Or would you rather drop the price of the initial purchase to 1.99 and raise the per episode package price to 1.99 as well?

And by the way folks, let us know if there's anything else you'd love to see! Concept art perhaps? We're really looking for feedback as we march towards a Q4/holiday launch this year.

Best,

Ken
Manning the Keyboard
Zephyr Games
08-01-2011, 11:12 PM
#4
Joined: Dec 2010
Location: Houston, TX
Posts: 9,494
I suggest a higher core game price and lower expansion level pack IAP pricing. I think people generally dislike IAPs and especially higher priced IAP material. Quality SRPG content is worth a higher initial core game price and I think gamers are willing to pay that. $1.99 for a level pack would feel like the cost of a whole new game.
08-01-2011, 11:50 PM
#5
Joined: Dec 2010
Posts: 950
I would rather pay for the higher price up front, then pay as you go.

After looking at the pictures on your website, i like really the still portraits, but why have all of the characters remain faceless?

Favorite mobile RTS: Autumn Dynasty, Amoebattle & Red Conquest
Great TBS/SRPGs: Wesnoth, Battle Academy, Kingturn, Pantheon Cycle, Dungeon Crawlers, SW&E, Viking Lords, Metal Brigade Tactics, Tactical Soldier, Ravenmark, Tactics Maiden and Banner Saga
08-02-2011, 07:56 AM
#6
Joined: Aug 2010
Location: New York, NY
Posts: 110
The characters are not faceless, but since there is something of an army feel we made the troops faceless. Attached are a few sample pieces of the artwork showing that idea, with the first two being characters with names and backstories, and the second two being the profile images for army units of certain types.
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08-02-2011, 09:47 PM
#7
Joined: Jul 2011
Posts: 21
this looks interesting looking forward to the purchase:]

Favorites: NSHex/Puzzle, GemCraft.
Playing:NSHex/P, Geo Society
Waiting for:T7G:Infection(U)
Beta Testing:Monster Tower!
08-03-2011, 11:36 AM
#8
Joined: Aug 2010
Location: New York, NY
Posts: 110
Thanks Doom!

Here is artwork on some of the characters to be found in the world of Kirin. Minister Faust, and Admiral Skaal.

Enjoy!
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01-26-2012, 07:17 PM
#9
Joined: Aug 2010
Location: New York, NY
Posts: 110
After a bit of a delay (We had a developer kind of fall apart on the project) we're back working on ironing out Kirin Wars and getting it ready to actually show. Attached are a number of screenshots from throughout the game showing various parts of gameplay and setup, with more coming as we push through the beta phases of the game.
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01-26-2012, 10:19 PM
#10
Joined: Dec 2010
Location: Houston, TX
Posts: 9,494
Glad to see this is back on track, it's been on my list. Good luck, keep up updated.