08-12-2011, 10:49 PM
Quote:
Originally Posted by Oxynidus View Post
Haha. I was saying that the scorpion was disappointingly easy. Thanks for damaging my credibility I beat him simply by running around and shooting him with Ant. Then again, I did get a little lucky with Chance, and had howitzer reset twice.
wait, what? did you not have any smaller scorpions spawn?
08-12-2011, 11:51 PM
Quote:
Originally Posted by iJay View Post
wait, what? did you not have any smaller scorpions spawn?
Well, they're not that hard to shake off. I don't really remember.

Always remember that you are unique, just like everyone else.

08-13-2011, 04:59 AM
How to report bugs?

Love the game.

Finished and now am trying to get all gold.

@Foursaken
I've been sending bugs I find to info@ your website
As I got that addy from your "contact" section.

I'm unsure if they've been received.

How best should one submit bugs?
08-13-2011, 11:47 AM
Quote:
Originally Posted by Jackifus View Post
Love the game.

Finished and now am trying to get all gold.

@Foursaken
I've been sending bugs I find to info@ your website
As I got that addy from your "contact" section.

I'm unsure if they've been received.

How best should one submit bugs?
Yep, we get a lot of emails so we can't always respond to all of them, but we do read everything (and that is indeed the best way to contact us). Don't worry if you've emailed something to us, we've jotted it down.
08-13-2011, 11:49 AM
Here is the change-log so far for the upcoming update... these things are guaranteed to be in, and there are a few more minor fixes that will likely be added as well. Let us know if you've found anything that we seemed to have left out.

Version 1.1
- changed the way you talk to NPCs -- now tap on an NPC to talk to them
- when first opening up the map, the game will automatically pause until you move
- added the ability to turn off the map by tapping anywhere on the screen
- fixed low rez main menu text showing up on hi rez devices
- fixed the “Enemies to Kill” requirements on Kitchen (8) and Deck (4)
- reduced the difficulty a bit on “Stocking Up”, and Spider’s “Rendezvous” mission
- added another Skill Master to make it possible to unlock all skills for all heroes
- replaced Fly’s “Theft” skill with “Lucky Shot”
- added a new achievement to reach level 10 with Fly
- bug fix: level-up skills will no longer be automatically replaced in certain situations
- bug fix: swapping damage skill in and out won’t remove its effect
- bug fix: “Enhanced Turrets” no longer affects enemy turrets
- bug fix: abilities no longer permanently retain their effects if swapped out in mid use
- bug fix: “Poison Cloud” no longer goes crazy if swapped out during use
08-13-2011, 05:28 PM
Joined: Feb 2011
Location: Singapore
Posts: 847
Quote:
Originally Posted by Foursaken_Media View Post
Here is the change-log so far for the upcoming update... these things are guaranteed to be in, and there are a few more minor fixes that will likely be added as well. Let us know if you've found anything that we seemed to have left out.

Version 1.1
- changed the way you talk to NPCs -- now tap on an NPC to talk to them
- when first opening up the map, the game will automatically pause until you move
- added the ability to turn off the map by tapping anywhere on the screen
- fixed low rez main menu text showing up on hi rez devices
- fixed the Enemies to Kill requirements on Kitchen (8) and Deck (4)
- reduced the difficulty a bit on Stocking Up, and Spiders Rendezvous mission
- added another Skill Master to make it possible to unlock all skills for all heroes
- replaced Flys Theft skill with Lucky Shot
- added a new achievement to reach level 10 with Fly
- bug fix: level-up skills will no longer be automatically replaced in certain situations
- bug fix: swapping damage skill in and out wont remove its effect
- bug fix: Enhanced Turrets no longer affects enemy turrets
- bug fix: abilities no longer permanently retain their effects if swapped out in mid use
- bug fix: Poison Cloud no longer goes crazy if swapped out during use

it would help for you to see post 147 . looks like you missed it .

Please support these indie developers for putting in so much effort and making what is known as a hidden gem .

ChaoticBox - Silverfish Cat in a Box Games - Red Conquest!
08-13-2011, 06:35 PM
Quote:
Originally Posted by Oxynidus View Post
Well, they're not that hard to shake off. I don't really remember.
I had tons and tons of small scorpions, (and a couple or so bigger ones), so howitzer would hit them instead of the king.
what I did was spam earthquake-jump + assassin-bomb + squash'em, along with the other high damage abilities...
08-13-2011, 07:07 PM
Joined: Jul 2011
Location: sydney,australia
Posts: 17
Send a message via Skype™ to curtain_moth
i thought the scorpion king was preety easy too, ant was my primary hero spider and beetle were a help, but i think the game was too quick or i played it too much :P
08-14-2011, 07:21 AM
Send the bugs to FM in a body bag.


Quote:
Originally Posted by iJay View Post
I had tons and tons of small scorpions, (and a couple or so bigger ones), so howitzer would hit them instead of the king.
what I did was spam earthquake-jump + assassin-bomb + squash'em, along with the other high damage abilities...
I notice most of the smaller scorpions are stationary until you get close to them, so maybe I was going around in small circles. I also used piercing bullets and big bullets, and had Speed equipped.

Always remember that you are unique, just like everyone else.
08-14-2011, 10:59 AM
This is the beauty of balance Half the people say its too hard, and the other half says its too easy

@ STYJ -- do you mean the controls are getting stuck, or that they are too small and you keep running your fingers off of them? I'm having a hard time understanding exactly what your issue is, if you could elaborate a bit more so we can look into it...