Originally Posted by Quantus
Anyone have a save with the above progress that they would be willing to share?
One of the most engrossing and important aspects of FFT is customizing your characters to build a very particular party. The job system is probably one of the, if not the, deepest customization systems in any TBS. You can literally mix and match the abilities of more than 25 different classes to build a highly specialized fighter.
Using a progressed save to gain access to unlimited skirmishes would defeat both this purpose, and rob you of one of the more detailed and convoluted (and often well-written) storylines in gaming, leaving you with only the actual combat mechanics to enjoy. And while they are excellent, they are nothing compared to what all these three elements of the game offer in tandem.
(Also, as posted before, as soon as you get past the intro, you can trigger an unlimited amounts of random battles just by walking across the map, effectively offering you what you look for, without robbing you of the rest.)
FFT is not Ravenmark, Elven Legacy, Wasted Lands, Neuroshima Hex, Time or Heroes, Great Little Wargame, Lost Company, Battle for Wesnoth, Silent Storm, UFO: Enemy Unknown or even Fallout Tactics (though it does bear resemblance to several of these games in different ways). In many respects, it is more dynamic, varied, and offers an experience that can be extended way past 100+ hours (thanks to side-missions and random battles). It often plays like a party-based RPG.
The actual combat mechanics and strategic opportunities in battles (while better than in many TBS games), still fall short of the greatest in the genre (of which Ravenmark is the best example for iOS). But the bizarrely deep unit customization and deeply extensive story more than make up for it, and easily makes FFT one of the most rewarding TBS games I've ever played.