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#741
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#742
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I'll give it a go, thank you so much!
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#743
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#744
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I guess you can also use iExplorer for this, which is a little less convenient but it's 100% free.
http://www.macroplant.com/iexplorer/ |
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#745
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If you're Jailbroken you can also use a free app called DataDeposit which uses Dropbox to save your Saves. It works really well.
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#746
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I have a problem, I want to kill the enemies and get the treasure they leave after their death. So I leave one or two enemies and don't kill them to wait for the dead one to be replaced by treasure..but the stupid guests keep killing the enemies and interfer with my plans... I don't want guests!!!! I can win easily without them...but their presence is an obstruction as they kill the enemies fast so the dead ones didn't give me crystals or so. And at same time I have to heal those stupid guests so that I don't lose them.like the guest which is present with me from the first battle!!
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#747
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im pretty sure if its a guest when they die, no countdown occurs. im think they just get a little star that floats above their head. they dont turn to crystals or chests.
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#748
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I want to get the treasure and crystal from dead enemies.. But to get these crystals you have to wait for countdown to fall to zero. Till it appears and I walk over it and get it. But my guest characters go fast and kill the enemies and the battle ends before the treasure is appears and before the countdown falls to zero. For me I would slowly kill all enemies tend leave one enemy behind till I get all treasures to ensure I get it. But the guest ends the battle fast before the countdown. So I leave the battle without crystal.
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#749
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How do you wait for countdown inorder to take the crystals from dead enemies while the guest characters controlled by a.i. Ends the battle by attacking other enemies before the the countdown turns to zero???
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#750
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I wouldn't stress over the crystals too much, and the AI guest characters don't die in random battles, they just get knocked out. The only time you have to heal them is during storyline battles.
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