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  #271  
Old 08-04-2012, 07:56 PM
adajos12 adajos12 is offline
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I'll do you one further, not only are they focusing on the platform that makes them the most money, but also the platform that's actually fun to write code for.

Also, interesting to hear about the tutorial cheat--that FINALLY explains those ridiculous leaderboard scores. It'd be nice if those bogus scores could be expunged from the GameCenter.
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  #272  
Old 08-04-2012, 08:21 PM
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kshep kshep is offline
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Quote:
Originally Posted by meridasaan View Post
Actually I don't like Imangi Studios strategy.

Why ? Here is the answer:

Their game Temple Run has been downloaded 100 000 000 times around the world. But They are still moving slow. In this time they should show different things for us.

And here is one more thing:

They don't act equally to other platform.Especially Android.They don't release enough updates. Androd users don't get recent updates. (Like 1.5 IOS updates.) And about 4-5 months passed, bugs and lags are not fixed totally.
There are just 3 of us at Imangi Studios, so sorry if we can't go as fast as everyone would like. It's been a busy year for us. We've gotten Temple Run onto other platforms (Android, Amazon), we worked with Disney / Pixar on Temple Run: Brave, and we've updated Temple Run a few times. Oh, and Natalia and I had a baby, so yeah, we've been busy.

As for the update coming to android. Don't worry, we're working on it already and hopefully it won't lag too far behind.

Quote:
Originally Posted by adajos12 View Post
Also, interesting to hear about the tutorial cheat--that FINALLY explains those ridiculous leaderboard scores. It'd be nice if those bogus scores could be expunged from the GameCenter.
Yes, that's been bugging us too. We fixed it in the most recent update. Also, we're reigning in some of the total crazy faked scores on game center.

-Keith
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  #273  
Old 08-05-2012, 05:59 AM
meridasaan meridasaan is offline
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Quote:
Originally Posted by kshep View Post
There are just 3 of us at Imangi Studios, so sorry if we can't go as fast as everyone would like. It's been a busy year for us. We've gotten Temple Run onto other platforms (Android, Amazon), we worked with Disney / Pixar on Temple Run: Brave, and we've updated Temple Run a few times. Oh, and Natalia and I had a baby, so yeah, we've been busy.

As for the update coming to android. Don't worry, we're working on it already and hopefully it won't lag too far behind.



Yes, that's been bugging us too. We fixed it in the most recent update. Also, we're reigning in some of the total crazy faked scores on game center.

-Keith

Ok. I can understand the reason.

But As a Temple Run lover, Imangi Studios can be a corporate game developer like Rovio.

This is your decision. And I respect to your decision.
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  #274  
Old 08-05-2012, 06:06 AM
meridasaan meridasaan is offline
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Quote:
Originally Posted by adajos12 View Post
I'll do you one further, not only are they focusing on the platform that makes them the most money, but also the platform that's actually fun to write code for.

Also, interesting to hear about the tutorial cheat--that FINALLY explains those ridiculous leaderboard scores. It'd be nice if those bogus scores could be expunged from the GameCenter.
Yes It is true. IOS is better platform to earn money and It is easy to write code for IOS.

But you should know that, Temple Run is not an ordinary game. It is a phenomenon like Angry Birds. So the developers should think different for this game and for other projects.
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  #275  
Old 08-05-2012, 10:14 AM
adajos12 adajos12 is offline
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Quote:
Originally Posted by meridasaan View Post
Yes It is true. IOS is better platform to earn money and It is easy to write code for IOS.

But you should know that, Temple Run is not an ordinary game. It is a phenomenon like Angry Birds. So the developers should think different for this game and for other projects.
Maybe, but it will always be a cost/benefit decision. Is it worth spending all the development time porting TR to another platform to get it on Android--a platform which is notorious for people not paying for apps (probably also true for IAPs)?

Also there is the question of quality. TR is smooth like butter on iOS, but once you've got it on a platform with a wide range of devices, screen sizes, and processors you risk compromising the perception of your game's quality.

TR is fundamentally a great idea--there is no reason why it shouldn't be able to transcend a specific platform in theory. In practice however, there isn't really another great mobile platform.

Obviously the folks at Imangi are trying to make it work on Android--I hope it works out for them, they've got a great product. I will be very interested to see if it ended up being worth the trouble for them to port it.
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  #276  
Old 08-05-2012, 12:46 PM
meridasaan meridasaan is offline
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Originally Posted by adajos12 View Post
Maybe, but it will always be a cost/benefit decision. Is it worth spending all the development time porting TR to another platform to get it on Android--a platform which is notorious for people not paying for apps (probably also true for IAPs)?

Also there is the question of quality. TR is smooth like butter on iOS, but once you've got it on a platform with a wide range of devices, screen sizes, and processors you risk compromising the perception of your game's quality.

TR is fundamentally a great idea--there is no reason why it shouldn't be able to transcend a specific platform in theory. In practice however, there isn't really another great mobile platform.

Obviously the folks at Imangi are trying to make it work on Android--I hope it works out for them, they've got a great product. I will be very interested to see if it ended up being worth the trouble for them to port it.
We have already the advantages of IOS. And If I start to programming, I will choose IOS platform.

But We are not talking about a game that is downloaded 10 000 times. We're talking about Temple run that is downloaded 100 000 000 times.

And There are 30 000 000 million people at other side. And as you know this is not a number that can be ignored.


Finally there are a lot of people not paying for apps at IOS side too. You should not ignore it.

Last edited by meridasaan; 08-05-2012 at 12:51 PM..
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  #277  
Old 08-05-2012, 02:22 PM
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nattylux nattylux is offline
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Quote:
Originally Posted by meridasaan View Post
Yes It is true. IOS is better platform to earn money and It is easy to write code for IOS.

But you should know that, Temple Run is not an ordinary game. It is a phenomenon like Angry Birds. So the developers should think different for this game and for other projects.
Wow, thanks! What a nice thing to say.

Don't worry though - we are absolutely not ignoring Android. We have a ton of great Android players, and the update will come out on Android soon as well.

We also think that Temple Run has turned into a phenomenon, and we want to do it justice and support all our great players, as well as bring it to new platforms. However, we think we can do that without turning into a huge corporation.
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  #278  
Old 08-05-2012, 03:09 PM
Connector Connector is offline
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Thanks for the update! Plays really well on my new ipad!
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  #279  
Old 08-05-2012, 03:44 PM
meridasaan meridasaan is offline
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Originally Posted by nattylux View Post
Wow, thanks! What a nice thing to say.

Don't worry though - we are absolutely not ignoring Android. We have a ton of great Android players, and the update will come out on Android soon as well.

We also think that Temple Run has turned into a phenomenon, and we want to do it justice and support all our great players, as well as bring it to new platforms. However, we think we can do that without turning into a huge corporation.
Thanks for your consideration.

You have a lot of fans at Android side, too
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  #280  
Old 08-06-2012, 04:17 PM
meridasaan meridasaan is offline
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I have one more question. But this time It is funny

Do you have any plan to bring "Usain Bolt" to Temple Run?

As you know, He can be suitable for Temple Run concept.

I see this idea at twitter and there are a lot of people who support this idea:

https://twitter.com/9GAG/status/232367513399336960
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