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  #21  
Old 08-03-2011, 11:12 PM
Carlos-Sz Carlos-Sz is offline
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Amazing game.

I like the fact that some obstacles only slow you down.

Statistics are a great touch too though there are some high values that don't seem to match the time and distance I've played so far.

5/5!
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  #22  
Old 08-03-2011, 11:36 PM
iStephen iStephen is offline
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I was also a beta tester for this game! It really brings fresh life into the genre and we all know Imangi makes awesome games. It's really a no-brainer for a buck!
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  #23  
Old 08-03-2011, 11:41 PM
cameron331 cameron331 is offline
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Really enjoying the game. On my 10th or so game I made it to 4000+ meters, it was crazy stressful and fun. The IAP's are not necessary. Definitely recommended.
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  #24  
Old 08-03-2011, 11:50 PM
Watabou Watabou is offline
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Didn't imangi make max advanture? Can't seem to remember really. But since I enjoyed max adventure, I'll be getting this as well.
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  #25  
Old 08-04-2011, 12:08 AM
cameron331 cameron331 is offline
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Yep they did, and other games like Harbor Master. I buy their new games pretty much automatically at this point.
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  #26  
Old 08-04-2011, 12:26 AM
Appletini Appletini is offline
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Have been working, so haven't been able to post until now; I thought I'd add a little more info regarding the coins and upgrades for those interested and/or concerned.

First off, none of the upgrades are necessary at all in order to enjoy or progress in the game; they're either helpers to keep you in the game if you screw up, or coin boosters to increase the number of coins you get during your run. I played the game on and off throughout the day, and in under an accumulated hour of play, I've already unlocked half of the upgrades.

At the very outset of the game, you should be earning over 100 coins every 30 seconds, and with a couple of coin boost upgrades, you should be making double or triple that. Upgrade costs rise at each step, from 250, to 1000, to 2500, to 5000 (the highest I've reached so far; I assume the last two steps are 7500 and 10,000).

This is very much a case of IAP being for the impatient, but honestly, if you actually play the game at all, you'll have more than enough coins in short order. The upgrade progression in terms of time and cost actually feels much like it does in Vineking, for those who have played that.
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  #27  
Old 08-04-2011, 02:12 AM
Carlos-Sz Carlos-Sz is offline
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I think I found the Statistics glitch: Longest Run has the same Highest Score value

I hope it can be fixed soon.
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  #28  
Old 08-04-2011, 02:48 AM
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LordGek LordGek is offline
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Quote:
Originally Posted by Carlos-Sz View Post
I think I found the Statistics glitch: Longest Run has the same Highest Score value

I hope it can be fixed soon.
I saw that too. At least the GC listing for distance seems accurate.

The IAP does seem purely optional as most of the upgrades seem more than puchaseable. My one gripe, however, is with the resurection power-up which looks like a player can have as many lives as they care to buy which renders the global leaderboards pretty meaningless...unless, like in Harbor Master, they limit its use to no more than once per run.
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  #29  
Old 08-04-2011, 04:25 AM
lord-sam lord-sam is offline
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I feel my 1,300,000 hi-score will be overtaken soon
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  #30  
Old 08-04-2011, 04:35 AM
lord-sam lord-sam is offline
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Quote:
Originally Posted by LordGek View Post
I saw that too. At least the GC listing for distance seems accurate.

The IAP does seem purely optional as most of the upgrades seem more than puchaseable. My one gripe, however, is with the resurection power-up which looks like a player can have as many lives as they care to buy which renders the global leaderboards pretty meaningless...unless, like in Harbor Master, they limit its use to no more than once per run.
Yeah, it's two per run. (I have about 70 in stock now!!)
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