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08-05-2011, 02:18 PM
#21
The Android version is free and has an average of 4/5 stars. Also on Android many low reviews are based on the game not running on their particular device, one thing that is hard to get right on that platform since there are so many different devices. If you take out these reviews the game was rated very well.

I would also love to see this in a full length scrolling platformer, however if I were him I wouldn't have done that with this release as "fixing" this would basically be rewriting the entire game. Probably something that would make a great sequel.

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08-17-2011, 04:28 AM
#22
Joined: May 2011
Posts: 21
Hi guys,

sorry for the late response, I was on holiday for two weeks and had no idea that this thread existed!

I am the developer of BlooKid, I also created all the graphics and sounds/musics.

First of all, thanks a lot for posting this game and thanks a lot for trying the lite version and telling me your opinion on the game. Also thanks to some of you for buying the full version

I agree with most of your critics and I understand that one might find the game boring. I also made the mistake to take the least-interesting world and put it in the LITE version. Later worlds are more varied with more different enemies etc.

It is true what some of you said that this game was done by a "one-man-army", but I also agree that this should not alter your opinion on the game in any way.

Since Bloo Kid is my first mobile game I made some gamedesign decisions in order to keep the scope of the game small enough for me to create the game in 2 months. One of them was that "one screen per level". I did not want to spend too many time on my first game. I wanted to see if the retro-look has enough appeal. Now I know that it definitely HAS thanks to your opinions! And I also know now that this one-screen "platformer" idea might have been a bad one, or at least my implementation of that "genre" is not the best.

The next game will have a bigger scope and might very well be a "real" platformer. But first of all I will deliver some more content for Bloo Kid. It is indeed true that it makes no sense to "try and make Bloo Kid a scrolling platformer". It would mean a total rewrite of the game. I could very well think of Bloo Kid 2 as some sort of mario-like game.

The game is not really an android "port". It is rather a multiplatform title that was aimed for android and iPhone release from the very beginning on. That is also the reason why I did not alter the iPhone version compared to the android version. I would do changes to both versions only, since it makes no sense to have one and the same game behave different on different platforms.

I just want to state out one more thing. The low android ratings are indeed mostly from the people with tablet devices that can't run the game (for a reason I hopefully fixed this morning). All other people that were indeed able to play it gave it a rating of 3-5 stars.

OK, thanks again for your input!

If someone wants to give the game a second try, here are some promocodes for the full version

PTAHLMLWMWFM
MEYMJF3KFWK9
AELMNEFAJKAM
NK4TARPTK6YR
JKYKY4WPLEKN
KWPLKHEE746Y
6AKH3YLX7LY3
MLJEATTTJ69F

08-17-2011, 04:38 AM
#23
Joined: Feb 2010
Location: NCC 1701
Posts: 2,336
NK4TARPTK6YR taken...

thanks a lot!
08-17-2011, 04:58 AM
#24
Joined: Mar 2010
Location: iPhoneLand
Posts: 2,112
6AKH3YLX7LY3
Thanks!

Twitter : [@John_Hasio]
iPhoneHellas Review Team member
08-17-2011, 05:06 AM
#25
Joined: Mar 2011
Posts: 957
Yay, I got JKYKY4WPLEKN, thanks! Played a few levels and this game is quite fun. It does not deserve to be bashed this harshly, in my opinion.
The graphics and controls are great indeed, so I am definitely interested in a future side scrolling platformer from you. Those are HUGE things to get right for platformers.
08-17-2011, 05:18 AM
#26
Joined: Jan 2011
Location: England
Posts: 10,680
Yep would love to see a side scrolling platformer.

I do like Bloo Kid a lot, like i say i just thought initially from the screenshots it was a side scroller but my fault for not reading the description enough.

I love single screen affairs like Bubble Bobble and many others so i have really enjoyed this, well worth the money. The retro style of graphics is superb.

Would really like to see more platform games from yourself in the future
08-17-2011, 05:48 AM
#27
Joined: May 2011
Posts: 1,389
Code taken - AELMNEFAJKAM. Thank you.

Gamecenter Id: Mr. Grizzly II
08-17-2011, 06:14 AM
#28
Joined: Oct 2010
Location: Minneapolis, USA
Posts: 3,659
Just redeemed KWPLKHEE746Y now. Thanks for sharing - looking forward to checking this out!
08-17-2011, 08:27 AM
#29
Quote:
Originally Posted by Eiswuxe View Post
Hi guys,

sorry for the late response, I was on holiday for two weeks and had no idea that this thread existed!

I am the developer of BlooKid, I also created all the graphics and sounds/musics.

First of all, thanks a lot for posting this game and thanks a lot for trying the lite version and telling me your opinion on the game. Also thanks to some of you for buying the full version

I agree with most of your critics and I understand that one might find the game boring. I also made the mistake to take the least-interesting world and put it in the LITE version. Later worlds are more varied with more different enemies etc.

It is true what some of you said that this game was done by a "one-man-army", but I also agree that this should not alter your opinion on the game in any way.

Since Bloo Kid is my first mobile game I made some gamedesign decisions in order to keep the scope of the game small enough for me to create the game in 2 months. One of them was that "one screen per level". I did not want to spend too many time on my first game. I wanted to see if the retro-look has enough appeal. Now I know that it definitely HAS thanks to your opinions! And I also know now that this one-screen "platformer" idea might have been a bad one, or at least my implementation of that "genre" is not the best.

The next game will have a bigger scope and might very well be a "real" platformer. But first of all I will deliver some more content for Bloo Kid. It is indeed true that it makes no sense to "try and make Bloo Kid a scrolling platformer". It would mean a total rewrite of the game. I could very well think of Bloo Kid 2 as some sort of mario-like game.

The game is not really an android "port". It is rather a multiplatform title that was aimed for android and iPhone release from the very beginning on. That is also the reason why I did not alter the iPhone version compared to the android version. I would do changes to both versions only, since it makes no sense to have one and the same game behave different on different platforms.

I just want to state out one more thing. The low android ratings are indeed mostly from the people with tablet devices that can't run the game (for a reason I hopefully fixed this morning). All other people that were indeed able to play it gave it a rating of 3-5 stars.

OK, thanks again for your input!

If someone wants to give the game a second try, here are some promocodes for the full version

PTAHLMLWMWFM
MEYMJF3KFWK9
AELMNEFAJKAM
NK4TARPTK6YR
JKYKY4WPLEKN
KWPLKHEE746Y
6AKH3YLX7LY3
MLJEATTTJ69F
Welcome to the forums, Eisewuxe. We always (well, almost always) appreciate it when developers participate in game discussions and provide some context for their game design decisions. Personally, I very much understand the decision to limit the scope of a project in order to keep it manageable for a small team with limited time and resources. It would be great to see a side scrolling platformer from you guy, since you got so many of the basics (jumping, controls, graphics, music) right with this one. But I should make it clear that my pretty harsh criticism was not about the single screen design -- as has been pointed out before, there are many great single-screen platformers. The problem with Bloo Kid is that the levels feel like truncated side scrolling screens instead of individual, self-contained levels. Part of the problem is that they're too small and too simple, but they also seem arbitrarily designed, and basically just a series of obstacles instead of an interactive environment. Finally, the action has been stripped down too much: in the description you mentioned getting "through" 60 levels, but all you really do is go through waves of enemies, which is more like a dual-stick shooter or a castle-defense game than a true platformer. In a way it's like a vertical version of PacMan, except that game (made a time when computer memory was measured in kilobytes) had 3 or 4 times as many gameplay elements as Bloo Kid -- not to mention monsters that didn't spawn right on top of you. All in all, the just a serious lack of ambition on this play, especially when compared to brilliant single-developer retro games like Forget Me Not.

Again, I see great potential here, and I look forward to your next release.
08-17-2011, 08:38 AM
#30
Joined: Oct 2010
Location: Minneapolis, USA
Posts: 3,659
All the same, I'm quite enjoying this, and the pixel graphics are wonderful. This is quite good indeed for a first effort.