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  • Publisher: Dominik Reisel
  • Genre: Arcade
  • Device: iPhone
  • Size: 17.3 MB
  • Version: 1.2
  • Price: $39.99
  • Average User Rating:
    Not enough votes.
App description: "To start a revolution, there has to be one to make a stand."

The Prometheus is arcade side-scrolling game set in near future. You control Prometheus, first of free machines, in his, now legendary, escape from unknown mysterious agency that developed it's AI.

Game makes good use of antigravity core attached on Prometheus's back and allows you to control his vertical movement with just a simple touch.
Dodge all obstacles, collect all bonuses, and escape!

But isn't this just glorified water level that everyone hates?
No! The Prometheus's main difference from this infamous type of level is fact, that failure is caused only by horisontal collisions. You can freely walk on narrow blocks or leave screen by a bit. And having to control only one direction makes your focus even higher!

So, what are you waiting for? Fate of first free robot is in your hands now!

PS: Thanks to Peter John Ross for music.

Belthazzar's comments:
New update coming, check out first post on second page with more info!
================================================== ===============================

Hello guys! I tried to make a game, so here we go! Who knows? Maybe field is ready for optimistic amateur as well

Itunes link: http://itunes.apple.com/us/app/the-prometheus/id452612793?l=sk&ls=1&mt=8

Let me use what I typed into description to atleast try to make people interested :P

"To start a revolution, there has to be one to make a stand."

The Prometheus is arcade side-scrolling game set in near future. You control Prometheus, first of free machines, in his, now legendary, escape from unknown mysterious agency that developed it's AI.

Game makes good use of antigravity core attached on Prometheus's back and allows you to control his vertical movement with just a simple touch.
Dodge all obstacles, collect all bonuses, and escape!

But isn't this just glorified water level that everyone hates?
No! The Prometheus's main difference from this infamous type of level is fact, that failure is caused only by horisontal collisions. You can freely walk on narrow blocks or leave screen by a bit. And having to control only one direction makes your focus even higher!

So, what are you waiting for? Fate of first free robot is in your hands now!

New trailer: http://www.youtube.com/watch?v=AHDe9VY4eD0

New screens:







Old screens:

http://a2.mzstatic.com/us/r1000/109/...320x480-75.jpg

http://a3.mzstatic.com/us/r1000/095/...320x480-75.jpg

http://a1.mzstatic.com/us/r1000/117/...320x480-75.jpg
08-03-2011, 09:19 PM
#2
Joined: Dec 2010
Location: Houston, TX
Posts: 9,494


08-03-2011, 09:37 PM
#3
Joined: Jan 2010
Posts: 51
thanks, man! Ive been wondering how you do this kind of window :P
08-03-2011, 10:00 PM
#4
Joined: Nov 2009
Posts: 5,146
I don't know. I watched the video and thought it looked a bit bland. Really liked the music though. Is the music used in the game?
08-04-2011, 02:14 PM
#5
Joined: Jan 2010
Posts: 51
Does it? Because people who playtested it said difficulty and speed was natural and so it avoided being slow and boring.

And besides, game that lets you do backflips by definition cannot be bland
08-04-2011, 02:34 PM
#6
Joined: Jun 2010
Location: a[V-O-I-D]
Posts: 14,104
Send a message via MSN to syntheticvoid
Quote:
Originally Posted by Belthazzar View Post
Does it? Because people who playtested it said difficulty and speed was natural and so it avoided being slow and boring.

And besides, game that lets you do backflips by definition cannot be bland
ummm... I'd like to disagree...

just because a game has backflips doesn't mean it's not bland... loads of games have backflips... doesn't mean they're fun because of it... =o/
08-04-2011, 03:15 PM
#7
Joined: Jan 2010
Posts: 51
Quote:
Originally Posted by syntheticvoid View Post
ummm... I'd like to disagree...

just because a game has backflips doesn't mean it's not bland... loads of games have backflips... doesn't mean they're fun because of it... =o/
why so serious?
08-04-2011, 03:40 PM
#8
Joined: Jun 2010
Location: a[V-O-I-D]
Posts: 14,104
Send a message via MSN to syntheticvoid
Quote:
Originally Posted by Belthazzar View Post
why so serious?
ummm... BECASE I'M A SERIOUS PERSON!!


If I bought this game, and didn't like it... I would have DIED. Do you hear me?? LITERALLY, DIED!!
08-04-2011, 05:07 PM
#9
Joined: Jan 2010
Posts: 51
Quote:
Originally Posted by syntheticvoid View Post
ummm... BECASE I'M A SERIOUS PERSON!!


If I bought this game, and didn't like it... I would have DIED. Do you hear me?? LITERALLY, DIED!!
Atleast you can later explain people how you got those scars

Last edited by Belthazzar; 08-04-2011 at 05:24 PM.
08-04-2011, 05:52 PM
#10
Joined: Jun 2010
Location: a[V-O-I-D]
Posts: 14,104
Send a message via MSN to syntheticvoid
Quote:
Originally Posted by Belthazzar View Post
Atleast you can later explain people how you got those scars
... ... ... Yes I could explain, but people still don't understand... ...

=oP