★ TouchArcade needs your help. Click here to support us on Patreon.
  • Publisher: Studio Yomi
  • Genre: Arcade
  • Device: iPhone
  • Size: 29.7 MB
  • Version: 1.1
  • Price: $0.99
  • Average User Rating: 2.5 (2)
App description: **Now featuring choice of controls. Virtual buttons, or touch and tilt, whatever you prefer!**

Help Tero rescue the Spirit Flowers in this amazing new platform game. Run, jump
and fight your way through 24 exciting and challenging levels. Battle hordes of devious
monsters, and confront 6 fiendish bosses. Do you have what it takes to defeat
the evil Baron Boggs?

Unique gameplay experience!
Choice of virtual buttons, or touch and tilt controls!
Use multiple attacks and weapons to defeat your enemies.
24 levels, spread across 6 mysterious lands.
Support independent games. Tero was created by two developers in their spare time.

Tim Mews's comments:
Hi Guys,

You can now buy Tero for the iPhone, iPod and iPad. We are so excited the game has been released on the App store!

http://itunes.apple.com/us/app/tero/id453105446?ls=1&mt=8


Update available on the app store V1.1 ----ADDED BUTTON CONTROLS----

- IT'S LIKE A DIFFERENT GAME!-

Help Tero rescue the Spirit Flowers in this amazing new platform game. Guide Tero through 24 exciting and challenging levels. Battle hordes of devious monsters, and confront 6 fiendish bosses. Do you have what it takes to defeat the evil Baron Boggs?

*Button controls to allow for better control.
*Option to use tilt or button controls.
*Intuitive gesture and accelerometer based controls.
*Use multiple attacks and weapons to defeat your enemies.
*24 levels, spread across 6 mysterious lands.

We welcome any feedback, comment, crits. Hope you guys like it.

MAKE SURE YOU GET THE UPDATE NOW WITH VIRTUAL BUTTONS!

Thanks

Tim

Video:

Youtube link | Pop Up


Screen shots from V1.1 update





Screenshots from V1.0




08-04-2011, 01:33 PM
#2
Joined: Feb 2009
Posts: 6,899




Currently learning iMaschine and Garage Band.

08-11-2011, 12:41 PM
#3
Joined: Mar 2011
Posts: 24
Thanks for the review guys!
08-11-2011, 12:42 PM
#4
Joined: Jun 2010
Location: a[V-O-I-D]
Posts: 14,104
Send a message via MSN to syntheticvoid
hmm... looks interesting! =oD

Might have to end up checking this one out...
08-12-2011, 04:25 AM
#5
Joined: Mar 2011
Posts: 5
A Game that I like to play over over again!

I have to say for 0.69 is like eat a full meal in a restaurant but you paid the take away price for it for me!
It unlike some of other games only 1 or 2 hours you can get it finished.
The Tero have 24 levels, each level get harder and harder then I get more and more exciting! I just don't want to take my hands off it!
I now looking forwards to play the next game from you! will you do another one?
08-15-2011, 03:45 PM
#6
Game Impressions

HD Gameplay Trailer (iPad 2):

Note:

First 15.Minutes of Gameplay.
08-28-2011, 04:15 PM
#7
Joined: Mar 2011
Posts: 24
Tilt contols

Hi

When my friend and I created Tero we decided to opt for using a tilt control system rather than onscreen buttons, this we thought would maximize the players screen view.

I wanted to know what you guys think to a platform game using tilt controls or would you prefer on screen buttons for more precision?

Thank

Tim
08-28-2011, 04:18 PM
#8
Joined: Jan 2011
Location: England
Posts: 10,656
On screen buttons 100% for me. If there's an option to turn these on then I'll buy it. Personally can't stand tilt controls on a platformer
08-28-2011, 04:24 PM
#9
Joined: Jun 2011
Location: Here
Posts: 1,399
Quote:
Originally Posted by Tim Mews View Post
Hi

When my friend and I created Tero we decided to opt for using a tilt control system rather than onscreen buttons, this we thought would maximize the players screen view.

I wanted to know what you guys think to a platform game using tilt controls or would you prefer on screen buttons for more precision?

Thank

Tim
As far as platformers go, on screen buttons are often way better. That being said though, it'd be best to allow the user to have the choice (i.e. options menu with a 'controls' selection)....

I don't want a signature.
08-28-2011, 04:38 PM
#10
Joined: Jun 2010
Location: a[V-O-I-D]
Posts: 14,104
Send a message via MSN to syntheticvoid
Yeah, it's always best to have as many options for the players as possible. Everyones different, so offering both control options, or even more, like having the right button on the right side of the screen with the left on the left side, and touching both to jump...

But the on-screen buttons along with touching where you want your orb to abhor should work out just fine, games like Spy Bot and NyxQuest have proven that it works, and works well. =o)