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#11
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Thanks everyone!
It's just me and teammate Valentino working on this right now, and I'm really happy with the progress we're making for a team of two. ![]() Right now our efforts are completely focused on making a single polished and playable level that's fun. From there we're going to work on other environments, maps, classes, gear, etc. There's a bunch to do but we're already having a blast playing the game. |
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#12
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Great work. Looks really promising, I shall be following this one closely!
I liked the rain to, when I first saw it I thought "looks like Angry Bots rain"! And it looks great, good stuff for putting it in. |
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#13
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I cant wait, playing through Valkyria Chronicles right now and this is looking great. Keep up the good work.
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#14
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Hey everyone,
Sorry there was no video last week. Valentino and I have been working late nights trying to get the most polished version of a demo that we can done for PAX later this week. I'll try to post screenshots because the game looks a LOT different with all the art we've gotten in. If I catch a break during pax I'll try to throw together a quick video of all the new art so you can check it out, otherwise it'll happen when I get home next week. If any of you are at PAX and want to see the game, send me a PM! I'll be at the show all three days and would love to show off the work we've done so far. |
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#15
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I'm getting a sort of Syndicate Wars vibe from watching the videos. I'm a big fan of TBS games, so I think I'll keep an eye on your work! Too bad I don't have an Ipad, any chance of an Iphone release?
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#16
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Thanks! Syndicate is a favorite of mine, so there's definitely some inspiration there.
We'll definitely be doing an iPhone release as well, but there's going to be work involved to redo the UI so it's phone-friendly. And there's only two of us working on the project, so your patience is appreciated. ![]() That all being said, new video! Enjoy! Low bandwidth Version | Pop Up |
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#17
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Hey guys, Ryan and all of us at mirrormatch are super busy this week working on updates for checkers, and new features and artwork for darknet. So I'm posting a quick update in his place
![]() So... howdy! I'm Valentino, I'm behind our visuals here at mirrormatchgames, so if you have any questions please ask and I'll try to answer them. I don't have any nifty video recording software to show you our latest build, which just so happens to run pretty well on iphone4, ipad1 and some droid devices, but boy can I take screenshots! The sweet screenshot goodness: http://i.imgur.com/AoRgC.jpg It's pretty wide, so I'll just link to it. For those of you interested, I also created a quick visual timeline of what we've been up to as a company since January:
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#18
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Looking great. I love the way you are planning to have units interact with the city environment.
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#19
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was obviously asleep at the wheel as hadn't really paid attention that you guys did lets play checkers
have just bought the full version of that to support you guys.Latest dev video looks great. The art really is impressive, I remain super keen for this! |
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#20
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Looks like a great start.
I'm working on a project a little like this inspired by Jagged Alliance 2, which I'll get to after my next iOS release. Really looking forward to watching this one develop. Scott. |
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