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How do you feel when identical idea was launched just 1 week before yours?

08-07-2011, 04:02 AM
Joined: Sep 2009
Location: Hong Kong
Posts: 91
Send a message via Skype™ to ylyu5
How do you feel when identical idea was launched just 1 week before yours?

What will you think if you have been working on a game for a long time. And eventually found someone released a game almost identical to your idea, while your game is at the final reviewing stage.

Please spend some time to read my story, and take this as a reminder for you who are working on your own ideas. Timing is very important, and dont let too much people know your idea unless it is at the final stage, and dont loose your dream!

Here is the story:
I was working on an idea since last October. It was a coin dropping game that player earn coins by making coin chains and collect them. Indeed the game do not need such a long development time. But I have my job in the daytime, I can only spend my time on the development in my leisure time. And I always have to work until late, so the development progress is very very slow. After 10 months of slow development, the game is finally submitted to Apple last week. And then I found another game having the same rule of mine, was just released in the same week!

Yes I understand that I can blame no one except myself, it is only a normal situation in the game industry, that's my own responsibility to delay the game for so long. And maybe I am too excited, telling too many people about my idea. And I can't deny that there might be somebody in the world having the same idea as me, even I found that person is in the same city as me.

I just want to share my experience to you. What I learn from this lesson? Chances are valuable, timing is more important. Catching your dreams is not enough, you have to execute it fast. This is really bad to found your dream is reached by someone else just 1 step ahead. Take my experience as a reminder, and don't make the same regret as me. Wish you all succeed in your dream!!

By the way, when I am drafting this thread, I found Apple approved my game! I will launch it in the coming week, it will be a free game. Please feel free to try it if you are interested

This is the link to my own game:
This is the link to the game that identical to my idea

Below attached the screenshot of my game:
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08-07-2011, 07:12 AM
Joined: Jul 2011
Location: London
Posts: 20
That really sucks, I've had a similar thing happen to me as well, its really disheartening. HOWEVER what I will say is I think yours looks much better, it looks really complete and polished. Great work!

08-07-2011, 09:36 AM
Joined: Dec 2009
Location: Berlin, Germany
Posts: 1,674
arent there alot of thoose drop coin/ball/pachinko esque games on the store?
08-07-2011, 09:53 AM
Joined: Sep 2009
Location: Hong Kong
Posts: 91
Send a message via Skype™ to ylyu5
Thank you IndieApp

You are right mr.Ugly
But different drop coin/ball/pachinko have different gameplay rule
At that time, I think my rule is another unique thing on the store, and now I found another game with the same rule is launched just 1 week before mine.
The lesson is, when you found something unique, you should execute as soon as possible. Otherwise some other people may also find that unique things and maybe execute faster than you.
08-07-2011, 10:23 AM
Joined: Dec 2009
Location: Berlin, Germany
Posts: 1,674
Are you sure your rules are unique? Often people imgine they are where they are not.. And just variations.. In te end not the idea counts but the execution..

If this game is really your only direct competitior then you actualy can turn this into your favour.. You know what they offer, you know what you offer.. So you can improve over their offering since you can actualy disect it.

Turn it into your favour... Good luck
08-07-2011, 01:20 PM
Joined: Jun 2009
Location: Hollywood, CA
Posts: 1,869
such a thing has happened to me in the past in different degrees. Same name, some mechanic, etc (and in their cases, those games were released by much higher-profile companies). I keep a pretty good finger on the game scene so it was never a case of anything that had been mentioned previously (by either their side, or my side). The thing one must realize is that for many ideas, it's important to always remember "if I thought of something, chances are pretty good that someone else has well" (especially if it is not something unbelievably elaborate)

Ugly is right, you can use this to your advantage since you have something to compare yours to now - and you can play yours up where theirs may be lacking. Also to note is that their app doesn't look like it's made much of a dent (7 reviews) and unless you had mentioned it, I strongly suspect most people reading this thread never even would have heard of it.

PS. be sure and try to spell the name of your own game correctly on your own website! A little quality control goes a long way, geez :P
08-07-2011, 03:21 PM
I made a pachinko game once called "Tilt It" over a year ago, and it was in 3D with real physics! You guys all copied me...

Any who chin up with the game... sorry someone beat you to it. Games are hard to sell on iOS as it is these days.

Maybe try releasing one on the mac app store. I dunno if your using IAP tho.

- Matt
08-07-2011, 05:01 PM
With that many casual games coming out every day, I'd be more surprised if there weren't more stories like this. Who knows, there might be other similar games that you missed. In the end, I think the best you can hope for is for a flawless execution on your part and a little dash of luck.

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08-07-2011, 05:22 PM
I'm sure most games have a clone, just make sure yours is the better of the two it looks great, so I hope you have success with it

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08-07-2011, 08:23 PM
Joined: Sep 2009
Location: Hong Kong
Posts: 91
Send a message via Skype™ to ylyu5
Thanks everyone for the supports
Yes I should turn this into my favor. Should not give up so early when I just lost on the starting line.

Ugly you are right. I am sure that there must be someone else in the world having the same idea as myself. So I am not blaming anyone that having same idea as me. I just regret that, if I did the development faster, there would be less competitor on the store, especially when you found someone just 1 week faster than yourself.

Oh thanks! I should pay more attention to quality control!

The game is implemented with IAP, that's a good idea to plan for a Mac OS version