Originally Posted by Selachii
User Madbrainz, who also posted a negative review on the app store, posted the details on his issue with Phoenix HD in the Bullet Hell group
. (thanks for involving me tops2). There was indeed something wrong, so we spent some days investigating this issue. It wasn't very obvious, we first thought it had something to do with the mip-mapping, but in the end it was very specific!
You can see the issue only on the difficulty stars in-game (not in the menus) while running Phoenix HD on an iPhone 3GS/4, iPod Touch 4th gen or iPad1. They appear to be more fuzzy than they used to be.
The issue is a bit more complex than this (otherwise it would've been easier to find), but on the surface this is sort off what happened
Now for something else.
If you could build a player ship in Phoenix, what would you make?
I had a feeling it was just the stars, but I didn't want to get into it after being too harsh on Madbrainz >_>
As for a new ship, I would make something that would be a cross between the Shogun and Corsair. The main idea would be set in the ship not being able to use Alpha Strikes, or high powered weapons but the ability to hack/sabotage turrets (along with a basic set of dps weapons). You would do this by locking onto a specific turret with two fingers, like with Alpha Strikes and then the ship would start the hacking/sabotage. But during this process you cannot deal any damage, if you need to resume firing your main weapons you would have to cancel the hacking by touching with two fingers again. Weapon Powerups would improve the basic dps guns but also improve the hacking ability, to possibly hack two turrets at one time at the highest level. Turrets on bigger ships and turrets with high dps/speed would take more time to hack. Once hacked the turret would immediately fire a huge barrage of concentrated fire but then explode, resulting in an EMP like situation. High risk, high reward.
So the general idea would be to use the basic dps guns for dealing with small fry but pulling out the hacking for tougher ships and turrets. The hacking will test both dodging and endurance, possibly even more than the Shogun since you'll deal no damage while hacking. Another challenge that would be added by default is that this ship can only store and auto-use health/shield, unlike all other ships.