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Phoenix HD - A Modern Arcade Shmup (by Firi Games)

03-11-2013, 12:00 PM
Joined: Jan 2012
Location: Philippines
Posts: 19,678
Quote:
Originally Posted by RCranium666 View Post
Got 3.5 mil with trinity. I see the potential.
Im nowhere nere that score, but i love the feeling when i got my 1.5M run with Shogun. Also, i hope that Shogun lets me practice some maneuvering and grazing for other shmups too.
03-16-2013, 04:44 AM
Hey guys and gals, it's a great saturday morning here in Holland, though rainy... but that doesn't matter, we are indoors behind our Macs, nice and cozy.

We have planned our very own little Firi Games Jam this weekend! We will be hacking Phoenix HD with some 'extreme' concepts and seeing if we can hone it into something new. With 'extreme' we generally put all our attributes and mechanics into extreme values and use that as the baseline to go into a new direction.
Though playing around with crazy values is always fun, our goal is to get some solid new gameplay into Phoenix HD.

We have no clue what will come out of this weekend, maybe this whole thing will fizzle, maybe we end up with some new game modes... who knows!

The entire Firi Games team is present, that would be @troberti and me (@edrijver). I think I will be posting our progress here if we have something to post and if I don't end up double posting if people aren't interested

Here goes nothing!

@edrijver

Try the awesome Phoenix HD, why not it's free
indie game designer @Firi Games http://www.firigames.com

03-16-2013, 04:58 AM
Beer? hmm that's for the end of the day. Some quality espresso for now

New ship? That's the idea

@edrijver

Try the awesome Phoenix HD, why not it's free
indie game designer @Firi Games http://www.firigames.com
03-16-2013, 06:18 AM
haha, big star wars fan here so I know all the ins and outs of the AT-ST Those guns, including the ones from the AT-AT, have legendary sound design as well. Love'em.

We are currently working on 2 concepts...both involve 1-hit deaths

@edrijver

Try the awesome Phoenix HD, why not it's free
indie game designer @Firi Games http://www.firigames.com
03-16-2013, 10:36 AM
Joined: Jan 2012
Location: Philippines
Posts: 19,678
Hey i have a wild idea for a new ship... It may be a little hard to balance, but, here goes.

A masochist type of ship that feeds on enemy bullets. It has a life bar that steadily depletes, and it's "cockpit" needs to be catching bullets to increase scores and keep the life bar. Maybe not a ship per se, something that "feeds" on bullets. An alien or a robot of sorts.

Tricky part is that it can only feed one type of bullet (maybe the basic small round ones?). All the other bullet types kill you in one hit (maybe more and reduce the life bar some more, depends on how balancing changes this).

Grazing (maybe a bigger grazing radius) on enemy SHIPS increases multipliers, BUT being close to them increases the rate at which the life bar drops. This'll encourage a more strategic up-close & from-afar approach to playing it.

The hard part is balancing the scoring and balancing the rate at which life drops, but i think it's a good change in the way a shmup feels and plays.

My $0.02.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
03-16-2013, 11:47 AM
Thanks all the feedback is welcome. Balancing the score is not a concern now that each ship has its own leaderboard

I think catching enemy bullets is a bit too easy, or at least, it feels like there would need to be something else to it as well. Not sure yet. I once considered bouncing back bullets at enemy ships with a curved reflector/bumper on your ship, which is pretty neat, but where's the challenge?

We are currently juggling a couple of new mechanics. None of the experiences feel complete yet, like a limited invulnerability when you're not moving, but a reward for not using it and some other nifty things attached We're aiming at shorter gameplay sessions than any of the other ships. We really want "2 minute games", instead of 10

Carrying on!

@edrijver

Try the awesome Phoenix HD, why not it's free
indie game designer @Firi Games http://www.firigames.com
03-16-2013, 12:27 PM
Make the new ship with a toothpaste laser!
03-16-2013, 01:07 PM
Joined: Jan 2012
Location: Philippines
Posts: 19,678
Yeah.. i guess it might be a little too easy, i thought the draining lifebar could counter it, as well as catching the wrong type of bullets which hurt you.

Oh well... Since we have Small ships, what about a Battleship (like a boss ship) next with multiple cannons (kinda like being the badguy instead now), and each cannon (with varied shot types like homing, spread, straight, etc) shoots on their own and take damage as normal, and then theres a shield effect when tapping the cannons, one with a cooldown and a duration? Weapon upgrades increase shield duration instead, or maybe decrease cooldowns. Lose all cannons and it's game over maybe... or a cockpit that doesnt shoot, but has to be protected like the other cannons.

Maybe have the ship move (slow) with swipes to make it more strategic than a tapfest as they can avoid some bullet with moving too?

I think it'd be cool to play a familiar shmup and play as a bad guy type instead.

Sorry about the ideas, im just kinda excited as to what you have in store for us with the upcoming updates and stuff.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
03-16-2013, 02:24 PM
Joined: Jan 2012
Location: Philippines
Posts: 19,678
Quote:
Originally Posted by SumoSplash View Post
You know, for a runner guy, your wheels sure are turning with these shooters
I blame Syntheticvoid and Sunny Tam. Actually, Selachii is another one to blame too.

I also have another idea (:P)...

How about a ship that needs to graze to gain energy and at when maxed out it becomes unstable energy and your ship becomes temporarily invulnerable, while the shield can damage enemies. In effect, during this burst time, You have a chance to get up close and attack (attack is the small radius around the ship) using the duration of the burst. After a duration, the energy field dissipates, and you have to start grazing again to be able to deal damage after you've accumulated more energy.

Ok... imma stop with the ideas now.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
03-16-2013, 02:26 PM
Quote:
Originally Posted by RCranium666 View Post
Make the new ship with a toothpaste laser!
That thing again!

Quote:
Originally Posted by Exact-Psience View Post
Sorry about the ideas, im just kinda excited as to what you have in store for us with the upcoming updates and stuff.
Thanks for sharing your ideas, any input is always valuable as it might trigger a new train of thought.

Right now we're charging bars that can trigger EMP waves....that also destroy stuff

@edrijver

Try the awesome Phoenix HD, why not it's free
indie game designer @Firi Games http://www.firigames.com