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IAP implementation question

08-12-2011, 03:52 PM
#1
Joined: Apr 2009
Posts: 33
IAP implementation question

I remember hearing that if I implement consumble IAP that the # of consumables needs to be stored on the server so that the user can get it back if they deleted the app.
But I've been seeing a lot of apps without server-side that have IAP so I was wondering if its being enforced or not?

Thanks for any info.
08-12-2011, 06:00 PM
#2
Joined: Dec 2010
Posts: 32
Quote:
Originally Posted by ziggyeye View Post
I remember hearing that if I implement consumble IAP that the # of consumables needs to be stored on the server so that the user can get it back if they deleted the app.
But I've been seeing a lot of apps without server-side that have IAP so I was wondering if its being enforced or not?

Thanks for any info.
No, there's nothing enforcing it.
08-13-2011, 02:45 AM
#3
Joined: Feb 2011
Location: Isle of Wight, UK
Posts: 1,509
I think I've found a way to sidestep that anyway.

Make a hundred IAP's and offer them to the player one at a time as he buys them. All you need then is a "get my stuff back" button that udpates the exact number when he puts the game on another phone.

I think, not fully thought it through yet. Comments?