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Vroom! Submitted to app store

08-16-2011, 07:18 AM
Joined: May 2011
Posts: 15
Vroom! is now up on the app store! Woo!

I've had to make this post from my phone, so sorry if there are any crazy formatting issues I'm not seeing.

So back in April me and my team decided to make an iPhone/iPad game based on our old Half-Life 2 mod, Shotgun Sunrise. About 5 months of work and distraction later I've just submitted it to the app store and it's finally waiting for review. Feeling pretty proud right now.

I'm having some serious internet troubles these days so I don't have time to make a better video than this clumsily-filmed over-the-shoulder one but I reckon it'll do the job:


This is the first game any of us have ever sold and it's a pretty good feeling having it submitted. It should be on the store within a couple of weeks for iPhone (3GS and 4) and iPads, and all the iPod Touch 3rd-gen-and-ups. It'll be $1.99 and there's also a lite version going up for free. The game is all about driving around hitting zombies in your truck and doing ridiculous jumps.

Here's the description going on the store:
Vroom is a racing and vehicular-zombie-flattening game made with the UDK. Drive your big blue truck around three zombie-infested tracks, boosting up half-pipes, catching mad air, and revelling in your extermination of the loathsome undead.

-3 levels (so far!)
-Customise the aesthetics of your already amazing pickup truck
-Marvel at the ragdoll physics as you mercilessly slaughter the walking dead
-Use said slaughter to fuel your Vroomometer and set incredible new lap times
-Featuring the incredible musical stylings of Jonathan Yandel

Last edited by Lacabra; 08-17-2011 at 08:10 PM.
08-16-2011, 08:01 AM
Joined: Feb 2009
Posts: 6,899

Yeah... that tilt sensitivity is a bit much. Can you tone this down, or better yet are there alternate controls?

Currently learning iMaschine and Garage Band.

08-17-2011, 08:09 PM
Joined: May 2011
Posts: 15
Let us know if you still think so after playing it. Speaking of which...
We're up on the store!


Please let us/me know about any issues you have and we'll try to get them fixed in an update real soon.
08-17-2011, 11:54 PM
Joined: May 2011
Location: Finland
Posts: 8,366
Tilt sensitivity down...

Gameloft Live: IDontKiIIPpl (idontkiippl without capital letters)

I make EDM music No I'm not some pro who's signed to some major lable.http://YouTube.com/okayyymc3
08-18-2011, 01:01 AM
Joined: Aug 2011
Location: Foursquare
Posts: 47
That horizon tilt is a bit too much for me. The game looks fun but I have to agree with the above members.

I really like it so far, and the potential is astounding (yeah, yeah another "Its got potential" speech) but at this stage Im going to have to wait some more until a new update comes out adjusting the horizon tilt.
08-18-2011, 03:31 AM
Joined: Dec 2009
Location: Australia
Posts: 1,869
Fyi for those interested this is available on the Australian store!
08-18-2011, 03:43 AM
Joined: Apr 2010
Posts: 161
Physics looks all wrong - not "arcade wrong"' just "wrong wrong".
08-18-2011, 04:09 AM
Joined: Jan 2011
Location: England
Posts: 10,659
Yeah shame as it looks like a lot of fun but the tilt steering seems super sensitive. Would like to know if theres an option to change this
08-18-2011, 04:28 AM
Joined: Jan 2011
Location: Forge World
Posts: 6,310
The horizon tilt needs changing it's crazy.
Maybe really zombies not cowboys lol
I'd love to see a remake of carmageddon on iOS.
08-18-2011, 04:46 AM
Joined: Jan 2011
Location: England
Posts: 10,659
Originally Posted by oooooomonkey View Post
I'd love to see a remake of carmageddon on iOS.
Yep thats what i thought when i first saw this game. But please dev - listen to the people ! Try and change that crazy tilt