Question about game art resolution
Hi, I am a new guy here. me and my friends (4 including me) are putting our brains together to make an game
I'll just go straight to the point if you dont mind: we are at the pre-production stage, and currently me and one other member are in charge of the visual aspect of the apps. unfortunately we have no experience, and we do not know what are the dos and donts.
I was thinking that we should make the arts with a res of 1280 x 1920 in photoshop, and then resize it down to 640x960 so it will fit the iphone 4. The reasons for doing this is that
- bigger canvas is easier for us to draw on
- having higher res arts is future-proof (say, perhaps Iphone 5 will have 1280x1920 resolution?)
I am thinking of using this approach for the Ipad version of the arts (2048x1536), moreso since there are rumors circulating that the ipad3 will have this resolution.
Of cause, we will keep going back and forth between the 2 resolutions to make sure the quality of the illustrations isn't affected. I was wondering what other problem would we face if we create our arts this way? Is there any other art related problem we should take note of?
Unfortunately me and my friends only know how to use photoshop, so vector graphics are out of the question
I'll just go straight to the point if you dont mind: we are at the pre-production stage, and currently me and one other member are in charge of the visual aspect of the apps. unfortunately we have no experience, and we do not know what are the dos and donts.
I was thinking that we should make the arts with a res of 1280 x 1920 in photoshop, and then resize it down to 640x960 so it will fit the iphone 4. The reasons for doing this is that
- bigger canvas is easier for us to draw on
- having higher res arts is future-proof (say, perhaps Iphone 5 will have 1280x1920 resolution?)
I am thinking of using this approach for the Ipad version of the arts (2048x1536), moreso since there are rumors circulating that the ipad3 will have this resolution.
Of cause, we will keep going back and forth between the 2 resolutions to make sure the quality of the illustrations isn't affected. I was wondering what other problem would we face if we create our arts this way? Is there any other art related problem we should take note of?
Unfortunately me and my friends only know how to use photoshop, so vector graphics are out of the question
