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The Appstore is McDonalds

08-20-2011, 09:44 AM
#1
Joined: Mar 2011
Posts: 31
The Appstore is McDonalds

Hey Gentlemen,

Casual is Fast Food. Fast to produce, cheap to get, fast to eat and tastes good.
Premium is a good restaurant. It takes time to make, time to eat, is more expensive and tastes awesome.

The AppStore is 90% McDonalds.

It's well known that most of the people buy apps based on the charts. Although Apple altered the chart-algorithm to be less sales-dependent (a good move, imo), the .99cent thing dominates all way long.

I think the App Store has to give premium games a greater chance to gain visibility. The App Store has to be more like a luxurious restaurant.

Of course, on a platform that's not primarily focused on gaming, casual games find a broader audience then on those, which are made for gaming.

However, the visibility problem for premium apps because of the charts persists and that's bad for all of us who want to enjoy a really good dinner, from time to time.

I know that here at touch arcade, most members don't decide what to buy based on the charts. But although TA is the major community, we're still a minority of the iOS-consumers.

That's why I thought about a "Premium Games / Apps" Section in the Appstore. An easy solution, in my opinion.
Like, all Games that cost more than 10$ are visible in this Premium Section, too. So People, who want to get an awesome dinner, can get this directly in the premium section. This leads to a greater visibility for big value productions and gives developers more confidence to develop big games, that break through the casual clouds, up in the sky.

What do you think? Maybe we can discuss a solution and do a petition. Anyway, it's damn interesting to know what you think about this.

regards!

Last edited by AN.momo; 08-20-2011 at 11:10 AM.
08-20-2011, 10:44 AM
#2
Joined: Jul 2010
Posts: 487
And this is the dead of the poor indies companies.

This is the same idea as 2 years ago and Apple won't really care.

For Apple, the "Premium" is the featured / What's Hot / ... games.

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08-20-2011, 11:10 AM
#3
Joined: Mar 2011
Posts: 31
I agree with you, Vetasoft. A premium section in the appstore would encourage indie devs to give their games higher price tags, which is very important for them to survive.

What do you mean with "the same idea 2 years ago", though?

The "featured" and "whats hot" stuff is good for new games to get visibility, but it does not help against the .99cent-war that dominates the app store.
08-20-2011, 11:41 AM
#4
Joined: Jun 2010
Posts: 3,088
Not really.

McDonald's is completely, entirely, fully crap, while the App Store is just mostly crap.

Betas: Victory Day, Victory March, Zombwich, Mission Europa, Shadow Era, Slice It!, Baseball Superstars 2011, Queen's Crown, Aralon: Sword and Shadow, Zombie Runaway, Third Blade, Tower Defense: Lost Earth
08-20-2011, 12:07 PM
#5
Joined: Mar 2011
Posts: 31
haha, i don't really like to go to it, either, but it seems they made me addictive when i was a child every once in a while i totally enjoy it

This said, I'm also a friend of casual games. But I want high value, high quality ones. And having to price the game at 99cents causes most developers to make the 1000ths touch-whack-a-mole game instead of something truly unique and original!
08-20-2011, 01:01 PM
#6
Joined: Aug 2011
Location: Foursquare
Posts: 47
Quote:
Originally Posted by TiltMyTouch View Post
Not really.

McDonald's is completely, entirely, fully crap, while the App Store is just mostly crap.
I quite like the McChickens sir.


But on a serious note, the "Premium" section of the AppStore, i.e, the section with games hitting $10.00+ a game, was suggested a very long time ago, heck, I can distinctly remember a time in 2009 when this same argument was brought up on these forums. I was a lurker up until recently, and found the discussion quite enjoyable.
08-20-2011, 02:04 PM
#7
Joined: Jan 2011
Posts: 1,636
Quote:
Originally Posted by TiltMyTouch View Post
Not really.

McDonald's is completely, entirely, fully crap, while the App Store is just mostly crap.
Haha, agreed.
08-20-2011, 02:36 PM
#8
Joined: Jun 2011
Posts: 555
Apple probably feels it is not in their interest to promote premium gaming in any shape or form. Their current model is very profitable and entertains the consumer impression of "Wow, so many new titles all the time!". They like to keep things looking "fresh & pristine" and therefore fool people into thinking them as "state of the art" simply by shuffling the front shelves once in a while. It's working quite well too.

Last edited by Ghouls'R'us; 08-20-2011 at 03:49 PM. Reason: grammar
08-20-2011, 03:02 PM
#9
Joined: Apr 2010
Location: California, USA
Posts: 4,475
Well, I disagree. There are lots and lots of great apps/games on the IOS. If someone can't find them, maybe the problem is someone is not searching well enough. Or, doesn't know where to look? Or has not much experience with it! Also, lots of times, the amount charged has nothing to do with how good, well made, or fun a game is. There's free ones that are so much better than other ones that someone charges $6.00 for! The point is, "An expensive game does not a good game make". Do you think $10 means it's better in itself, or 'premium'? OR would quality be what makes a game 'premium'? See, I beg to differ here. You compare the IOS with 'cheap' McDonalds? Maybe you should quit coming here for what you consider a 'fast fix', and just stick with console games 'Spago's' you're happy to spend $60 for, get tired of quickly, then accept your $15 in trade so you can spend another $60 on another one and repeat the process? Among the reasons people appreciate the app store is bang-for-your-buck, selection, and also not having software. As a gamer, the notion that devs should charge more for their games here is absurd! Stick with your PS3, XBOX, or whatever and don't ever come back here if that's how you feel! Lots of us are fine with this restaurant and the food they serve! Don't come here and try to make them change the menu 'cause you don't like it! You have choices of where to eat! Enjoy your food!

Last edited by bigrand1; 08-20-2011 at 03:14 PM.
08-20-2011, 04:18 PM
#10
Joined: Jun 2011
Posts: 555
I often hear of criticism defending the current App Store model standing on the following points:
  1. "premium titles" (meaning constituted of deep, substantial gameplay) are currently available in sufficient quantity, therefore there is no deficit of non-casual titles;
  2. gamers unsatisfied with the current ratio of premium/casual titles are unreasonable;
  3. their best interest clearly resides with per-title prices resting at the lower part of the scale;
  4. the iOS gaming ecosystem is better without premium games. Innovation can be harnessed exclusively and sufficiently from casual-focused titles.
Do I have this right? I'm trying to understand the opposite viewpoint. It's hard for me to picture how someone couldn't see the long-term harm from the current pro-casual bias inherent in the iTunes Store.