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  #1  
Old 08-24-2011, 06:58 AM
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Red1 Red1 is offline
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Default Treemaker - (by Mikrotie Ltd) - Universal App


Low bandwidth Version | Pop Up




Last edited by New England Gamer; 08-25-2011 at 12:31 PM..
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  #2  
Old 08-24-2011, 07:01 AM
Simon Potticary Simon Potticary is offline
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This looks interesting. Certainly very pretty.
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  #3  
Old 08-24-2011, 07:36 AM
LOLavi LOLavi is offline
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Why is my credits on 0
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  #4  
Old 08-24-2011, 09:14 AM
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crex crex is offline
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The unique look of it just might make me buy it.
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  #5  
Old 08-24-2011, 09:50 AM
eugekava eugekava is offline
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The video sold me. It's funny how many "artsy" games are out this week. I am sure I will post my impressions within next few days.
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  #6  
Old 08-24-2011, 11:52 AM
bigrand1 bigrand1 is offline
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To me, the video didn't show me much. Swing from vine to vine and land and a tree grows there. Check it out, then what? Didn't show any game mechanics or anything! Could possibly be a neat little app, but I definitely wasn't sold from what I saw there.
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  #7  
Old 08-24-2011, 01:57 PM
Sanuku Sanuku is offline
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Nice One
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  #8  
Old 08-24-2011, 06:53 PM
TouchChatterbox TouchChatterbox is offline
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What a great week for games that seem to offer up both eye candy - often in unique art styles - and gameplay to match! Still going to wait for impressions on this. Have already picked up Contre Jour and Sprinkle.
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  #9  
Old 08-24-2011, 09:25 PM
Gabrien Gabrien is offline
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Default Game Impressions

Honestly not sure what to make of this. The physics are good and it feels like there is potential for a fun experience. The experience as is now though, feels more like a tech demo than a game.

You're thrown into the deep end right off the bat with little idea of what to do. A "?" icon in the corner of the screen closes the app and sends you to a "help" website containing the message "Coming Soon."

Back into the game you go then, forced to rely mostly on trial and error to figure out what to do, how to do it, and why it is that you're doing it. You realize that tapping at certain areas makes you attach to them and swing, hitting certain other areas makes you die, swiping along the screen makes you swing in that direction. Tapping while swinging releases your grip - at least, sometimes it does - and therein lies a major problem: are the controls faulty? Am I doing something wrong? Without any tutorial or explanation I've little idea. I suspect that the controls are simply inaccurate but can't be sure. Clearly, whatever the case may be, as a player I shouldn't be having this issue in the first place.

18 short levels. Playing to half way took me about 20 minutes. If you subtract the figuring out what to do and the various attempts to decipher what governs the control logic and how to keep it consistent (unsuccessfully,) you could subtract probably around three quarters of that play time.

Not really good enough, is it?
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  #10  
Old 08-24-2011, 09:52 PM
jumpman475 jumpman475 is offline
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Quote:
Originally Posted by Gabrien View Post
Honestly not sure what to make of this. The physics are good and it feels like there is potential for a fun experience. The experience as is now though, feels more like a tech demo than a game.

You're thrown into the deep end right off the bat with little idea of what to do. A "?" icon in the corner of the screen closes the app and sends you to a "help" website containing the message "Coming Soon."

Back into the game you go then, forced to rely mostly on trial and error to figure out what to do, how to do it, and why it is that you're doing it. You realize that tapping at certain areas makes you attach to them and swing, hitting certain other areas makes you die, swiping along the screen makes you swing in that direction. Tapping while swinging releases your grip - at least, sometimes it does - and therein lies a major problem: are the controls faulty? Am I doing something wrong? Without any tutorial or explanation I've little idea. I suspect that the controls are simply inaccurate but can't be sure. Clearly, whatever the case may be, as a player I shouldn't be having this issue in the first place.

18 short levels. Playing to half way took me about 20 minutes. If you subtract the figuring out what to do and the various attempts to decipher what governs the control logic and how to keep it consistent (unsuccessfully,) you could subtract probably around three quarters of that play time.

Not really good enough, is it?
Thanks for the impressions. I really like the artwork but I think I'm gonna hold off until a future update.
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