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  • Publisher: Mikrotie Ltd
  • Genre: Puzzle
  • Device: Universal
  • Size: 29.2 MB
  • Version: 3.0.2
  • Price: $0.99
  • Average User Rating:
    Not enough votes.
App description: Treemaker is a casual puzzle game offering the finest 3d graphics quality and performance for the latest iOS devices. Travel your way through three different worlds, harness the power of physics and help the creatures get their trees back!

Tap on the screen to cast a rope, second tap makes you fling yourself to the direction of rope! Swipe the screen to swing and gain speed. Pinch to zoom and view the 3d environment.

Universal HD build for iPhone, iPad, and iPod Touch.

For more information, follow the link:
http://www.mikrotie.fi/games/treemaker

Contact us:
info(a)mikrotie.fi

Red1's comments:


08-24-2011, 07:01 AM
#2
Joined: Jul 2010
Location: East London
Posts: 802
This looks interesting. Certainly very pretty.

Hall of Fame:
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08-24-2011, 07:36 AM
#3
Joined: May 2011
Location: Finland
Posts: 8,366
Why is my credits on 0

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08-24-2011, 09:14 AM
#4
Doctor of Game of the Week-ology
Joined: Oct 2010
Location: Everywhere and Nowhere
Posts: 7,681
The unique look of it just might make me buy it.
08-24-2011, 09:50 AM
#5
Joined: Jul 2009
Location: Melbourne, Australia
Posts: 2,699
The video sold me. It's funny how many "artsy" games are out this week. I am sure I will post my impressions within next few days.

Icon is a window to game's soul...
08-24-2011, 11:52 AM
#6
Joined: Apr 2010
Location: California, USA
Posts: 4,461
To me, the video didn't show me much. Swing from vine to vine and land and a tree grows there. Check it out, then what? Didn't show any game mechanics or anything! Could possibly be a neat little app, but I definitely wasn't sold from what I saw there.
08-24-2011, 01:57 PM
#7
Nice One
08-24-2011, 06:53 PM
#8
What a great week for games that seem to offer up both eye candy - often in unique art styles - and gameplay to match! Still going to wait for impressions on this. Have already picked up Contre Jour and Sprinkle.
08-24-2011, 09:25 PM
#9
Joined: Nov 2009
Posts: 5,146
Game Impressions

Honestly not sure what to make of this. The physics are good and it feels like there is potential for a fun experience. The experience as is now though, feels more like a tech demo than a game.

You're thrown into the deep end right off the bat with little idea of what to do. A "?" icon in the corner of the screen closes the app and sends you to a "help" website containing the message "Coming Soon."

Back into the game you go then, forced to rely mostly on trial and error to figure out what to do, how to do it, and why it is that you're doing it. You realize that tapping at certain areas makes you attach to them and swing, hitting certain other areas makes you die, swiping along the screen makes you swing in that direction. Tapping while swinging releases your grip - at least, sometimes it does - and therein lies a major problem: are the controls faulty? Am I doing something wrong? Without any tutorial or explanation I've little idea. I suspect that the controls are simply inaccurate but can't be sure. Clearly, whatever the case may be, as a player I shouldn't be having this issue in the first place.

18 short levels. Playing to half way took me about 20 minutes. If you subtract the figuring out what to do and the various attempts to decipher what governs the control logic and how to keep it consistent (unsuccessfully,) you could subtract probably around three quarters of that play time.

Not really good enough, is it?
08-24-2011, 09:52 PM
#10
Joined: Aug 2009
Location: Ithaca, NY
Posts: 1,899
Quote:
Originally Posted by Gabrien View Post
Honestly not sure what to make of this. The physics are good and it feels like there is potential for a fun experience. The experience as is now though, feels more like a tech demo than a game.

You're thrown into the deep end right off the bat with little idea of what to do. A "?" icon in the corner of the screen closes the app and sends you to a "help" website containing the message "Coming Soon."

Back into the game you go then, forced to rely mostly on trial and error to figure out what to do, how to do it, and why it is that you're doing it. You realize that tapping at certain areas makes you attach to them and swing, hitting certain other areas makes you die, swiping along the screen makes you swing in that direction. Tapping while swinging releases your grip - at least, sometimes it does - and therein lies a major problem: are the controls faulty? Am I doing something wrong? Without any tutorial or explanation I've little idea. I suspect that the controls are simply inaccurate but can't be sure. Clearly, whatever the case may be, as a player I shouldn't be having this issue in the first place.

18 short levels. Playing to half way took me about 20 minutes. If you subtract the figuring out what to do and the various attempts to decipher what governs the control logic and how to keep it consistent (unsuccessfully,) you could subtract probably around three quarters of that play time.

Not really good enough, is it?
Thanks for the impressions. I really like the artwork but I think I'm gonna hold off until a future update.

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