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  #71  
Old 01-25-2012, 06:10 AM
FlyingRoosters FlyingRoosters is offline
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Real nice game you got there. Can't wait to play it!

I wish we could make our game in 3D too
  #72  
Old 01-25-2012, 07:55 AM
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Quote:
Originally Posted by piranjah View Post
Nice, is this another power-up such as the canon? Will it just slow down the world? Or will you be able to see something more as the description suggests?

Also I've seen the treasure chest posted on twitter (the one that'll make you blind) is that the same thing? A power-up or just something to avoid while going through the world? If so it would seem fairly cool to me, bit poisoned as it would give many points, yet you'd be running blind for a couple of seconds so you'd better remember the track before grabbing the chest, nice visual effect as well!:-)
Yea its another Power Up. When a obstacle or enemys comes near in front of you the world slows down and you see your future self collideing with the obstacle, its really a ragdoll collideing though its kinda blurred with fx. Its really funny seeing your future self over and over again collideing with all kinds of obstacles. When you dodge the obstacle in front the time will be normal again.
Good guess with the treasure! The treasures contain the different power ups, they are scattered around the world and you can pick them up. That pic on twitter was a test with making lightshafts coming out of it very bright. In the game a bit of light comes out so it just catches your eyes.
  #73  
Old 01-25-2012, 05:50 PM
piranjah piranjah is offline
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The time power ups does sound cool, I'm having a hard time imagining the mechanic though. I also really like the lightshaft effect of the treasure chest, actually wouldn't mind if those were really bright, bloom is nice in UDK
Concerning the game modes, will there be an actual story line with some kind of story telling as well? Or rather just pick up and go through the worlds?

Really love what you're creating here, already one of the games that I'll buy and gift.

Cheers,

Piranjah

Last edited by piranjah; 01-25-2012 at 06:03 PM..
  #74  
Old 01-26-2012, 07:40 AM
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Toco Games Toco Games is offline
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Quote:
Originally Posted by piranjah View Post
The time power ups does sound cool, I'm having a hard time imagining the mechanic though. I also really like the lightshaft effect of the treasure chest, actually wouldn't mind if those were really bright, bloom is nice in UDK
Concerning the game modes, will there be an actual story line with some kind of story telling as well? Or rather just pick up and go through the worlds?

Really love what you're creating here, already one of the games that I'll buy and gift.

Cheers,

Piranjah
Yea, the second sight clock is complex and its a pretty huge paradox. But when use it in the game its really straight forward.
There will be story telling in the story mode and you will also be confronted with different things in those levels.
  #75  
Old 01-26-2012, 08:43 AM
piranjah piranjah is offline
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Cool!

Well, can't wait till it's released, but at least now I have Paper Monsters to fill the void till then:-)

Do keep up interested with some news and the occasional eyecandy:-)

Cheers & thanks for spoiling us with such great games!

Piranjah
  #76  
Old 01-27-2012, 01:50 PM
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The Little Dragon sculpt:

You will encounter him in the volcano theme.

There is not much to do anymore til we are in beta with the endless mode!
  #77  
Old 01-27-2012, 02:03 PM
oooooomonkey oooooomonkey is offline
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Cool, seems like I've been waiting for this for ages. :-)
  #78  
Old 04-09-2012, 01:39 PM
iVaro iVaro is offline
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Any news?
  #79  
Old 04-10-2012, 07:24 PM
Exact-Psience Exact-Psience is online now
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I have been waiting for this too.

This had me at runner.
  #80  
Old 08-12-2012, 12:50 AM
arta arta is offline
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