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  #121  
Old 04-01-2012, 02:18 AM
kukulcan kukulcan is offline
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I am not a 3D programmer myself and with stuff like the Infinity Blades and the Real Racings I started to believe about everything can be done on an iPad 2 or 3.

But when I look at the models, textures and the lighting with the soft shadows being out of this world, can this even be done on iOS without sacrificing a lot of quality?

Dead Space for example is miles from this, Dark Meadow is not too close, even it is probably highly "faked".
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  #122  
Old 04-01-2012, 02:54 AM
Sanuku Sanuku is offline
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I would request a closure of the Thread till the Developer will finally announce some real Facts for the iOS/Mac Version or sent out a Preview Build of the Game for the iOS Build.
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  #123  
Old 04-01-2012, 02:56 AM
Sanuku Sanuku is offline
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Quote:
Originally Posted by kukulcan View Post
I am not a 3D programmer myself and with stuff like the Infinity Blades and the Real Racings I started to believe about everything can be done on an iPad 2 or 3.

But when I look at the models, textures and the lighting with the soft shadows being out of this world, can this even be done on iOS without sacrificing a lot of quality?

Dead Space for example is miles from this, Dark Meadow is not too close, even it is probably highly "faked".
You forget the Fact that you don`t have to render a hole World, only just a few Rooms always ahead of you.

So yes it can be done on the newer iDevices (iPhone 4S/iPad 2/iPad 3).
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  #124  
Old 04-01-2012, 10:55 AM
the9quad the9quad is offline
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Quote:
Originally Posted by Sanuku View Post
You forget the Fact that you don`t have to render a hole World, only just a few Rooms always ahead of you.
So yes it can be done on the newer iDevices (iPhone 4S/iPad 2/iPad 3).
I was under the impression most modern engines only render what you see, not what you are going to see (eg. ocllusion culling, zbuffer etc..).
The real problem to my eyes is if it is going to support retina on the ipad3 that means it is 2048x1536 (higher than 1080P) and it's rocking some pretty sweet visuals (not crysis by any means, but still nice).

I am thinking that's alot for a console let alone a pad (hell half the xbox 360 games are barely 720P and then run at sub 30 fps), my guess is the ipad 3 just doesn't have the oomph to push these visuals at retina resolution without making some serious cuts to effects, character polys, texture size etc.. Throw in the limited ram and it is going to be even harder. I know apple has some good marketing and they got everyone thinking this thing farts roses, but that resolution is rough on hardware in some mid range pc's. I think visuals like these would be possible for a proven engine and a large dev team, but will prove pretty difficult for a custom engine by a small team.

I would bet they were caught off guard by the new ipad, and now are in a spot of deciding the necessary re-work of artwork, engine modifications etc.. is worth it. I have a hunch taking out ios support came about the same time as that ipad announcement. So they are probably in a wait and see mode, if the PC version kicks some butt sales wise they will probably go ahead with ios and mac, if not they probably won't, and I wouldn't blame them.

Last edited by the9quad; 04-01-2012 at 11:17 AM..
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  #125  
Old 04-01-2012, 11:55 AM
squarezero squarezero is offline
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Quote:
Originally Posted by the9quad View Post
I was under the impression most modern engines only render what you see, not what you are going to see (eg. ocllusion culling, zbuffer etc..).
The real problem to my eyes is if it is going to support retina on the ipad3 that means it is 2048x1536 (higher than 1080P) and it's rocking some pretty sweet visuals (not crysis by any means, but still nice).

I am thinking that's alot for a console let alone a pad (hell half the xbox 360 games are barely 720P and then run at sub 30 fps), my guess is the ipad 3 just doesn't have the oomph to push these visuals at retina resolution without making some serious cuts to effects, character polys, texture size etc.. Throw in the limited ram and it is going to be even harder. I know apple has some good marketing and they got everyone thinking this thing farts roses, but that resolution is rough on hardware in some mid range pc's. I think visuals like these would be possible for a proven engine and a large dev team, but will prove pretty difficult for a custom engine by a small team.

I would bet they were caught off guard by the new ipad, and now are in a spot of deciding the necessary re-work of artwork, engine modifications etc.. is worth it. I have a hunch taking out ios support came about the same time as that ipad announcement. So they are probably in a wait and see mode, if the PC version kicks some butt sales wise they will probably go ahead with ios and mac, if not they probably won't, and I wouldn't blame them.
Check out the Forgotten Memories thread to see what's actually possible on A5 & A5X devices. Keep in mind, too, that LoG runs on a proprietary engine.
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  #126  
Old 04-01-2012, 01:07 PM
kukulcan kukulcan is offline
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Quote:
Originally Posted by squarezero View Post
Check out the Forgotten Memories thread to see what's actually possible on A5 & A5X devices. Keep in mind, too, that LoG runs on a proprietary engine.
Forgotten Memories is very nice, but neither the environments not the characters push the polygons Grimrock does nor are the textures even close.
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  #127  
Old 04-01-2012, 02:20 PM
Multiboy2k Multiboy2k is offline
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Quote:
Originally Posted by Sanuku View Post
I would request a closure of the Thread till the Developer will finally announce some real Facts for the iOS/Mac Version or sent out a Preview Build of the Game for the iOS Build.
^^^Again, THIS exactly. ^^^

It's not fair to the iOS developers who post here.
And, to stop bumping this thread.
As for now, this is a PC game. Period.
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  #128  
Old 04-01-2012, 02:26 PM
sanitymops sanitymops is offline
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Quote:
Originally Posted by the9quad View Post
Just wanted to hop on here, and clarify a few things.

One, suggesting this developer is shady because they are in limbo on the iPad version is borderline ignorant. This dev has done a lot of nice things for their fans including reworking the ui completely for disabled gamers. Multiboy if you are that upset over this you might want to get some counseling or something, as in you are acting like a child. Games get canceled, change platforms, or cut features all the time, no amount of name calling is going to change that fact. They don't do it on purpose, they do it because development of games sometimes run into issues which require more money which means they have to scale back and release on one platform to recoup some money so they can hopefully continue development on other platforms.They like to eat too and your crying like a baby who isn't getting his toy isn't going to do anything but make you look like a tool.


Two, I bet they are further along on the iPad version then you think, the ui redesign mentioned above uses art assets fom the iPad version.
I'm Sanitymops and I support this message.
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  #129  
Old 04-01-2012, 02:41 PM
squarezero squarezero is offline
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Quote:
Originally Posted by kukulcan View Post
Forgotten Memories is very nice, but neither the environments not the characters push the polygons Grimrock does nor are the textures even close.
Polygons? Textures? I though we were talking about occlusion and dynamic lighting. And frankly, I don't find the textures in LoG to be particularly involved, and the view distance is tiny.

In any event, the real question is whether an iOS version could capture the atmosphere of the PC version, not whether it will match the graphics 1:1.

I do agree that the devs are likely evaluating the reaction to the PC version before scheduling Mac and iOS version. Doesn't mean that that those two have not already been in the works.
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  #130  
Old 04-01-2012, 05:28 PM
oldvictor oldvictor is offline
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Quote:
Originally Posted by Multiboy2k View Post
^^^Again, THIS exactly. ^^^

It's not fair to the iOS developers who post here.
And, to stop bumping this thread.
As for now, this is a PC game. Period.
+1

There is no IOS version that even exists and it's clear that the publisher has used this as a bandwagon to get people onboard for the PC version.

I would agree - this thread is not relevant, why don't I post "Dungeon Master IOS" and then link pictures to a PC version.

Not good, thread should be closed and reopened when this is not vapourware anymore.
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