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#121
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I am not a 3D programmer myself and with stuff like the Infinity Blades and the Real Racings I started to believe about everything can be done on an iPad 2 or 3.
But when I look at the models, textures and the lighting with the soft shadows being out of this world, can this even be done on iOS without sacrificing a lot of quality? Dead Space for example is miles from this, Dark Meadow is not too close, even it is probably highly "faked". |
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#122
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I would request a closure of the Thread till the Developer will finally announce some real Facts for the iOS/Mac Version or sent out a Preview Build of the Game for the iOS Build.
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#123
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So yes it can be done on the newer iDevices (iPhone 4S/iPad 2/iPad 3). |
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#124
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The real problem to my eyes is if it is going to support retina on the ipad3 that means it is 2048x1536 (higher than 1080P) and it's rocking some pretty sweet visuals (not crysis by any means, but still nice). I am thinking that's alot for a console let alone a pad (hell half the xbox 360 games are barely 720P and then run at sub 30 fps), my guess is the ipad 3 just doesn't have the oomph to push these visuals at retina resolution without making some serious cuts to effects, character polys, texture size etc.. Throw in the limited ram and it is going to be even harder. I know apple has some good marketing and they got everyone thinking this thing farts roses, but that resolution is rough on hardware in some mid range pc's. I think visuals like these would be possible for a proven engine and a large dev team, but will prove pretty difficult for a custom engine by a small team. I would bet they were caught off guard by the new ipad, and now are in a spot of deciding the necessary re-work of artwork, engine modifications etc.. is worth it. I have a hunch taking out ios support came about the same time as that ipad announcement. So they are probably in a wait and see mode, if the PC version kicks some butt sales wise they will probably go ahead with ios and mac, if not they probably won't, and I wouldn't blame them. Last edited by the9quad; 04-01-2012 at 11:17 AM.. |
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#125
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#126
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Forgotten Memories is very nice, but neither the environments not the characters push the polygons Grimrock does nor are the textures even close.
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#127
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It's not fair to the iOS developers who post here. And, to stop bumping this thread. As for now, this is a PC game. Period. |
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#128
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#129
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In any event, the real question is whether an iOS version could capture the atmosphere of the PC version, not whether it will match the graphics 1:1. I do agree that the devs are likely evaluating the reaction to the PC version before scheduling Mac and iOS version. Doesn't mean that that those two have not already been in the works. |
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#130
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There is no IOS version that even exists and it's clear that the publisher has used this as a bandwagon to get people onboard for the PC version. I would agree - this thread is not relevant, why don't I post "Dungeon Master IOS" and then link pictures to a PC version. Not good, thread should be closed and reopened when this is not vapourware anymore. |
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