|
#141
|
|||
|
|||
|
+1. Definitely a must have on PC and definitely a re-buy when it hits iOS
|
|
#142
|
|||
|
|||
|
Quote:
I wish there were more "current" first-person dungeon crawlers out there for the PC and especially for my iPad. |
|
#143
|
||||
|
||||
|
Quote:
Quote:
Quote:
Quote:
I don't think I've ever preordered anything else before, but I too preordered the PC version and look forward to the iOS. I think one needs to have played the original Dungeon Master at the time of its release, to understand what this game means decades later to those of us that have. That is, naturally, assuming it lives up to its promise. |
|
#144
|
|||
|
|||
|
Maybe we need a special forum just for games that might or might not be released on iPad.
Oh wait, this is it! |
|
#145
|
|||
|
|||
|
Quote:
|
|
#146
|
|||
|
|||
|
Quote:
|
|
#147
|
|||
|
|||
|
Just played for two hours and it is as awesome as expected, even if I can only cast one spell yet and dont have any great weapons.
Level design is pure Dungeon Master, so until now totally obvious. Running at 2560x1440 on 27" everything maxed out and that is very nice. Would like to play on iPad too, but for now this is great. Stopped carrying torches, as it totally destroys the lighting, which is super atmospheric. |
|
#148
|
|||
|
|||
|
I no longer have a PC since it refused to POST last November '11. I now have a MacBook Pro alongside my iPad2, so am now fully on-board with the Jobsian cult.
I think it's a bit silly to say that we ought to support the developer by buying a title on multiple platforms. Developers will develop where the $ is i.e. show me the money! Whilst developing as a labour of love is all well and good, ROI (return on investment) is the real yardstick, if you have bills to pay. If the developers feel that iOS (or at least, iPad - not sure about the game specs, to judge whether it could be playable on an iPhone) provides a suitable ROI, then they will develop for iOS. So add my vote to keep this thread open, if it helps to galvanize hype to support development on iOS. |
|
#149
|
|||
|
|||
|
Quote:
|
|
#150
|
|||
|
|||
|
Quote:
Parallels? Well that's another whole ball of "yeesh". |
![]() |
| Thread Tools | |
| Display Modes | |
|
|