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iPad: Legend of Grimrock (Dungeon Master-inspired)

04-16-2012, 04:54 PM
Joined: Jul 2011
Posts: 292
Originally Posted by CrunchyGamer View Post
This game is amazing in PC, if they port it well into iPad IŽll buy it for iOS too!! is that good!
Reminds me of the old Stone Keep, the BEST of this genre by far.
A little drawback: I expected some voices in this game to make it even more immersive, but that is not really a flaw, only a sign of a very "indie" studio
Voices are one of those things that need to be done right, or you just shouldn't do them at all. Even the big studios do them wrong more often than not. This game is almost certainly better off without them.
04-25-2012, 12:29 AM
Joined: Oct 2009
Posts: 975
No more news on released date?

GameCenter: Rivozzz

04-26-2012, 09:07 PM
Come on, finish the iPad version of this wonderful game, IŽll buy it right away!
A suggestion... IŽd like to have some more interaction with other characters in a future game, more like Stonekeep like others said (1995 DOS game xD); but anyway, this is a wonderful game nevertheless, much recomendable.

I love pixel art!
05-18-2012, 02:20 PM
Joined: Sep 2010
Posts: 51
I'm not so sure I'd like it for iPad after playing it a couple of times on the PC.

Despite it being the classic 90-degree layout and movement game, it's very much a twitchy button masher with lots of side strafing for combat, movement, and especially navigating the timed pit puzzles (getting the sword of Nex for example).

I would not want to attempt the end boss fight without a real keyboard and mouse. All the WASD and side strafing needed doesn't seem like it would transfer to the iPad very gracefully.
05-19-2012, 03:53 AM
Joined: Mar 2009
Posts: 1
Originally Posted by icepulse View Post
Sure, but you have to spring for the copy of Windows. Also, Boot Camp never seems to trigger the fan on a Mac properly, and so Macs run pretttty HOT when booted into Windows through Boot Camp.

Parallels? Well that's another whole ball of "yeesh".
Actually I'm playing this on my mac mini in osx... Using a wine wrapper and it plays perfectly!



Last edited by john.burn; 05-19-2012 at 03:55 AM. Reason: Added url
05-30-2012, 08:42 AM
Joined: Sep 2011
Location: Kiel, Germany
Posts: 290
They quite recently said it is coming to iPad without giving a specific time frame for that. And obviously it sold pretty well on PC.

Last edited by LazyGamer; 07-20-2012 at 04:25 AM.
07-20-2012, 04:36 AM
Joined: Sep 2011
Location: Kiel, Germany
Posts: 290
Latest from the developers:

'iOS is still in the plans (and indeed we had an early prototype running on iPad). We just don't have enough time to work on it right now.'

So that prototype probably is the old version and development of the 'real' iPad version probably won't start before the editor is released (and maybe Mac Version)...does not sound like we will see this anytime soon.

On the plus side, iPad 4 will probably be out and run that beast at full retina glory.

Last edited by LazyGamer; 07-20-2012 at 04:38 AM.
07-20-2012, 01:23 PM
Joined: Jun 2009
Location: Wisconsin
Posts: 2,575
Another game where they show awesome graphics etc, hyping things up for "3" years, and it will never be released..
07-20-2012, 03:39 PM
Joined: Feb 2011
Posts: 468
Originally Posted by pka4916 View Post
Another game where they show awesome graphics etc, hyping things up for "3" years, and it will never be released..
the world does not pander to you.

anyone want to play a fun game? find a thread where someone is complaining about some game not coming out on their approved release schedule, look at their previous posts and you'll notice a pattern. some people just love to complain, huh?

Last edited by cplr; 07-20-2012 at 03:41 PM.
11-28-2012, 10:08 PM
Joined: Oct 2008
Posts: 4,430
still waiting (I am aware some similar projects are in works too for iPad).

If I cannot wait, I may wish to invest into the OSX version for now (like FTL)

The Unofficial Touch Arcade's Captain Slow(TM)

“Honestly, I was never terribly good at games.” - Finch (PoI S2E16)