|
#101
|
|||
|
|||
|
Couple more hours until the birth of Barry Steakfries hits the US...
Hey, Halfbrick: F the haters. You're giving us a game for a dollar that's more accessible, easier to play, more addicting, and probably in the end, more satisfying then the mostly underwhelming console titles I'd have to pay 60 bucks for (and who knows what else later for DLCs). Much respect to all the team there. Keep bringing the awesome. |
|
#102
|
|||
|
|||
|
Quote:
|
|
#103
|
|||
|
|||
|
I bet anyone here $3 that JJ is going to be Apple's GotW.
![]() On a much more pessimistic note, I've still got 2 hours until I can play this. (and frogger decades) |
|
#104
|
|||
|
|||
|
|
|
#105
|
|||
|
|||
|
I agree. HB games in general are high in quality and high in replay value.
|
|
#106
|
|||
|
|||
|
First off I'd like to say before the game even comes out that I got alot of respect for halfbrick, and that I will no doubtedly be playing this game and insane amount of time. That being said I think ta should calm the jetpack joyride hype a bit...like are they being paid for all these articles? Cause not even infinity blade got this much hype.
|
|
#107
|
|||
|
|||
|
Obstacles and whatnot are randomly generated each time you play. But you start in the same spot. Each time you play you break through the wall and start jetpacking away. The walls and areas you pass through are different each time. (I think) But you are still inside the lab
|
|
#108
|
|||
|
|||
|
Quote:
Unlockables/missions play a large part in making JJ an instabuy |
|
#109
|
|||
|
|||
|
can't wait for the game to hit U.S. store. then again, i might be a teenie weenie picky by saying that some of the walking animation looked only 2 - 3 frames otherwise it would be a very very top notch production IMHO. Loved monster dash and can't wait for this. at 1 buck, this should be the best buck you'll spend on the beginning of a month!
|
|
#110
|
|||
|
|||
|
Quote:
|
![]() |
| Thread Tools | |
|
|