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09-04-2011, 01:26 PM
#41
Quote:
Originally Posted by metalcasket View Post
Haha, you guys are more than welcome! I certainly wasn't going to shut up and let people miss the perfect opportunity to get to know Amazing Charlie.

Also, don't mention it Blue Carrot... Thank YOU for making such an awesome game. I hope people see and appreciate the praise it's getting in this thread and start throwing their money towards you. You certainly deserve it.
Thanks a lot. Really appreciate it
09-04-2011, 02:29 PM
#42
Joined: May 2010
Location: Deepest Circle, Hell
Posts: 6,696
Quote:
Originally Posted by BlueCarrotGames View Post
Thanks a lot. Really appreciate it
You're welcome.

"I am virgin, I'm a whore! Giving nothing; the taker, the maker of war!" - Black Sabbath, "I"

09-04-2011, 03:43 PM
#43
Amazing game congrate bluecarrot
09-04-2011, 06:24 PM
#44
This game needs more love! Wow how great. Though I was about to throw my phone when I missed the gold medal for the first scene by 100 points for the 4th time in a row. Finally got it but man are they HARD to do!

I worry about the later levels because I sometimes like to think and ponder about puzzles. It seems that the faster you go the more you are rewarded and that might frustrate me. Cuz I will want to do both - get gold AND be careful.

It also seems that you either get a bonus for going fast or don't get penalized for being 0.01 sec too slow or 10 sec too slow. I get the same bonus at the end muffin if I am a millisecond off the time or made a mistake and ran into a roadblock or didn't complete the path thus tacking on more time (not losing lives - just not finishing the loop).

Overall though it does hook you and you do want to keep going with it. The fact that it is randomized and things pop up all over the place is awesome. Frustrations aside (they are after all my own quirks) this is a keeper and should be on everyone's to get list!
09-09-2011, 06:01 AM
#45
Thank you, @New England Games

I love to get feedback like that. It makes me reconsider what kind of game play mechanics that works and what doesn't.

BTW, I've release an update for the game. It is mostly minor bug fixes and optimizations. Also the size of the binary is now bellow the the infamous 20MB cap allowing players to download the game on a cellular network. If anybody experiences any problems with the new update feel free to contact me.

Thanks to all of you.
09-27-2011, 12:22 PM
#46
Thanks to everyone who downloaded Amazing Charlie. Until now the game has only gotten positive reviews both on the App Store and in the press.

I'm currently busy working on the next update for Axe in Face. But eventually I'll release an update for Amazing Charlie. Therefore, please let me know what kind of update you will prefer. Should there be more levels or would you prefer a new game mode?
04-29-2012, 07:40 AM
#47
hmm... Just wanted to say that I popped this on my iPad this morning, and it plays great on the larger screen...

I can't believe I forgot about this one (until I saw it in iTunes on a 'Customers Also Bought' list...) - it's a FANTASTIC game. =oD

I know this isn't the place to ask... but... any news on AIF2?

:;:CURRENT 'FAVORITES' FOLDER:;:
Repulze, Ravenmark: SOE, Cordy, Incoboto Mini, One Epic Knight, Cardinal Quest 2
:;:GAMECENTER ID:;:
syntheticvoid