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Official Super Crate Box iOS thread (Vlambeer / Halfbot)

09-03-2011, 07:34 PM
#1
Joined: Aug 2011
Location: Netherlands
Posts: 86
Official Super Crate Box iOS thread (Vlambeer / Halfbot)



For our hit title Super Crate Box, an indie PC/OSX game, we had one request more than every other request combined: an iOS version. We thought that the controls wouldn't work on iOS, so we never checked into it, but then - a while ago - we met the guys at Halfbot (The Blocks Cometh), who assured us they could do it. A few prototypes later and here we are: Super Crate Box iOS is coming in September 2011!



For those of you who are aware of the game, Super Crate Box iOS will be exactly what it sounds like: a mobile version of Super Crate Box - we're making sure that you have the same tight controls and that the game is as fast-paced, challenging and merciless as you want it to.

For those of you who've never heard of Super Crate Box, the game snatched pretty much every 'Best Freeware PC game' award in 2010 - but most of all, it's free. If you don't believe the press, give the game a try on your PC or Mac.

The game will support iOS devices and the iCADE system and releases in September 2011.

Quote:
Both Vlambeer and Halfbot have been teasing up a storm on Twitter about their upcoming iOS title, leaving those of us who are both Vlambeer and Halfbot fans anxiously awaiting what could be coming. Well, the curtain has been pulled away today to reveal Super Crate Box, a Mac and PC game coming to the App Store. It'll even support the iCade.

If this is the first time you've heard of Super Crate Box, seriously, give it a download for your computer. The game itself has won tons of awards, and basically swept the free game category last year along with getting nominated for Excellence in Design in the Independent Games Festival. If all goes as planned, Super Crate Box will be available sometime next month.
- TouchArcade

Wonder whether the controls work on touchscreens? Decide for yourself!


This thread is only to discuss Super Crate Box, Super Crate Box iOS, Vlambeer or Halfbot. The mods have requested that we ask of you not to discuss Super Crate Box derivatives. Thanks!

Last edited by Vlambeer; 09-10-2011 at 03:57 PM.
09-03-2011, 07:43 PM
#2
Joined: Jan 2010
Location: Stuck in traffic
Posts: 2,882
iCade too? Man, this is going to be great!

Upcoming Games: CJS2, Racing Apex, High Strangeness, Dino Run, Super Feed Me, Mimeo and the Kleptopus King, Loot, Run Run Dash, Pogo Rampage, Burrito Bison, Star Saver, Pocket Cars, Rock Rider, THEM, Prince of Europa, Epic Dive, One Tap Hero

09-03-2011, 08:16 PM
#3
Joined: Jan 2011
Posts: 1,636
Downloaded the freeware. Grrrrrrreeeaaattttt! It's awesome, and it seems like a good fit for iOS!
09-03-2011, 08:30 PM
#4
Joined: Feb 2009
Posts: 6,899
Is this game going to be a direct port of the PC version, or will there be content updates planned for followup to the release?

Currently learning iMaschine and Garage Band.
09-03-2011, 08:56 PM
#5
Joined: Jul 2008
Location: Orlando, FL
Posts: 4,491
Quote:
Originally Posted by arta View Post
Is this game going to be a direct port of the PC version, or will there be content updates planned for followup to the release?
THIS

I'm really hoping for more weapons and stages. Maybe even an IAP to unlock Ambush mode right from the start
09-03-2011, 09:02 PM
#6
Joined: Aug 2011
Location: Netherlands
Posts: 86
Quote:
Originally Posted by arta View Post
Is this game going to be a direct port of the PC version, or will there be content updates planned for followup to the release?
Super Crate Box is going to be as close to the original as possible. There's no way you can add to or remove from Super Crate Box without ruining the balance in the game unless you make a different game and that is not the request we had. The request we had was to offer the Super Crate Box experience on iOS, so that's what we're doing. We're offering the complete game straight away, no 'delayed updates' or content that'll be delivered at a later date.

That doesn't mean there won't be changes to some less gameplay-specific areas of the game, -we're looking into things like easier ways to unlock things, new characters or a more casual mode. It also doesn't mean that we won't support the game. We will. It means the core gameplay will remain exactly as is because that's what makes Super Crate Box Super Crate Box.

Of course, if there's a popular request, we'll definitely consider it.

Last edited by Vlambeer; 09-03-2011 at 09:08 PM.
09-03-2011, 09:51 PM
#7
Joined: Feb 2009
Posts: 6,899
Can I take from your response that this rules out coop and/ or vs multiplayer unless the community demands it?

Also, can you talk about your hands-on testing controls for this game? The iPhone has several great platformers and sidescrollers and the standard has been raised this year especially. SCB looks twitch heavy and that demands not only responsive controls but also midair correction.

You... You aren't using tilt controls for this are you?

Also, is this coming to iPad?

Currently learning iMaschine and Garage Band.
09-03-2011, 10:00 PM
#8
Joined: Jan 2010
Location: Stuck in traffic
Posts: 2,882
Quote:
Originally Posted by arta View Post
Can I take from your response that this rules out coop and/ or vs multiplayer unless the community demands it?

Also, can you talk about your hands-on testing controls for this game? The iPhone has several great platformers and sidescrollers and the standard has been raised this year especially. SCB looks twitch heavy and that demands not only responsive controls but also midair correction.

You... You aren't using tilt controls for this are you?

Also, is this coming to iPad?
I assume it will be universal based on the iCade support, although I don't think pixel-stretching would look terrible on the iPad.

Upcoming Games: CJS2, Racing Apex, High Strangeness, Dino Run, Super Feed Me, Mimeo and the Kleptopus King, Loot, Run Run Dash, Pogo Rampage, Burrito Bison, Star Saver, Pocket Cars, Rock Rider, THEM, Prince of Europa, Epic Dive, One Tap Hero
09-03-2011, 10:02 PM
#9
Joined: Aug 2009
Location: Ithaca, NY
Posts: 1,899
Any updates? New vids? New screens? Release date?

Sorry so many questions

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09-03-2011, 10:17 PM
#10
I got the freeware, and gave up before I finished the tutorial because I'd try to rush it because it was so slow moving, and then when I died it would start again at step 1.

Could you either speed up the tutorial a bit and/or make it so it doesn't start at the first step again when you die?

Implementation of the second option especially would be great