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App description: Vroom is a racing and vehicular-zombie-flattening game made with the UDK. Drive your big blue truck around three zombie-infested tracks, boosting up half-pipes, catching mad air, and revelling in your extermination of the loathsome undead.

-3 levels (so far!)
-Customise the aesthetics of your already amazing pickup truck
-Marvel at the ragdoll physics as you mercilessly slaughter the walking dead
-Use said slaughter to fuel your Vroomometer and set incredible new lap times
-Featuring the incredible musical stylings of Jonathan Yandel

Sanuku's comments:


HD Gameplay Trailer (iPad 2):


10. Minutes of Gameplay.
09-04-2011, 04:12 AM
Joined: May 2011
Posts: 15
Thanks for the thread.

New news:



That picture youre staring at is what we look like when were standing in Valves lobby just being incredibly handsome, after going on a tour and hanging out with Gabe Newell for a bit. For me this was the second time Ive hung out with Gabe. Last time I had him shipped, but since we were in Seattle anyway for PAX this week, visiting Valve seemed the more practical option. Gabe played Vroom for a bit on the iPad 2, and did a barrel roll. He didnt say anything specifically bad about it, so Ill chalk that up as an endorsement.

Randy Pitchford of Gearbox also played Vroom and enjoyed it enough to tweet about it, and Tycho of Penny-Arcade described it as hot shit.

On Vroom! Id like to thank all yall for all the feedback. Some of you love it and some of you hate it passionately, and youve all got some good points, some of which are addressed in the update were planning to submit to the store any minute now. Its going to take a few days for Apple to verify it, though. Heres a changelog that is 100% certain to have some things missing.

Fixed the issue where the entire game looked inexcusably absymally terrible on the iPhone 3GS and 3rd-Gen iPod Touches
Vroom theme now plays in the main menu
Added congratulatory notification when you beat a previous best lap time
Added admonishment when you fall off a cliff
Added signs with big red arrows on em to help guide you around the tracks
Fixed some of the stupid movements the zombies would sometimes do
Fixed lighting on truck and truck items so theyll never show up all black and stupid-looking anymore
Fixed round end score text sometimes displaying over the top of the loading screen
Made round end/timer text larger and more in-charge
Improvements to the smoothness of the camera tilt, it should feel less sluggish now
Fixed some collision issues on level 2, where really amazing people could sometimes get on top of the world
Fixed similar issues on all maps, actually
Fixed the issue that was causing level 2 to be pretty much impossible to lose
Zombies will now also spawn when you drive the wrong way around the track. Added wrong way text but then took it away again because thats no fun at all. Drive wherever you want, you guys
Various optimisations to hopefully improve performance somewhat on most platforms. Certainly load times are better. More FPS improvements on the way
Improved blood effect, it actually looks like blood now
Fixed zombie LOD issue on 3rd-gen devices
Other Stuff Also
Keep that feedback coming, chums.
Any way we can get this thread moved to a less "Upcoming" area since it's out now?

Thanks for the feedback yonidon. We're looking into a few things to fix the frame rate issue. Let us know if this update helps at all when it goes live. You should get a notification on the store.
09-04-2011, 04:20 AM
Joined: Jun 2009
Posts: 11,958
Originally Posted by Lacabra View Post
Thanks for the thread.
Welcome on touchArcade, it`s nice to see you on Board
09-09-2011, 05:57 PM
Joined: May 2011
Posts: 15
First update is out for Vroom!, fixing a bunch of issues, including that the game looked terrible on 3rd-gen devices. There's never been a better time to give us your money! http://itunes.apple.com/us/app/vroom!/id456621634?ls=1&mt=8
12-14-2011, 10:35 PM
Joined: May 2011
Posts: 15
Version 1.2 just came out. The game is also only 99c now. Here's the change log:

-Performance optimisations
-Added cockpit view option, can be toggled in pause menu
-More zombies
-Added fancy specular effects to some objects/snow on iPad 2 and iPhone 4S
-Light shaft effects are now enabled on the iPhone 4S
-Improved camera positioning and behaviour
-Zombie walk animation improved
-Added Zombie Gibbing
-Added slow motion effect when you hit zombies while boosting, because it's awesome
-Fixed issue that was preventing zombies from spawning in some areas, making level 1 sort of goddamned boring
-Boosting no longer prevents you from turning sharply
-You can now jump the ravine in level 2 as a shortcut to the next checkpoint if you are badass enough
-Moved truck's booze keg
-Added extra jumps to level 3
-Improved rendering of fonts
-Made level 2 less easy to drag on forever, again
-Improved readability of the U-turn on map 1
-Improved help menu, which is now "How To Play"
-Added link to impromptugames.com on the main menu
-About menu now contains information about us and our previous projects
-Garage menu changed around a bit
-Startup and loading videos should scale correctly to all devices now
-Zombies no longer disappear when you turn around suddenly

Totally go give us obscenely positive reviews.
12-14-2011, 11:17 PM
Joined: Dec 2009
Location: USA, CA
Posts: 109

1. does the game only use tilt turn? in the video the amount of device turning was obnoxious. Maybe a some turn buttons would be good

2. are the gas and brake buttons only on the top?? or is it side of screens.