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App Store Trends! What do YOU think about it?

09-04-2011, 08:35 AM
#1
Joined: May 2011
Posts: 104
Send a message via Skype™ to Santillo
App Store Trends! What do YOU think about it?

Hello All of my Touch Arcadian,

With a deep observation the App Store for last one year, I have noticed that, App Store is running with some trends. Especially the "Game" & " Entertainment" sections are very much influenced with these trends. Any app which is made with matching the ongoing trends, became so successful and ranked in top 10. I prefer to mention the 'Trends Name' rather than mentioning 'App Name' like, "Birds, Zombies, Talking Objects, Fruits,Ninja" and so on.


But these trends are changing very fast and no app can stable in the ranks with the trends of one week old.

So, what Trends will be applicable for the app store for Today, Tommorow, Next Week, Next Month & even Next Year? What do you think about it? Do you have any idea or prediction about the future genres or trends for the app store game section?

All Touch Arcadians are most welcome to express their comments about this issue. I think it will be more precious to all developers.

Thanks.

Last edited by Santillo; 09-04-2011 at 11:39 PM.
09-04-2011, 08:58 AM
#2
Joined: May 2011
Location: Edmonton, Canada
Posts: 245
I don't believe you can predict what trends are coming up. Apps are so creative and the market is so large. When something captures enough people's imagination and becomes successful, everyone will jump on the bandwagon until it becomes saturated and thus becomes a trend for that moment in time. It stops becoming a trend when new entrants cannot make enough return on the idea and therefore creates a barrier to entry and becomes less worthwhile.

Anything that's good can become a trend if enough people believe they can make money from it. The initial trend setter should theoretically make the most from it, unless someone comes along and does it bigger and better or provides a novel or unique twist that in itself becomes and trend within a trend.

Good games and more so unique games start trends.

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09-04-2011, 02:15 PM
#3
Joined: Sep 2008
Location: Vancouver, BC
Posts: 784
Do you mean game genres and elements that have proven to be repetitively successful? here are a few

stickman games
fishing games
anything to do with birds,
multiple function apps
tower defense

tons more!

Bullet Development (twitter) Bullet Skater // Psychedelic



Last edited by BulletDev; 09-05-2011 at 03:06 AM.
09-04-2011, 11:38 PM
#4
Joined: May 2011
Posts: 104
Send a message via Skype™ to Santillo
Quite Perfect.

Quote:
Originally Posted by BulletDev View Post
If you mean game genres and elements that have proven to be repetitively successful? here are a few

stickman games
fishing games
anything to do with birds,
multiple function apps
tower defense

tons more!
Thanks for your valuable comment. I think you focus on current game genres or trends. But in future what will be the genres which drive away the app store.

Any idea or predection?
09-05-2011, 12:24 AM
#5
Joined: Jun 2011
Location: Melbourne, Australia
Posts: 286
Genres that drive away the app store? A totally new gaming ecosystem perhaps? I don't think the app store is going anywhere...

I do however think that there is a current trend potentially moving away from the cute and cuddly towards freemium games with in app purchases. With genres in the farm/build type category, though a few other genres are getting into it too (check out Jetpack Joyride for instance, which is an endless runner type game).
09-05-2011, 09:28 AM
#6
The next trend will be 'garden vegetables'.

Add potatoes and carrots to your app and you're sure to succeed.

Play Yam Yam!
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09-05-2011, 12:50 PM
#7
Joined: Jan 2011
Posts: 425
The next trend will be something that came from something unique.

That statement my sound off the cuff but to make a trend you have to stop copying and make something original.

So what really is a trend?

I guess graphics can be trend setters... Doodle type games are good examples.
I guess characters can be trend setters... Birds are good examples.
I guess input methods can be trend setters... Touch games like Flight Control are good examples.
I guess clever uses of physics can be trend setters... Cut the Rope is a good example.
I guess using a retro look can be trend setters... League of Evil is a good example.

If you break down design choices with these observations then the next trend can be anything

Another observation is some trends can start off because the developer found a way to use cheap assets to keep the development cost down. These cheap assets can start trends off - A prime example is all those stick games.

But, we as developers, need to think out of the box to come up with the next big thing. And that is the challenge. To copy = fail!
09-06-2011, 01:41 AM
#8
Joined: Jul 2011
Location: Europe
Posts: 10
From our perspective there are only two trends:
1) visuals
2) gameplay

Visuals:
People will buy everything what has amazing/polished visuals. They don't care if this is 2D or 3D but as everyone knows the 3D (on the newest hardware) is something like "self-seller" feature, but it costs a lot! Those costs are: time & money, so if a developer isn't a large team it can be very hard to make a game with amazing & polished visuals.

Gameplay:
From our experience (several years in the game industry, working on AAA products) this is the most important item/feature on every product's checklists. For mobile devices a critical thing is to have a gameplay as simple as (and as intuitive as) you can!
All players want to play game immediately and they don't want to waste their time on tutorials and/or trying to understand (for more than 1-2 minutes) how the gameplay works.
Gameplay itself can be more complicated but in the further levels and should be somehow introduced by a game as simple as it's possible (you can observe this how all "new birds" are introduced in Angry Birds)

Gameplay + visuals:
What can we add here? Nothing! Because this is so obvious...

Working hard for the hardzone now...
09-08-2011, 06:40 AM
#9
Joined: May 2011
Posts: 104
Send a message via Skype™ to Santillo
Very Important, But

Quote:
Originally Posted by o-b-o View Post
From our perspective there are only two trends:
1) visuals
2) gameplay

Visuals:
People will buy everything what has amazing/polished visuals. They don't care if this is 2D or 3D but as everyone knows the 3D (on the newest hardware) is something like "self-seller" feature, but it costs a lot! Those costs are: time & money, so if a developer isn't a large team it can be very hard to make a game with amazing & polished visuals.

Gameplay:
From our experience (several years in the game industry, working on AAA products) this is the most important item/feature on every product's checklists. For mobile devices a critical thing is to have a gameplay as simple as (and as intuitive as) you can!
All players want to play game immediately and they don't want to waste their time on tutorials and/or trying to understand (for more than 1-2 minutes) how the gameplay works.
Gameplay itself can be more complicated but in the further levels and should be somehow introduced by a game as simple as it's possible (you can observe this how all "new birds" are introduced in Angry Birds)

Gameplay + visuals:
What can we add here? Nothing! Because this is so obvious...
Your focusing points are very important, but instead these game concept is also very important. A good concept can play important role against your points & it can also be a trend or genre for iTunes community.
09-10-2011, 03:26 AM
#10
Joined: Jun 2011
Location: Melbourne, Australia
Posts: 286
While not totally new, I think the online multiplayer thing is a pretty big trend. Especially in terms of turn based games like words with friends and carcassonne.

Neither of these games have much in the way of visuals, but with decent game play and a human mind as your opponent you have a damn good mix!