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#61
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Great game, finished it this morning. Love the animation and artwork. Definitely a must for those with an iPad 2. Haven't had any issues myself, almost a near perfect port of the Mac version.
Though, this should have definitely been able to run on the old clunky original iPad 1. There's nothing in this game where I thought the iPad 1 shouldn't have been able to handle. |
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#62
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Post deleted...
My problem was user error, not a bug. Last edited by Ubisububi; 09-13-2011 at 11:33 PM.. |
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#63
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cool game
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#64
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I am truly puzzled as to why some iPad 2 owners were experiencing a lot of bugs in this game whereas others did not experience any?
I wonder what the differences are. What version of iOS are you using? 4.3.3 or 4.3.5? Is your device jailbroken? If so, is there a bug in mobilesubstrate or a conflict with some Cydia apps in your device (I can't imagine this to be so) since the game is supposedly sandboxed? Is this a memory issue? With too many background apps running? |
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#65
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Quote:
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#66
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Quote:
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#67
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#68
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My iPad 2 is a 16 GB wi-fi model, it is not jailbroken, and it is running the most recent version of iOS. I also have never run it with other apps running in the background either. The bugs seem more software related than hardware related. The people who haven't experienced any bugs are quite lucky. Not all bugs ALWAYS occur, and they may only occur if you do something in a specific way, or they could just be random. Since it's a port and not a from-the-ground-up rebuild, the bugs are probably a result of that.
Speaking of which, I've found another (minor) bug: When playing the hint book mini-game, after killing a spider and going through the web where it was, you may die. Doesn't always happen, but it happened to me several times. A theory about some of the people not experiencing bugs, is that they actually might be, but they don't know it, because they've never played it before. Some bugs are obvious, but others might lead one to believe that they are simply stumped by a puzzle (disappearing items for example). Not saying that's what it is, but it might be. Dunno. |
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#69
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a little naive question... but why should a point-and-click require juice that only an iPad 2 can deliver? Not pissed or anything that it wont work on my iPod, since i can still play it on my iPad, but mighty curious.
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#70
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The goal of Machinarium is to solve a series of puzzles and brain teasers. The puzzles are linked together by an overworld consisting of a traditional "point and click" adventure story. The overworld's most radical departure is that only objects within the player character's reach can be clicked on. Machinarium is notable in that it contains no dialogue, spoken or written, and apart from a few tutorial prompts on the first screen, is devoid of understandable language entirely. The game instead uses a system of animated thought bubbles. Easter egg back story scenes in the same format can only be revealed by idling in certain areas.
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