App description: Create your own epic saga of conflict, mythology, and community! This acclaimed game of magical storytelling blends interactive stories and resource management. Its set in Glorantha (the world of the games HeroQuest, RuneQuest, and soon 13th Age).

Its immensely replayable, thanks to over 575 interactive scenes and two objectives. Short episodes and automatic saving mean you can play even when you only have a minute or two. The built-in saga writes down the story for you. And advisors with distinctive personalities help you track your cows.

The gorgeous hand-painted artwork won Best Visual Arts at the second Independent Games Festival.

It's like they took the best parts of Civilization games and combined them with the best part of Choose Your Own Adventure style game books. What I like most about King of Dragon Pass is the seemingly infinite possibilities that the game has. I can't get enough of King of Dragon Pass. [Touch Arcade]
A wholly unique adventure that has no equal on the iPhone. [Pocket Gamer]
An interactive story with a level of complexity and brilliance that's rarely seen in video games. [Gamezebo]

Players say:
I am really happy to have found this game. It scratches so many itches: simulator, rpg, adventure book...Great work! I find myself playing it on both my iPad and iPhone. Very addictive!
I got this game at 6pm tonight. It's now 4am, and I've hardly scratched the surface of the depth of this game.
I now have a fun, engaging, thought provoking RPG on my iPhone, an RPG that fits in my purse and that I can play any time I want, not having to have my computer or Xbox 360 near me to do so.
If Bioware remade Civilization they'd be lucky to end up half as good as King of Dragon Pass.
It's impossible to describe the emotional tug you feel when an old and trusted advisor, who you've watched grow from a young upstart, dies of old age. Or when an exploration team disappears into the wilds, never to be heard from again. Or when a cursed clansman, shunned by his peers, sacrifices himself to stop a raid. This game will never leave my iPhone. That's the only accolade possible.

By the way, we are starting work on another storytelling game, Six Ages.

Echoseven's comments:


See THIS POST for some game play videos.
09-13-2011, 02:23 AM
#91
Joined: Oct 2008
Location: Italy
Posts: 2,283
Game Impressions

I lost 4 hours of sleep due to this game.
Without noticing.
Well...now I'm at work and I definitely notice it.

I'm really liking the game...some random things I love in no particoular order.

1) It's particoularly suited to the iPhone, it's well done and you can APPARENTELY play for 1 minute...
2) The game constantly throws things to do in your face, while being heavy text based the pace is really good.
3) After you grasp the basics of your tula managing, things get really interesting with alliances and heroquests.
4) It's a really different take on storytelling and it give you the impression to write your own history like no other game I played did.
5) I was afraid about the micromanagement involved but, really, it's not a problem.
6) I did more quests and real decisions in 4 hours of this game than probably the last 5 PC-Console RPGs I played.
7) My tula is probably already doomed, but I continue playing and having a lot of fun.
09-13-2011, 10:08 AM
#92
Quote:
Originally Posted by Pitta View Post
I lost 4 hours of sleep due to this game.
Without noticing.
Ok, ok, I surrender. Perhaps KoDP will go universal one day, hope dies last. Downloading now...

Now playing: Shadowmatic, Waterdeep, PvZ2, Kami, Lost Cities
Waiting for: Love you to bits, Lumino City, Onirim

09-13-2011, 10:23 AM
#93
Joined: Oct 2008
Location: Italy
Posts: 2,283
Quote:
Originally Posted by abstractgamefreak View Post
Ok, ok, I surrender. Perhaps KoDP will go universal one day, hope dies last. Downloading now...

I hope you like the game as I do but BEWARE!!! Do not start playing in bed late at night.
You'll regret it

I'm debating to restart a new game because now, 17 years later in game, I think I grabbed the basics of the game (it's really MASSIVE), but I grew really fond of my people so I'm uncertain even if I know that this 'saga' won't see me as a king ever.
09-13-2011, 11:16 AM
#94
A note on "you get two actions per season": I think heroquests may run until the end of a season regardless of when you start them. So, if you're going to quest, do it as your second action in a season.

Quote:
Originally Posted by szleski View Post
I have played for 14 years of game time. Somehow I always end up spending more cows and goods than I'm able to earn. My herd is now down from ~800 at the beginning to ~500. Is that normal? Any hints for how to balance the budget?
For goods, from the Trade screen you can send caravans to set up permanent trading routes with other clans, which will increase your income ("Our market made a profit of X goods"). Works best if the clans you try to trade with are friendly (purple or blue on the map), and you can have more routes with a bigger temple to Issaries.

Cows are a perpetual problem. Left alone, your herd tends to decrease, especially if you've got several temples (which you should, because many of the permanent blessings are All That.) Luckily cows are also easy to come by. Send out cattle raids, or normal raids with the objective of Plunder.

It is in the nature of poets to misuse their sources.
--John M. Ford
09-13-2011, 11:55 AM
#95
Joined: Sep 2011
Location: Oregon, USA
Posts: 16
Send a message via AIM to Alensin
To further add to what has been said above about herds, make sure you have a bit more than the recommended pasturage for them. Land use is an important but easy to overlook bit of management you should check periodically as your clan grows. Similarly, you might find over time that you aren't taking full advantage of your surplus farmers, and can gradually start increasing your cropland. Just a few tips from my experience.
09-14-2011, 08:05 AM
#96
Joined: Oct 2008
Location: Italy
Posts: 2,283
'Our people are dispersed, our ring disgraced, our tula abandoned. Thus ends our sorry tale, the tale of clan Anmangarn.'

SIGH.

I was attached to my clan, much more than my clan was attached to me evidentely.

Awesome first experience!!!
09-15-2011, 03:30 AM
#97
Quote:
Originally Posted by JazzFish View Post

For goods, from the Trade screen you can send caravans to set up permanent trading routes with other clans, which will increase your income ("Our market made a profit of X goods"). Works best if the clans you try to trade with are friendly (purple or blue on the map), and you can have more routes with a bigger temple to Issaries.

Cows are a perpetual problem. Left alone, your herd tends to decrease, especially if you've got several temples (which you should, because many of the permanent blessings are All That.) Luckily cows are also easy to come by. Send out cattle raids, or normal raids with the objective of Plunder.
Thanks for the hints!
I guess I was too peaceful, trying to be nice to everybody, not raiding at all...
I also realized I have been mostly sacrificing cows instead of goods.
09-15-2011, 03:35 AM
#98
Quote:
Originally Posted by Alensin View Post
To further add to what has been said above about herds, make sure you have a bit more than the recommended pasturage for them. Land use is an important but easy to overlook bit of management you should check periodically as your clan grows.
Thanks, you are right, it's easy to overlook. Only yesterday I noticed that the ring complains about not having enough oxen etc... Also, I learned from the manual that too much cropland is not good, as the farmers get less productive.
09-17-2011, 11:19 PM
#99
Joined: Jan 2010
Location: Beijing/Montral
Posts: 133
Took the plunge on this one a few days ago, and it took me this long to come here and post about it because I just couldn't put it down. It's great, the illustrations are beautiful, the way the story is told is amazing, and most importantly, the gameplay is extremely deep.

My biggest concern with it, before buying, was that the world might feel a bit static, because you obviously don't get to interact in a direct way with it. I quickly found that nothing could be farther from the truth. I find it always fascinating to get new consequences to a decision you might have taken seasons before still pop up during later gameplay. It makes the world feel incredibly alive, and that the people in your clan are real, sometimes (often) with their own specific interests.

Well, I think it might be time to get back to it... I still haven't become King. I believe that'll take me quite a while to achieve, and that's another good thing: I can't see this one leaving my iPod anytime soon.
09-23-2011, 03:42 AM
at some point the price will come down !

then buy this, its brilliant :-)
am very surprised myself, but it is great :-)

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