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  • Publisher: 285 Digital
  • Genre: Arcade
  • Device: iPhone
  • Size: 29.6 MB
  • Version: 1.3
  • Price: Free
  • Average User Rating: 5 (1)
App description: 9/10 - The-App-Shack.com - "Invasion Earth: 1953 has filled a void on our devices, and really, we couldnt be more grateful for it."

4.5/5 - AppAdvice.com - "this shoot em up game is an absolute blast."

The year is 1953 and in the wake of World War 2 the cold war quickly escalates, however a far more ominous threat is about to descend from the heavens...

Witness the invasion, experience the destruction of Invasion Earth: 1953. A modern, endless SHMUP where you play as the invading robot race.

AMAZING GRAPHICS
Invasion Earth: 1953 features incredible hand-painted illustrations for the art work created to give it a unique and distinctive feel.

DYNAMIC CITY DESTRUCTION
Watch as the city sustains increasingly devastating damage, the skies turn red, the clouds char and the world collapses around you.

OBJECTIVES & UPGRADES
Experience the sheer destruction as you complete 31 objectives and unlock 12 unique upgrades, allowing you to progress further and further through the game.

SPECIAL WEAPONS
Players will experience extreme satisfaction by deploying one of three available super weapons during their battle with the earthly forces. There's a deflector shield capable of withstanding anything the earthlings can throw at you or engage the mega-magnet, capable of vacuuming all pick-ups in sight, or choose the destruct-o laser which hurls a destructive spray of green death upon upon the Earth enemies.

BLOCKBUSTER SOUNDTRACK
The musical score for Invasion Earth:1953 is collection of vast and expressive musical pieces you will rarely find on the iOS platform. The soundtrack was created by composer Kevin Wideman in collaboration with the IE:53 team. It has been composed to match the 50's era Sci-Fi feel with a summer blockbuster touch to it. Theramin included! Soon to be released as a full length soundtrack on iTunes.

PROGRESSIVE DIFFICULTY
Earthlings get smarter over time, deploying a larger range of attack patterns as you progress into the game. Our progressive difficulty focuses on more than just attack patterns, levels become longer, bonus rounds get more complex, and enemies drop a larger amount of pickups needed to increase your combo and charge your special weapons.

UNORTHODOX BONUS ROUND
Fly through heavily damaged, collapsing buildings. Dodge structural wreckage and debris falling from their sides. Meanwhile collecting points and health.

GAMECENTER LEADERBOARDS
Compete against the rest of the world on our GameCenter enabled Leaderboards.

Download Invasion Earth: 1953 and join the invasion.

Compatible with iPhone 3GS, iPhone 4, iPod touch (3rd generation), iPod touch (4th generation) and iPad 1 and 2.

Visit our website at: http://www.invasionearthgame.com
Like us on Facebook: http://www.facebook.com/invasionearthgame
Follow us on Twitter: http://www.twitter.com/invasion_earth

Watch the intro trailer on youtube: http://bit.ly/ie53_trailer
Watch the gameplay on youtube: http://bit.ly/ie1953gameplay

strivemind's comments:


Trailer:

Youtube link | Pop Up


Gameplay:

Youtube link | Pop Up
09-07-2011, 12:29 PM
#2
Joined: Feb 2009
Posts: 6,899
Definitely worth a look.

Currently learning iMaschine and Garage Band.

09-07-2011, 03:38 PM
#3
Joined: Jul 2010
Location: Anderson,IN
Posts: 243
Looks cool, just broke atm Working on another iTunes card as we speak lol, got 2.00 out of 15.00 needed ;p
09-07-2011, 07:05 PM
#4
Joined: Jun 2010
Location: a[V-O-I-D]
Posts: 14,103
Send a message via MSN to syntheticvoid
09-08-2011, 01:08 AM
#5
Joined: Sep 2011
Location: Vancouver, BC
Posts: 16
Hey guys,

My name is Roberto Alcantara and I'm the Creative Director and one of the programmers behind Invasion Earth: 1953. I just wanted to say that we're super happy for having released the game and we're gonna be "making contact" sort of speak with some review sites to hopefully talk more about the game.

If you guys are having some difficulties with the game, take a look at the upgrades. Complete the objectives listed and you'll be able to get further and further into the game. The first objective is to die for your first time and to grab a health pickup. This gives you an extra life, increasing the max. Also, just so you know, health pickups are located in the bonus round. Be careful around those buildings though, they get worse and worse.

The game has a few underlying system mechanics that we'll be discussing soon, let's see if people pick up on them. I do wish that we had more time to craft a more focused learning/tutorial experience, but if you guys have any questions, I'd be happy to answer them.

It's great to see you guys already finding the game and posting it in here. Saves us time to do other things and brings a nice smile to our faces.

We unfortunately had a low res version of the gameplay trailer uploaded to Youtube, so we uploaded a new one (right below VVV)

http://www.youtube.com/watch?v=wAkwo...eature=related

If someone could perhaps fix the link, I would really appreciate it.

Thanks again for finding it guys and I do hope that you guys enjoy it. It's our first independent project that we have completed.

- Roberto Alcantara
Creative Director & Programmer
09-08-2011, 01:33 AM
#6
Joined: Jun 2010
Location: a[V-O-I-D]
Posts: 14,103
Send a message via MSN to syntheticvoid

Youtube link | Pop Up


Also, welcome to the forums! Always nice seeing developers posting here!
09-08-2011, 01:37 AM
#7
Joined: Feb 2009
Posts: 6,899
Quote:
Originally Posted by Moldrik View Post
Hey guys,

My name is Roberto Alcantara and I'm the Creative Director and one of the programmers behind Invasion Earth: 1953. I just wanted to say that we're super happy for having released the game and we're gonna be "making contact" sort of speak with some review sites to hopefully talk more about the game.

If you guys are having some difficulties with the game, take a look at the upgrades. Complete the objectives listed and you'll be able to get further and further into the game. The first objective is to die for your first time and to grab a health pickup. This gives you an extra life, increasing the max. Also, just so you know, health pickups are located in the bonus round. Be careful around those buildings though, they get worse and worse.

The game has a few underlying system mechanics that we'll be discussing soon, let's see if people pick up on them. I do wish that we had more time to craft a more focused learning/tutorial experience, but if you guys have any questions, I'd be happy to answer them.

It's great to see you guys already finding the game and posting it in here. Saves us time to do other things and brings a nice smile to our faces.

We unfortunately had a low res version of the gameplay trailer uploaded to Youtube, so we uploaded a new one (right below VVV)

http://www.youtube.com/watch?v=wAkwo...eature=related

If someone could perhaps fix the link, I would really appreciate it.

Thanks again for finding it guys and I do hope that you guys enjoy it. It's our first independent project that we have completed.

- Roberto Alcantara
Creative Director & Programmer
Thanks for showing up here at the forums. I'll be trying the game later.

Currently learning iMaschine and Garage Band.
09-10-2011, 06:08 PM
#8
Joined: Dec 2009
Location: Mililani, O'ahu, Hawai'i
Posts: 153
Game Impressions

I'm surprised nobody has commented on this yet - I like it a LOT. It's quite a bullet-hell shmup at its more difficult moments.

This game has quite a bit of charm, works great on my iPad 2 (though I noticed a *bit* of a slowdown after I crossed about 100,000 points, the bullet-hell aspect definately picks up a bit).

Controls were fluent, though I'd like to be able to configure them (particularly to be able to control the *degree* of relative touch, if possible). As it is, though, no real complaints from me.

The unlocking / achievement system: brilliantly implemented; it's not too difficult nor too easy to hit the wickets in order to advance your ship.

Retro theme: *spot on*. I love how the screen starts fuzzing out like an old black-white TV with the more damage you take. Challenging - when the game gets going at full blast, it throws almost a CAVE-caliber amount of firepower at you - it takes immense skill to continue to dodge bullets at the higher levels.
It's vaguely sort of like a side-view PHOENIX, but that's kind of cheapening both games. This thing has an intangible charm all its own that you need to play to experience, I'd recommend it. PHOENIX is a very different game, but playing one makes me want to visit the other one (in both cases).

It's not top drawer, but it's a hell of a lot of fun - I have wasted two afternoons on it already - it costs less than a sandwich and the fun lasts
longer! Spread the word on this one, people, it deserves FAR more attention than it seems to be getting right now. It most certainly doesn't need to drown in the really sub-par flood of other games that have come out in the last few weeks.
09-10-2011, 06:17 PM
#9
I`ll give it a try
09-15-2011, 09:28 PM
#10
Joined: Sep 2011
Location: Vancouver, BC
Posts: 16
Hey Fujibayashi, thanks a ton for your awesome feedback.

We're currently working at promoting the game, getting in touch with reviewers and looking at getting some promo material ready.

We got a few things coming up, keep an eye out for it.