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Originally Posted by able_to_think
I really liked the crazy characters in Saints Row The Third. With your art style I think doing serious characters will be a real challenge. There doesn't seem to be much grit. Besides I like the craziness more then the realism.
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Yes, I actually agree, the artistic style is very clean and may not lend itself as well to gritty characters as we may want it to. Either that or the contrast will make gritty characters more memorable, if not believable.
I want more crazyness too

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Originally Posted by bluewomble88
Regarding the wilderness areas, in SA I spent most of my time there. I don't like the city areas much at all because every other game has done them to death. I think there is a ton of stuff you could include to spice up the rural areas: Bigfoot hunting, clay pigeon shooting, viral/zombie outbreak on a farm, WW II plane or bomb discovery with secret documents also being tracked by Russian spies, a corrupt sherif terrorizing the locals in a tiny village, an escaped Tiger near to a populated area, dodgy farmers contaminating the water board with pollution. Just some things to think about perhaps?
So to sum up, the more wilderness the better in my eyes.
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These are all awesome ideas Bluewomble. It is curious that you spent a lot of time in the wilderness in SA, as I noted I only went there to get missions done, but I guess this highlights the fact that CJS2 should be as balanced as possible so that everyone loves it!
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Originally Posted by Platyrrhine
My money is on Cheyenne, Wyoming. America's finest city! Who hasn't wanted to play a GTA-like game there?
•••Spoiler: A better question is who even knows that city exists.
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Ha, I must admit, being Scottish, I had to Google to get Cheyenne's exact location sussed - I had heard of it though! Or maybe I was thinking of Cheyenne Kimball, hmmmmm

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Think more southern though

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Originally Posted by nizy
Agreed, with the CJS2 style we've seen thus far seriousness just seems out of reach. Go for over the top characters. Vice city nailed that best in my opinion though.
On the wildnerness I would say maybe. 1 of the reasons that it works in San Andreas is that it links the 3 cities more realistically. It took ages to drive from 1 to another. I'm not sure how well it would work with just 1 city, if that is what CJS2 has. But yeah spicing it up as suggested sounds good.
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Given the modular design of CJS2 (where we can add new map elements and update user maps at will) it probably will be the case that if there isn't a multi-city environment with bridges/wilderness in between on launch, there will be very soon after. I cannot confirm this however, so don't quote me, but looking at our design wall and having been to a number of CJS2 design meetings, that is the feel I get

. We are just curious as to what balance would you guys prefer, heavily urbanised, or more 'woody' with patches of subtle urbanisation, or a balance.
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Originally Posted by Nicoipad
I've visited that city twice haha!
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Inb4 "BAZINGA"
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Originally Posted by Nicoipad
The comic book idea sounds great. I can't stress to you enough that there needs to be Multiplayer. You would be the first open world crime game on ios to include single and multiplayer. And like I stated before I would love a tall building with an observation deck your guy could go to. Possibly a photography mini game of the city from the observation deck?
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The issue with multiplayer is that what constitutes an 'acceptable' mulitplayer mode may not be possible. Currently serious talks have surrounded asynchronous multiplayer modes, but whether there will be a 'true synchronous multiplayer mode' is something I cannot say and certainly cannot promise. I agree though, it would be awesome and would make the game stand out a crazy amount.
How does this sound though:
You develop your character into a 'tank' class and get him into a beasting gang with your friends, then, in your game, you realise you need a sniper type character for a mission (something you just suck at), so you 'hire' one of your gang friends' characters into your game to help you on that mission. Your friend isn't 'actually' playing, but his character is there playing with you under you instructions and under AI? Or maybe you could swap characters, like in Rainbow 6?
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Originally Posted by Falldj
When will it be released? What about a beta?
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Large scale beta testing is very very difficult on iOS because Apple limit the amount of UDIDs a developer can allow use of unreleased games. As we develop a tonne of games for big international clients most of our UDID slots are taken up (they have tonnes of devices they want to preview games on) meaning a true 'non release beta stage' is impossible. However, there will be a softlaunch period in select territories

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Originally Posted by juls363
Yes a landscape with variety leaves the game fresh and fun  I would LOVE to go to a desert type place and find something like an area 51 and be able to explore it  and secret vehicles or secret weapons hidden there would be nice since area 51 is known for its secrecy maybe like a sci-fi gun hidden in the base of area 51 would be nice 
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There will definitely be a desert area and desert map segments have and are already being drawn up, so because of you guys, there might just be an area 51

. It's certainly a suggestion that is going right to the designers. I like the idea of a SciFi gun. Did you ever play the game Vigelante 8? That game had a tonne of wacky SciFi guns which you got on the Area 51 level. They didn't last long, but they were SWEET!
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Originally Posted by jamieladc
No doubt this game looks amazing. Is there any way you can update us release date?
Are we likely to see it in Q2 or more likely Q3? Or alternatively how complete is it % wise?
A rough idea would be great.
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At the moment I cannot give a date, and on the basis of previous experience, it's probably best that we keep mouths a little shut for now. Don't worry, it's coming and when I have an absolute definite release date, as in, the big boss man has said, the game is launching on THIS day, you will know

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