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#21
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Looks awesome. Are all the people in the background of you first photos working for CJS?
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#22
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One of the guys in the photos in on CJS yeah - we tend to huddle teams of people on a project next to each other, so the rest of the CJS team are actually beside and behind Jim (the lead artist on CJS)!
We have discussed both swimming and entering buildings .What else would you guys like to see in CJS2?? Is there anything in particular that you think current (and upcoming) mobile gta-sandbox-type shooters are missing? |
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#23
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I loved the first one, but I wish that it wasn't time management! I wish you could just complete missions and if you didn't want to do that then you can go free roam!
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#24
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By the way everyone:
Tagplay is in the business of making games that you guys will love to play, and to do that we have to be willing to open our ears to what you guys want in your gaming experiences. Not many video games development companies do this with real conviction so I have set our studio the challenge of being one that does! So let us know what you want to see in CJS2; what you hated about the original CJS that we should absolutely avoid repeating; what you loved about CJS that we should absolutely repeat with CJS2; what you already don't like about CJS2, what you already do like, etc etc!
Last edited by SimonTag; 09-12-2011 at 04:11 AM.. |
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#25
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Thanks JohnnyBoy for the feedback, the time management dynamic was implemented into Car Jack Streets with the intention of being a cool and new way for a game to progress. However, whilst some people loved it, some people hated it, and we are absolutely taking that into consideration with Car Jack Streets 2. We don't want anyone to hate any aspect of Car Jack Streets 2, just for their faces to be continually melted by the sheer AWESOME!
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#26
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Will the game support 3GS?
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#27
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so can you play the game offline without internet ?
iŽd love to see a shop system like in gta where you buy things and sell them for a higher price somewhere else and maybe the ability to dress your character, paint his car, buy a house |
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#28
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Seriously looks cool. I really love this aesthetic you've gone with.
To me it looks like a great marriage between an isometric GTA-like with the over-the-top appeal of Saint's Row. As long as you avoid the time management aspect I don't see any problems. I would say keep expanding the region over time... I want a sandbox driving/crime-ing game that I can get lost in, in the same way I could in San Andreas... where random weather systems, day and night cycle etc create a great atmosphere to drive around in. Random things like Vigilante missions or races in the desert. Or tracking down terrorists. or motorbike races. or hijacking tractors. whatever. San Andreas had so many random things going on it was awesome. or gambling, illegal bare knuckle boxing matches. whatever. I would suggest also suggest a big playlist of music. Say make it so that when people are connected to Wi-Fi they can get a few special radio channels that stream off the Internet. Different types of music - you could get indie artists in different genres. Or maybe have people be able to have their own stations - which obviously won't be shareable - out of playlists like in the GTA games. This would make driving around all the more entertaining. Interactive radio content could include updates on breaking weather, player actions etc. OK, GTA did this first - but if you could bring this to yours, it would be awesome. perhaps a sprite editor for your main character - or some system like in The Sims. the ability to make your own billboards, buildings, cars, whatever. then have a user content sharing system. or maybe a mission editor where you can set your own conditions/storyboard a chain of events. or a movie mode where you can make your own little action toons. there's another idea in that ... maybe a bunch of missions where a ruined film studio head gets it in his head for you to enact a bunch of action sequences for his next picture... but he wants you to do it in real life. and he has ties to organised crime so you have to go do what he says while you work out a solution... Maybe have a different map entirely you can cross to via flight or ship or something... different country...maybe Asia inspired - or Down Under style :P could have its own set of challenges. this could be a great way of having DLC, whether or not it's IAP or not... or have a border crossing which becomes part of the storyline...rogue gangs coming up from 'The Southlands' or you have to sneak in for a bunch of assassination missions or something... |
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#29
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Quote:
![]() Oh, also it would be cool to have a pick pocketing ability (kinda like in Assassins Creed) where you just sneak up behind someone and do a little puzzle to pull stuff (money, ammo, keys) out of their bags or pockets. |
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#30
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This STILL isn't out yet?
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