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  #51  
Old 11-11-2008, 05:44 PM
eyemh8 eyemh8 is offline
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Default Realy?

you made it past level 100?
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  #52  
Old 11-11-2008, 05:53 PM
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MrBlue MrBlue is offline
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Default

pix or it didn't happen.

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  #53  
Old 11-11-2008, 06:06 PM
Wegmans Wegmans is offline
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@ Eyemh8 and MrBlue


SORRY guys, i mean how in Fieldrunners the game ends at wave 100... I'm no where near that in ZA, i just got above 1600... :/

Such a great game though! both are addictive, but they're unique enough that i still play each of them (although my focus is on ZA while i'm waiting for that effing FR update!!)

After reading this thread, is anyone still on the fence!
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  #54  
Old 11-11-2008, 08:21 PM
NotYou NotYou is offline
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This game is in dire need of a global scoring system. Until then, I'm posting mine here. I got 2047.

I'm not really trying to brag. I know there are people that got over 3000.
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  #55  
Old 11-11-2008, 09:40 PM
TheBunny TheBunny is offline
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Default

Im not enjoying the game at all.

Engine feels slow and I really hate the accelerometer control system.
Or it just feels clunky.

I wish dev would stop thinking its in anyway a good replacement for a DPAD.

Even traditional TD games say in WC3 let you use a mouse to run the hero around the map and build things.
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  #56  
Old 11-11-2008, 09:53 PM
McChikun McChikun is offline
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You know, I'm actually a big fan of the accelerometer control system. One important thing to note is that you can change the "base" angle for movement in the options screen. After the first few games, the use of the accelerometer for movement just feels intuitive, and keeps your screen from getting too cluttered up with fingers.
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  #57  
Old 11-11-2008, 11:04 PM
hyk hyk is offline
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Default Thank you very much everyone, my highscore is at 4096.

Thanks for coming to the party, but i just kicked some serious zombie arses with a 4096 score. Took the pic before i died and the score on the pic is 4064. I managed to exact final revenge on that one zombie (top right) that brought down my shack and the eventual score is 4096 when the game concluded. Didn't bother with the highscore screenshot as i guess everyone will be more interested in how i "did it".

It's done with the layout shown and some serious nerve-racking "zombie herding" with my survivor. Brilliant survivor control on my part definitely resulted in a lot of zombies biting the dust before they can get to the beer in my shack.

I was stuck at 2000+ for a long time but now, i actually think it is possible to go as high as 6000+. I took a chance and built an additional gun near the zombie spawn thereby leaving an opening on the right side of the shack, bad (strategic) mistake and one zombie finally found that opening... In the screen shot, you see me desperately plugging that hole with a gun turret and i needed just $8 more to upgrade it to lvl4... If only i'd plug that hole first, it would have provided enough fire power to kill that last mofo in time.... daaaaaammnn. I realize this post will sound dumb when all of you start surpassing 4000+ but for now i have bragging rights!!!! This game is intense!
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  #58  
Old 11-11-2008, 11:24 PM
NotYou NotYou is offline
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I first I was like
but then I was like

I'm still stick in the 2000's.
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  #59  
Old 11-11-2008, 11:34 PM
hyk hyk is offline
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Quote:
Originally Posted by NotYou View Post
I first I was like
but then I was like

I'm still stick in the 2000's.
My friend, it was an inspired session at the food court waiting for my wife to finish her Arby's chicken burger. Come to think of it, i might have done better if she didn't kept complaining about how dry the chicken in the burger was...

There's actually a sound strategic reasoning in how to progress in the game based on the layout i used... I seem to do well when i prioritize different zombie suffering at different stages of the game. I won't elaborate until i get a patent on my secret formula, LOL.
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  #60  
Old 11-13-2008, 12:27 PM
QuicklyBored QuicklyBored is offline
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Default I'm going crazy with this!

Man I have been trying for so long to break 3000.

2492 is the best. Argh!
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