Having released 'Quell' and 'Quell Reflect' in the last year, we wrote an overview
of our creative process. It gives an insight into the creation of the first game, our artist process and our iterative approach to design, as well as containing this video showing our art evolution:
If the article is of interest, we'd like to write more features of this nature in future, perhaps exploring our learning process on the marketing or technology side.
The Making of Quell
I didn't add it to the main Quell
or Quell Reflect
threads, as I felt it was seperate from the review / appraisal conversation, but feel free to merge if preferred.