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What makes you pick up a game you're not into?

09-12-2011, 05:02 PM
#1
Joined: Jul 2011
Location: The red Skittle
Posts: 5,771
What makes you pick up a game you're not into?

Some back story first - Just recently I realized that even if there's a game that doesn't quite look like my thing, I'll occasionally buy it anyway. The question then is, what would sway you to pick up a game you wouldn't otherwise?

For me, developer interaction is pretty big. At least twice now I bought games that weren't "my thing" because I like how active the developer was on these forums (or other places) and how they responded to their players. What about you?



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09-12-2011, 05:21 PM
#2
Joined: Jul 2010
Location: Denmark
Posts: 1,041
Developer interaction as you say yourself. But also an eye for details (and I dont mean flavour/style of the month), but those tiny things that makes you want to try it. Nice choice of icon and good fonts are plusses as well.

What turns me of, is excessive use of blood, I am yet to find a really great game, with that feature as a marketing-feature (MK the obvious exception).

09-12-2011, 05:22 PM
#3
Joined: Jul 2009
Location: Houston/Austin, TX
Posts: 13,251
Very positive TA review or if it's high on the charts.

I can't resist picking up every game that enters the top 10 even if I know it'll probably be crap.

Twitter: @back2this
09-12-2011, 05:36 PM
#4
Joined: Jan 2011
Posts: 1,636
I don't have the same problem. I've taught myself to never buy a game that falls into these categories, regardless of reviews: I just can't finish an RPG if it doesn't have that little extra something in character development and plot. Also, I simply cannot deal with the ridiculous difficulty of shmups and bullet hells.
09-12-2011, 05:40 PM
#5
Joined: Jul 2009
Location: Houston/Austin, TX
Posts: 13,251
Quote:
Originally Posted by gwet17 View Post
I don't have the same problem. I've taught myself to never buy a game that falls into these categories, regardless of reviews: I just can't finish an RPG if it doesn't have that little extra something in character development and plot. Also, I simply cannot deal with the ridiculous difficulty of shmups and bullet hells.
Lol.

Twitter: @back2this
09-12-2011, 05:40 PM
#6
Joined: Jan 2011
Posts: 1,636
Quote:
Originally Posted by backtothis View Post
Lol.
What can I say, I'm a casual gamer to the core. I even play hardcore games casually.
09-12-2011, 05:53 PM
#7
Joined: Apr 2011
Location: USA
Posts: 1,502
Pretty good question actually, and I have this problem a lot. If a game truly stands out of the genre (as said from multiple sources), I will might pick it up, and won't even blink if there is a sale. Never ever even bothered with RPGs on any platform, but had to pick up aralon at 99c. I never thought I'd buy a point and click, but super brothers went to 99c. I never thought I'd get a hidden object, bought three with the recent Bigfish sale, and have not even touched them yet. I never thought I'd buy an Illusion labs game seeing as there were tons of labyrinth games for the cheap and free, but later learned some devs ooze quality that it feels no reasonable price is too little, bought all their games after getting BMX. Oh yeah, and before I had any idevice, I was shown doodle jump, and stated that was the stupidest thing I have ever seen... it was the first game I bought from the appsotre.

Currently Playing: Pocket RPG, Tentacle Wars, Oh My Heroes, Minigore 2, Mini Motor Racing, Eufloria, Swordigo
09-12-2011, 06:27 PM
#8
Joined: Jan 2011
Location: Home Sweet Home
Posts: 89
There are certain types of games I really will not buy, mostly games which are multi-player, hidden object, or games which require reaction speed to advance to the next level. My favourites are story driven games which require exploring, solving puzzles and strategic thinking.

Developer interaction is an important thing for me when deciding between several games which are not absolute must-have-right-now games, but seem interesting enough to at least try out. I also read the front page and the forums to see what others have to say about certain games (game mechanics, content, polish, bugs), but I don't care about the charts when deciding what to buy.

I try to be picky though. There are so many games that there is no need to buy and play anything which isn't really to my liking. I gladly pay more for one super special and amazing game instead. Yet at times I can't help myself anyway. Are there people here who don't have more games than they can play?
09-12-2011, 06:38 PM
#9
Joined: Feb 2009
Location: Singapore
Posts: 1,755
1. Artwork -- sometimes the game is not even in the genre that I think I can play, but the art looks good and I would just get it and try to play it. Many times, the reason why I pick up a game I would not even consider on a normal day is because of the artwork. Sometimes that does result in a bad purchase.

And vice versa, I just won't buy games that look like it was drawn with the left hand by a right-handed person. I might be missing out, but I don't want to feel like clawing my eyes out when I play a game.

2. Made by a favorite developer -- there are some developers that I would simply buy their game even it's in a genre I would not normally play.

3. Friends' say-so / friends are playing it co-op -- probably the last reason. It really depends. I probably wouldn't be playing Pocket Frogs at all if it wasn't because friends are playing it, together. I don't know if this one's even a valid reason -- I might already want the game, resisting and just waiting for friends to put together the right combination of reasons I'm looking for to convince myself to get it.
09-12-2011, 07:24 PM
#10
Joined: Jul 2009
Location: Houston/Austin, TX
Posts: 13,251
Oh, right, if it has online multiplayer, I'm definitely getting it. Doesn't matter what genre it is. I've actually never cared about developer interaction. If their game is good, I'll get it. If it's not, I'll pass. Sales rarely make me jump on a game that I don't have, but every now and then, it happens.

Edit: Another interesting thing is that if a game goes free, that really doesn't mean anything to me if I've never heard of the game before. There's so many new threads in the sales forum daily, and I can't say I've ever clicked on more than a handful in a day. The only ones I actually bother looking at are for games I already own so I can tell others to hurry up and jump on the deal. Otherwise, meh. I mean if you make a bad game free, who cares? It's still a bad game. It's been a long time since I've checked the top charts for free games. Time over price for the AppStore.

Twitter: @back2this

Last edited by backtothis; 09-12-2011 at 07:31 PM.