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iPhone: Arrowhead Chase MORE PROMO CODES!

04-29-2009, 03:09 PM
Joined: Feb 2009
Posts: 25
Arrowhead Chase MORE PROMO CODES!


Update 1.1 came with a price reduction!
One week offer: 0.99$
Limited time offer!!!

What's new

Memory crash fix
Added 3 new animations
Bonus Fix in high levels

Check it out on iTunes:


Youtube link | Pop Up

Here are some promo codes for review fans:


We hope you enjoy it and you'll write us a nice review on iTunes!

It would be nice if you post the promo you used! ( We are making a list with users that will receive future promo codes)

We are waiting for your suggestions and opinions about the game here on this thread, or as a review on iTunes store
04-29-2009, 03:11 PM
KM4WTWW9R4A7 - used

will post review later.

04-29-2009, 03:11 PM
Joined: Mar 2009
Location: Chula Vista
Posts: 67
Thank you!

04-29-2009, 03:14 PM
Joined: Feb 2009
Location: Florida
Posts: 3,215
used F3E6N4T99JXW

Boiler Up!
*Hated By Many, Loved By Few*
04-29-2009, 03:15 PM
Joined: Dec 2008
Location: Arizona
Posts: 424
Used LET46KHLFFER, I think.

Tweet me and follow me! http://twitter.com/AndyL19
Check my blog out-HERE for reviews.Want your app reviewed? Send requests to andyl19@live.com
04-29-2009, 03:15 PM
I used promo code 9RL4YX6AR4FE Thank you! I will put up an honest review in iTunes by tomorrow and if I really like it, I will put on my blog.

Bittlebox or Marlene DeGrood (non zombie killer)
Need more positive energy in your life?
Follow me (bittlebox) on twitter.
04-29-2009, 03:29 PM
Joined: Mar 2009
Location: Chula Vista
Posts: 67
04-29-2009, 04:04 PM
Quick Impression:

3/5 - I played though about 10 levels, very easy to follow the arrow and I was actively waiting for the arrow to move. This might get harder as I go on, but through the first 10ish levels it was very easy to follow and the only time that I missed getting the bonus was when my "shake" pushed me though the wrong door. Right now it seems that the arrow stays in the next room until I get there. Very polished graphics. I did not listen to the sound so I cannot comment on that.

Things I would change:
- Show the side doors. I was not aware that the arrow could go left or right until it did, plus it would add on to my second point.
- Actually have the player "chase" the arrow. Right now (through the first 10ish levels) it seems like the arrow stays in the next room until I get there. Have the arrow keep going; so that if I make a wrong move, the arrow will move ahead 2 rooms or more. For the earlier levels you could keep it simple by having only some of the exits open, and the arrow moves slow. But as the game progresses make the arrow move faster and have it complete the course if I don't follow. Maybe at the checkpoints have it wait for you?

- Are the paths of the Arrow random? or does each level have a specific path that I can memorize?

Again, this is only through 10 levels.

I will keep going and see what the higher difficulties bring and update later.
04-29-2009, 04:05 PM
Joined: Oct 2008
Posts: 2,326
Used L4U3R2K8E9R0S,

cool game though, I like it when games are polished

Check out Randomness is green
some youtube comment:
She's smart...
in a parallel universe, 100 billion years ago
04-29-2009, 04:13 PM
EH74KWH66P4M Used!