• Publisher: DotEmu
  • Genre: Adventure
  • Device: Universal
  • Size: 97.6 MB
  • Version: 1.4
  • Price: $3.99
  • Average User Rating: 4.8 (4)
App description: Note: The game is not full screen on iPhone 5

Also known as Out Of This World and released across more than a dozen platforms since its 1991 debut, Another World has attained cult status among critics and sophisticated gamers alike for its cinematic effects in the graphics, sound and cut scenes.

- AN IMMERSIVE ADVENTURE WITH UNIQUE STORYTELLING
Another World bridges the gap between Cinema and Action Adventure games with a completely new style of fluid, cinematic, storytelling.

Hurtled through space and time by a nuclear experiment gone wrong, you'll need to dodge, outwit, and overcome the host of alien monsters and deadly earthquakes that plague the alien landscape you now call home. Only a perfect blend of logic and skill will get you past the deadly obstacles that lie in wait.

- 20TH ANNIVERSARY EDITION ESPECIALLY DESIGNED FOR IPHONE & IPAD
Switch between Original/HD graphics by using 2 fingers at any time
New intuitive touch controls or classic D-pad
3 difficulty modes, Normal (easier than original game), Difficult (Equal to original game) and Very Hard (more difficult than original game)
100% remastered Sounds and FX
Game Center with 13 achievements
5 languages support (English, French, Italian, German, Spanish)

- CURIOUS? More info on:
anotherworld.fr
facebook.com/another.world.official
facebook.com/dotemu
twitter.com/dotemu
youtube.com/dotemu

D3adly's comments:


09-21-2011, 06:50 AM
#11
Joined: Jul 2010
Location: Copenhagen, Denmark
Posts: 1,386
Is this game universal?
I know it says it's compatible with iPad, but that could be said of 99.9% of iPhone games, and the screenshots are all from iPhone.
Nowhere is the term "universal" mentioned...

I loved this game back in the day, but never completed it, so I really look forward to it, but I would be a bit disappointed if I have to play it on my iPad in 2x mode....

I can't find an HD version in the iPad threads either.

Edit:
Fund the preview on TA's main page, and it is indeed universal.
Great stuff!!

Gonna grab this first thing tonight. Won't get much sleep tonight, as NZ releases is available 1 'o clock in the morning here in Denmark...

"To stop the flow of music would be like the stopping of time itself, incredible and inconceivable."
Aaron Copland

Last edited by Bytebrain; 09-21-2011 at 06:59 AM.
09-21-2011, 06:59 AM
#12
Joined: Jul 2011
Location: The red Skittle
Posts: 5,082
It is universal... Now, see, if I was doing the thread I would've mentioned that!

Edit: I kid, I kid...



Need proofreading, editing or writing done for your game?
Contact me via PM or email and we can talk.

09-21-2011, 07:01 AM
#13
Joined: Jul 2010
Location: Copenhagen, Denmark
Posts: 1,386
Quote:
Originally Posted by Echoseven View Post
It is universal... Now, see, if I was doing the thread I would've mentioned that!
Yeah, I sort of answered my own question after a quick search on the main page. Maybe I should do my research before writing here..

Thanks though Echo.

"To stop the flow of music would be like the stopping of time itself, incredible and inconceivable."
Aaron Copland
09-21-2011, 07:11 AM
#14
Quote:
Originally Posted by TheSporkWithin View Post
I really can't wait for all the complaints about the difficulty. Unless they really tweaked the timing windows on everything, in which case I can't wait to hear the complaints about how it's completely devoid of challenge.
They added new difficulty levels - both easier and harder than the original game.
http://www.joystiq.com/2011/09/07/ch...-september-22/

I am not a dev, I just post here.
I am not a dev, I just post here.
I am not a dev, I just post here.
09-21-2011, 07:29 AM
#15
Quote:
Originally Posted by arta View Post
They added new difficulty levels - both easier and harder than the original game.
http://www.joystiq.com/2011/09/07/ch...-september-22/
Yeah, but it depends on how difficulty is handled. The main point of frustration (and challenge) was the incredibly tight timing windows for actions, and I'm pretty sure they opened those up a lot wider to allow for touchscreen controls. That just seems wrong to me.
09-21-2011, 07:46 AM
#16
Although I finished playing through the original Amiga version the first day I owned it, it wasn't the least bit disappointing because a) it had taken many small bunches of attempts, including considerable trial-and-error, throughout the entire day and b) it was still fun to play through several times again, both then and almost a decade later (at least a decade ago) on an old Amiga 1000, and c) it had been an almost enlightening exerience compared to that of most games.

I probably won't install this game on Game Center if it has leaderboards because it would be annoying if anything in that area was at all glitchy, but Out of this World was definitely my first choice for Amiga ports to iOS, and so far this version has gotten great acclaim.

Last edited by Grubjelly; 09-21-2011 at 07:48 AM.
09-21-2011, 07:46 AM
#17
Joined: Aug 2009
Location: Vienna, Austria
Posts: 119
does it support the iCade like Flashback?

BR

MJFox
09-21-2011, 07:56 AM
#18
I don't understand the file sizes for these games. Why can the SNES version fit into 1 MB? Most of the 16-bit games from back in the day look better than many 2D IOS games and they look better....and sound better....and play better....and the file sizes are tiny.

Now playing: Squids, Shantae, Mage Gauntlet, Roboto, Emberwind, Cordy, Whale Trail, Aquaria, Super Crossfire, Extraction, Crazy Hedgy, Terra Noctis, Pocket RPG, Glowfish, Steambirds, Edge Ex, SANDWICHES!!, Goat Up, Bean's Quest, Last Rocket, Blobster, Run Jump Kill, Don't Run WAPS, Jap Werewolf, Space Tripper, Sonic CD, Sleepy Jack.
09-21-2011, 08:14 AM
#19
Quote:
Originally Posted by caanerud View Post
I don't understand the file sizes for these games. Why can the SNES version fit into 1 MB?
Because it had to. A surfeit of available memory has made programmers... shall we say 'less ruthless' when it comes to using memory.

(I can still remember the first memory expansion I was given one birthday - it put my computer's memory up to a whole 2K!)

09-21-2011, 08:15 AM
#20
Quote:
Originally Posted by caanerud View Post
I don't understand the file sizes for these games. Why can the SNES version fit into 1 MB? Most of the 16-bit games from back in the day look better than many 2D IOS games and they look better....and sound better....and play better....and the file sizes are tiny.
Well for one thing the original SNES game would likely have been something like 360 x 240 resolution. But I don't think its at all true that most 16 bit games look (or sound or play for that matter) better than many IOS games (and I love the old games). I mean just listen to the howls of consternation that occur everytime a game releases nowadays that isn't universal and people have to run it at 2x on the Ipads...

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