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  #111  
Old 05-20-2012, 10:47 PM
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SouL_DragooN SouL_DragooN is offline
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failed experiment ... The current plan is free for the first 3 levels then buy each episode to support the future =)

Long time no see =)
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  #112  
Old 05-20-2012, 10:50 PM
Fireball926 Fireball926 is offline
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Quote:
Originally Posted by SouL_DragooN View Post
failed experiment ... The current plan is free for the first 3 levels then buy each episode to support the future =)

Long time no see =)
Are all episodes going to be released at one time or through updates?
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  #113  
Old 05-20-2012, 11:25 PM
Beasttss Beasttss is offline
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I've been reading this thread from time to time ever since it was created (finally created an account few days ago)
even though idk what dungeon keeper is (im jr high) but this game looks awesome! ill buy this right at the day its released on the app store! Loved both necromancer rising and mission europa
quick question, how far are you done with the project? ive been dying to ask you that, thank you!
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  #114  
Old 05-21-2012, 05:12 AM
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Nullroar Nullroar is offline
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Can you give the uninitiated a quick codebase / engine update?

I haven't played necro rising or ME in a while.
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  #115  
Old 05-21-2012, 06:49 AM
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SouL_DragooN SouL_DragooN is offline
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Fireball:
Just the first episode and possibly the level editor and a sharing method first. Then the rest shortly after. Level creation with this engine is very fast.

Beasttss:
It is just so hard to tell when it will be out. It WILL make it =). The first goal is alpha with my small test crew to get gameplay just right. That seems to be approaching VERY soon. (you can follow my todo list here: Careful if you do not want spoilers as they will be there as I go...http://ryanmitchellgames.wikispaces.com/TO+DO+LIST) Search dungeon keeper 2 on you tube. The game is mostly modeled on that. Thanks for the new interest!

NullRoar:
Currently I am finalizing the AI and the methods by which they play the game themselves. This is a total engine rewrite from Mission Europa. It is Opengl ES 2.0 only. It supports all the current cutting edge graphics techniques. My characters are parralaxed, normal mapped, specular mapped, color mapped, and glow mapped machines =)... After I finish the AI I will have to add in some simple gameplay systems to deal with the different level area types. Then there is all the unforeseen things I will hit =)...

Thanks for the interest yall! =)... I am getting some work done this morning before the day job. Have a great day!
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  #116  
Old 05-23-2012, 01:38 PM
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SouL_DragooN SouL_DragooN is offline
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Small test level trying out the flying... found a bug at the end =)... still a ways to go .. Very different game huh =)..lol hopefully not to different.

This is running on a 4 year old or so Mac Mini in simulation mode so please ignore the FPS it SCREAMS on newer devices.


Youtube link | Pop Up
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  #117  
Old 08-18-2012, 07:56 PM
TravisR2H TravisR2H is offline
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I am looking forward to this game a lot. Can you give us the latest update on progress? Mission Europa made me realize the great potential for iOS gaming (especially from indie's). I never missed a console since.
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  #118  
Old 08-18-2012, 08:12 PM
MaxPancaKe MaxPancaKe is offline
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Looks interesting.. Any ETA for this?
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  #119  
Old 09-24-2012, 11:03 PM
Keithustus Keithustus is offline
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Curious whether the iPhone launch will introduce further delay for aspect ratio / UI tweaking?
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  #120  
Old 10-20-2012, 04:36 PM
medicalbenko medicalbenko is offline
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So EPIC!!!
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