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  #21  
Old 11-05-2011, 09:59 AM
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SouL_DragooN SouL_DragooN is offline
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LOL.... how very true!.. Moving faster and faster now!.. The new engine will make getting games out so much faster after this one so I hope to really explore some new ideas =)!
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  #22  
Old 11-05-2011, 02:01 PM
Kbom Kbom is offline
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Damn....this is one super cool idea!!!!!!

I was a big fan of dungeon keeper back then and this game is going to be an instabuy for me.
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  #23  
Old 11-07-2011, 01:11 PM
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SouL_DragooN SouL_DragooN is offline
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Awesome! =).. that is why I am making it I LOVED DK and was torn apart when bullfrog died... Same thing with Shiny... two great ones! R.I.P. Bullfrog and Shiny! =)

Here is a video of me doing some model and shader testing =).. More on the blog!


Youtube link | Pop Up
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  #24  
Old 11-07-2011, 02:00 PM
gunxsword gunxsword is offline
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I'm buying the Collector's Edition
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  #25  
Old 11-07-2011, 02:36 PM
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SouL_DragooN SouL_DragooN is offline
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LOL sweet! =)..I cannot wait to get some first person shots in game =)

Maybe in a week or so.

Back to work!
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  #26  
Old 11-07-2011, 02:59 PM
osorio osorio is offline
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Wow, it could be great. Your games are awesome
But I have a question: Cursed Realms only works on newest devices, because it uses OpenGL2.0 ,but I think that the game models are a little low-polygon
żare they in some early state of development, or will they be like this??
Thanks, and great job.
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  #27  
Old 11-07-2011, 03:43 PM
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SouL_DragooN SouL_DragooN is offline
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Thanks!

They have to be as there will be tons of them on screen =).. You will play most of the game at at least 50 feet away.. it will be a lot like dungeon keeper =)..one of my favorite all time games.


Youtube link | Pop Up




They run 600-1100 verticies. The very max I want as I want a LOT going on. =).. It will be tough to do as most games seen now do not support more then 1to 3 really pretty characters on screen at a time. They are all Normal Mapped, Ambient Occlusion mapped, specular mapped, parallax mapped, and glow mapped. along with being fully enveloped.. I could take out the skeletal animation if it gets to be to much. (you have to transform a lot more when doing per-pixel lighting)

And yes still early no art is final it is all first pass to get to playing the game =)..

Last edited by SouL_DragooN; 11-07-2011 at 03:49 PM..
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  #28  
Old 11-07-2011, 09:11 PM
medianotzu medianotzu is offline
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Wow, just saw this for the first time, looks like another excellent game from Ry-I mean Bansheesoft!

I've actually never played Dungeon Keeper although I've heard of it, but now I'm intrigued so I've got to go do some research on it.
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  #29  
Old 11-08-2011, 02:32 AM
NaughtHere NaughtHere is offline
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I'm glad you emphasized that this art isn't final and I sincerely hope you have an artist working with your team on this game. Your games are great, but like most reviews have said, the aesthetics and graphics are a mess. When I first booted up ME, my very first impression was that the graphics were made by a programmer. I'm not sure if that's actually the case, but you see my point. Imagine how much better your games would sell if the aesthetics matched the ambition and depth.

Just a thought.
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  #30  
Old 11-08-2011, 03:08 PM
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SouL_DragooN SouL_DragooN is offline
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Media! long time no see!
Never played DK.. awe what a loss! =).. Of course in today's market not as ground breaking but I truly loved that game =)....

NaughtHere:
Yes M.E. was never supposed to be a graphics power house. The target was to work great on the oldest devices with more different enemies on screen and more depth then anything out there. In hind sight, that was not the best targeting as the market is far more moved with all the eye candy possible( Seemingly at the expense of almost everything else ). So Agreed! When the game approached completion I would love to have you guys critique it =).. Thanks for the input I wish more would toss ideas and suggestions =)..

back to work!

Look out for the mini user!

Last edited by SouL_DragooN; 11-08-2011 at 03:29 PM..
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