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Tyrian::: new screens & video

04-30-2009, 08:41 AM
#1
Joined: Mar 2009
Posts: 174
Tyrian::: new screens & video

Here is the latest video and screens from iPhone version of Tyrian, which we are prepping for AppStore submission.


Youtube link | Pop Up





04-30-2009, 10:19 AM
#2
Joined: Mar 2009
Posts: 169
Hey! It looks amazing... As you can tell from my signature, I'm super excited about playing this game again!

I'm a little bit worried about the controls now though:
- No touch sensitive menus?
- Info on the left? I'm sure it used to be on the right... Do we get a choice?
- Will it be touch or tilt or both?
- Will there be an autofire option?

Wishlist: Alien Hominid, Castle Crashers, Monkey Island, Sam & Max, Swords & Soldiers, Tyrian
Playing: Kryzer Prologue, Flight Control, Knights Onrush

04-30-2009, 10:23 AM
#3
what kind of game is this? RTS? Screen looks nice...any gameplay info?
04-30-2009, 10:31 AM
#4
Joined: Mar 2009
Posts: 169
Quote:
Originally Posted by Zarile3 View Post
what kind of game is this? RTS? Screen looks nice...any gameplay info?
Its a shooter... Check the video and link in the original post. Its been around on different systems for years. You can pick up OpenTyrian for free on PC/Mac/Linux

Wishlist: Alien Hominid, Castle Crashers, Monkey Island, Sam & Max, Swords & Soldiers, Tyrian
Playing: Kryzer Prologue, Flight Control, Knights Onrush
04-30-2009, 12:38 PM
#5
Joined: Mar 2009
Posts: 174
Quote:
Originally Posted by romulus View Post
Hey! It looks amazing... As you can tell from my signature, I'm super excited about playing this game again!

I'm a little bit worried about the controls now though:
- No touch sensitive menus?
- Info on the left? I'm sure it used to be on the right... Do we get a choice?
- Will it be touch or tilt or both?
- Will there be an autofire option?
- We'll look in to touch sensitive menus (current setup is just the easiest to implement, given the existing code). Question to you as the end-user: would you rather see the release delayed another 2 weeks because of this feature or have the game as is and get it in the update?
- current setup assumes right-handed user(s). The buttons, share the space with the info panels. adding additional layouts are not particularly difficult but somewhat time-consuming.. we'll probably do with updates (assuming there is enough interest to the release)
- INMHO, tilt controls in this particular scenario don't offer enough precision for quality gaming experience, but if people insist - it will not be hard to add..
-Top button (red) toggles fire on/off - this seems to be the most reasonable setup given the interface limitations..
04-30-2009, 01:51 PM
#6
Joined: Mar 2009
Posts: 169
Quote:
Originally Posted by mobilainteractive View Post
- We'll look in to touch sensitive menus (current setup is just the easiest to implement, given the existing code). Question to you as the end-user: would you rather see the release delayed another 2 weeks because of this feature or have the game as is and get it in the update?
- current setup assumes right-handed user(s). The buttons, share the space with the info panels. adding additional layouts are not particularly difficult but somewhat time-consuming.. we'll probably do with updates (assuming there is enough interest to the release)
- INMHO, tilt controls in this particular scenario don't offer enough precision for quality gaming experience, but if people insist - it will not be hard to add..
-Top button (red) toggles fire on/off - this seems to be the most reasonable setup given the interface limitations..
Thanks so much for the prompt response! I'm so glad you're porting Tyrian to the iPhone... I'm super excited!! Here are my opinions on what you said:

CONTROLS: I prefer touch controls but I know many people here prefer tilt. Currently the discussion with touch seems to be over whether the ship is under or in front of your finger (so you can see if you're getting hit).

RIGHT-HANDED: After years of doing it this way with every console imaginable, I prefer to move with my left hand and shoot with my right... Most games seem to have info panels on the right too. I don't really know why it matters but it really really does. It's got to be an option.

MENUS: Those of us who know Tyrian will buy it whatever, but for those that have never played it I can imagine the d-pad thing making it feel substandard. I want everyone to buy it and love it so that you commit to updates, hence I'm happy to wait if you agree it will improve sales!

Put it this way, Tyrian is EPIC. Done right it could be a gamebreaker and net you the whole scrolling shooter market. Released substandard it will just be another game among thousands that gets ignored by everyone except diehard fans.

I'd say take the extra time and get it as close to perfect as possible....

Wishlist: Alien Hominid, Castle Crashers, Monkey Island, Sam & Max, Swords & Soldiers, Tyrian
Playing: Kryzer Prologue, Flight Control, Knights Onrush

Last edited by romulus; 04-30-2009 at 01:57 PM.
05-05-2009, 05:02 PM
#7
Joined: Mar 2009
Posts: 169
Any other Tyrian fans out there want to chip in? I'm sure not everyone will agree with my preferences!

Wishlist: Alien Hominid, Castle Crashers, Monkey Island, Sam & Max, Swords & Soldiers, Tyrian
Playing: Kryzer Prologue, Flight Control, Knights Onrush
05-05-2009, 05:05 PM
#8
Joined: Mar 2009
Posts: 1,446
Wow looks neat, I'm going to play the PC version and I'll get back to you on any suggestions.

In the meantime, good luck!

/sarcasm
05-05-2009, 05:16 PM
#9
Joined: Apr 2009
Posts: 385
Ooh, purdy.

Looks hectic.

I love hectic.

Plays: Zaxxon Escape, Plague Inc., Phoenix HD, Block Fortress, Knights of Pen and Paper.
Using: 64 GB iPod Touch 5G
05-05-2009, 05:21 PM
#10
Joined: Oct 2008
Posts: 289
great, definitely picking this game up.......i just hope the controls are not messed up like in siberian strike, where your finger always cover parts of the action and the accelerometer controls are as unresponsive as my dead grandpa.