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#11
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The aesthetics alone are utterly brilliant!
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#12
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Thank you very much it's most appreciated.
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#13
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It's a shame you couldn't use the song 'Space Junk' by Devo as your soundtrack. That would have been pretty trippy!
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#14
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Could the preferneces, like last difficulty level chosen and last initials entered be saved between sessions?
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#15
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Really nice game, gorgeous on the iPad, but again no option to move the on-screen controls around. The thrust button is too far into the screen to play comfortably. Can we please get an update that allows us to freely place the on-screen controls where we choose? This really (really!) needs to be standard for iPad games.
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#16
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Thanks for the feed back...will look at getting those implemented for the next update. My to-do list is getting longer
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#17
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Liking this.
Great to read about you guys on your site, looks like both of you were involved in some of the games I grew up with, especially Silkworm & SWIV. Space Junk plays and looks great. Love the style of it all. Great sounds too. Nice to be a character rather than just another ship. Also, the game really rewards you for being accurate... very satisfying. This running in the iCade would be a great way to start the day! Plays great on the iPhone too. Any plans for Gamecenter to be added? |
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#18
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Many thanks - GameCentre is at the top of the list for the first update. And iCade support is in there somewhere too !
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#19
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Hi, thanks for all the positive feedback and suggestions for Space Junk! Lots of valid points from everyone, most of which we are addressing at the moment.
If anyone wants to keep up to date with what we're up to, we will be posting updates here: http://www.facebook.com/#!/pages/Spa...74615899215286 Right, back to work! |
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#20
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Really, really love the idea of building up games an a legacy for a fictional games system!
Might grab a copy when I get home from work. |
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