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SKY BATTLES - Work in progress..

09-26-2011, 02:48 PM
SKY BATTLES - Work in progress..

SKY BATTLES - Work in progress video:

Youtube link | Pop Up

Steam Greenlight:

Last edited by madpoet; 05-22-2014 at 10:28 AM.
09-27-2011, 07:10 AM
Some nice effects in there, what are the planned objectives of the game?

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09-27-2011, 07:40 AM
Thanks Chunkout,

I'm thinking of a variety of missions in different environments. At the moment, the main objective is to destroy all enemies. But I wonder if it would be better to also spawn floating crystals that the player has to pickup in order to advance to the next island.
10-02-2011, 01:17 PM
Robot level

This robot was built entirely in Cinema 4D v 13. Glad to see that the FBX exporter is working perfectly with Unity. For Character IK, just bake the anims in the timeline menu---> functions --> bake object, before exporting.

10-03-2011, 02:13 AM
Sweet looking model!

As for crystals for power ups/progression, every little bit adds depth and experience to the game. I'd give it a go :-)
10-03-2011, 07:35 AM
Sky Battles

Thx Luke for your input. Now you got me thinking...

I'm mulling over some kind of collector mechanic that your ship has to
complete in order to advance in the game. It would also force your flying ship
to enter areas of the map that are possibly more dangerous than others and
gives opportunities for enemies to attack you while you're heading for a collector.

Could work.
10-06-2011, 03:12 AM
Well def post back here once you've got the game into a beta, I would like to see how it progresses!
10-06-2011, 05:00 AM
Looks cool!

Just noticed we're both using Kevin MacLeod's "Truth of the Legend" for our trailers score. Different game genres, but it seems we share the same musical taste

Best of luck with your game!

My games: Aeterius: Contact Wars ($0.99), BUMPscape (FREE)
Follow me on Twitter: @crystalapps
Like Crystal Apps on Facebook!
10-06-2011, 08:48 AM
@ Luke
Thx Luke. I may post a beta or do it through private link.

Yeah, his stuff is really great. There goes our secret...

BTW, Bumpscape looks like a cool fun game. Should do well. Is it live and, has
the Mac App Store been a positive experience?

10-06-2011, 10:15 AM
I think Kevin MacLeod is hardly a secret around game devs But yes, his freebies are awesome.

Thanks for your impressions! Unfortunately it is my first experiment on the MAS so I can't yet comment on its success. It isn't live yet. I'm planning to submit it for review very soon, though.


My games: Aeterius: Contact Wars ($0.99), BUMPscape (FREE)
Follow me on Twitter: @crystalapps
Like Crystal Apps on Facebook!