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  #1  
Old 09-29-2014, 03:16 PM
ChickenFeetStudios ChickenFeetStudios is offline
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Location: San Francisco
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Default Super Looper - The Celtic puzzle game that'll tie you in knots



Hi, All

Super Looper is a distinctive spatial puzzle game inspired by Celtic knots. We recently launched the game’s web site...

[URL="http://www.superloopergame.com"]www.superloopergame.com[/URL]

...in preparation for a early access in November followed by a full release in early December.

Let me know what you think. Trailer will be coming in a few weeks, but you can look at the screen shots for now.

Regards,

Ben Jackson
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  #2  
Old 10-15-2014, 04:51 PM
ChickenFeetStudios ChickenFeetStudios is offline
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Default New Trailer Available

We released our trailer for Super Looper today. Check it out. Any feedback welcome!

[url]https://www.youtube.com/watch?v=gR3UlzmG4r0[/url]

Also, we've iterated on our tile sets:


Thanks,

Ben Jackson
Chickenfeet Studios

Follow us @studiochicken for updates.
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  #3  
Old 10-15-2014, 05:05 PM
cloudpuff cloudpuff is offline
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iPad mini, iOS 7.x
 
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It looks interesting.

Is the bar on the left a timer? Usually I like to take my time with logic type puzzles as I mostly play them at night, saying that, sometimes a bit of pressure is fun.
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  #4  
Old 10-15-2014, 10:33 PM
ChickenFeetStudios ChickenFeetStudios is offline
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Hi.

Thanks for the interest.

Most levels have a move bar and are meant to be studied.

We do have a speed mode as a change of pace, and we plan to tune it to be not a big barrier to advancement.

Currently 1 in ten levels are the speed mode, 1 in ten are free form building shapes of a certain size, 1 in 15 are pressure-free modes with no move constaints, with the remainder being the standard puzzle mode.

The key strategy in the game is building connected interstitial shapes which power up pieces and allow them to be moved for a limited time for free.
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  #5  
Old 10-16-2014, 05:49 AM
cloudpuff cloudpuff is offline
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Quote:
Originally Posted by ChickenFeetStudios View Post
Hi.

Thanks for the interest.

Most levels have a move bar and are meant to be studied.

We do have a speed mode as a change of pace, and we plan to tune it to be not a big barrier to advancement.

Currently 1 in ten levels are the speed mode, 1 in ten are free form building shapes of a certain size, 1 in 15 are pressure-free modes with no move constaints, with the remainder being the standard puzzle mode.

The key strategy in the game is building connected interstitial shapes which power up pieces and allow them to be moved for a limited time for free.
It sounds like you have a balanced mix between the different elements and modes, I'll be looking forward to trying the game out. If you need testers I'll be happy to help.

Do you have price decided yet?
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  #6  
Old 10-16-2014, 10:27 PM
ChickenFeetStudios ChickenFeetStudios is offline
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It is going to be the free to play arcade model...e.g. you have 3 lives and if you use them all up you can wait 20 mins or pay a dollar to continue immediately.

I'm hoping to emulate what I felt when playing puzzle craft. I felt satisfied that I could beat the game without paying, but decided to pay them a few dollars after 10 hours or so of playing to make things a bit easier and as a fair price for the entertainment value.
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  #7  
Old 10-16-2014, 10:30 PM
ChickenFeetStudios ChickenFeetStudios is offline
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Quote:
Originally Posted by cloudpuff View Post
If you need testers I'll be happy to help.
Thanks for the offer to help. Beta testing via test run should be happening in a few weeks.
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