★ TouchArcade needs your help. Click here to support us on Patreon.

SKY BATTLES - Work in progress..

11-14-2011, 09:34 AM
#11
Joined: Nov 2010
Location: Toronto, Canada
Posts: 109
SKY BATTLES Canyon level pics

SKY BATTLES Canyon level pics





It's a shame that fog in Unity kills FPS so much. Instead I opted
to slice my terrain objects into seperate pieces and tint the materials
gradually based on distance to cam.

Magnetic Studio
http://www.magneticstudio.com
11-19-2011, 06:04 PM
#12
Joined: Jun 2011
Location: Melbourne, Australia
Posts: 286
Looks like you're making good progress!

With the fog, I noticed a novel way of doing this in a demo project I cam across. Basically it used a number of 2 poly planes with an animated sprite texture that mimicked fog. In the sprite animation the fog went from transparent to opaque and the planes also rotated a bit.

Perhaps something like this may work for you too?

P.S. The demo was from EZGUI in the Castle Menu package, unfortunately since it's licensed software I can't send it to you. But if you're looking for a good GUI system (albiet a bit complicated/quirky but uber powerful) it could be a good option for you!

Check out our iPhone games Zombitsu and Superflick or find us at Ruma Studios.

11-20-2011, 06:42 AM
#13
Joined: May 2011
Location: Finland
Posts: 8,378
Looks great

Gameloft Live: IDontKiIIPpl (idontkiippl without capital letters)

I make EDM music No I'm not some pro who's signed to some major lable.http://YouTube.com/okayyymc3
11-21-2011, 07:37 AM
#14
Joined: Nov 2010
Location: Toronto, Canada
Posts: 109
Thx Luke for the tip. I'll have to check that out...

Hope to post a video next... Stay tuned.

Peter
http://magneticstudio.com
11-30-2011, 10:05 AM
#15
Joined: Nov 2010
Location: Toronto, Canada
Posts: 109
SKY BATTLES - Work in progress video 2.



Youtube link | Pop Up


http://www.magneticstudio.com
11-30-2011, 06:19 PM
#16
Joined: Jun 2011
Location: Melbourne, Australia
Posts: 286
Cool, kinda reminds me of the Star Wars games where you do a trench run on the death star!

It would be cool if you could go under the bridges too!

Btw, what are you recording your videos with?

Check out our iPhone games Zombitsu and Superflick or find us at Ruma Studios.
11-30-2011, 06:35 PM
#17
Joined: Nov 2010
Location: Toronto, Canada
Posts: 109
Quote:
Originally Posted by Luke Kellett View Post
Cool, kinda reminds me of the Star Wars games where you do a trench run on the death star!

It would be cool if you could go under the bridges too!

Btw, what are you recording your videos with?
Hey Luke!
Yeah, I have fond memories of a game Rebel Assault (I think)
back in the early 90's. I've also looked at some Starfox game footage for
Inspiration.

Bridges, yes! Player can fly above and below, there is room but it,s
tight which is part of the fun. The robot, I'm thinking will be smashing
It to impede your plane's path in future levels.

I'm recording from the Unity editor with Screenflow on my mac. Then I compressed to h.264 and uped to youtube. The compression quality could have been better, but good for now.

Peter
Magnetic Studio
11-30-2011, 09:01 PM
#18
Joined: Jun 2010
Location: Southern Indiana
Posts: 13,415
Send a message via MSN to syntheticvoid
WOW!!! Game Looks awesome! We definitely need more Aerial Combat games in the AppStore! =oD

:;:CURRENT 'FAVORITES' FOLDER:;:
Bring Me Sandwiches, Phoenix HD, .Decluster Zero, Goblin Sword
:;:GAMECENTER ID:;:
syntheticvoid (please say you're from TA)
01-02-2012, 01:45 PM
#19
Joined: Nov 2010
Location: Toronto, Canada
Posts: 109
Cave level

Cave level work in progress....
Video coming soon.

http://magneticstudio.com
01-09-2012, 08:43 PM
#20
Joined: Jun 2011
Location: Melbourne, Australia
Posts: 286
Wow, very cool looking cave!

What did you use to make it?

Check out our iPhone games Zombitsu and Superflick or find us at Ruma Studios.