SKY BATTLES - Work in progress..

01-10-2012, 02:55 AM
#21
Nice looking model, can't wait to see how it works in the game!!
01-10-2012, 05:34 PM
#22
Thx Luke!

I like to model with Silo2 as it's a simple app that does a few things very well. I also model with Cinema4D though I find Lightwave to be more compatible with Unity.


Thx Pine as well!
Video coming soon. There are doors, ray beams and I'm working on
some other nasty things that want to stop the plane.

p
Magnetic Studio

01-31-2012, 09:57 AM
#23
Cave level

Cave level.... Navigate through machinery, death rays and shoot to unlock doors. Going to add some falling chunks of cave rock as well....


Youtube link | Pop Up


http://magneticstudio.com
01-31-2012, 01:13 PM
#24
Needs tilt control, badly!

I'll keep an eye on this.
01-31-2012, 01:22 PM
#25
Quote:
Originally Posted by famousringo View Post
Needs tilt control, badly!

I'll keep an eye on this.
Thx famousringo for the post!

That's a good point. I'll probably add gyro/accel. support enabled from
the options menu.

Snowy arctic level coming soon. Glaciers and .... whatever I can think of that would be a good fit.

Cheers!
Peter Lacalamita
http://magneticstudio.com
01-31-2012, 04:23 PM
#26
Looking pretty cool dude!

I like the big wall/door at the end you have to shoot. More of that sort of stuff would be cool!

Check out our iPhone games Zombitsu and Superflick or find us at Ruma Studios.
01-31-2012, 04:40 PM
#27
Thx Luke!

Yeah, I think you're right. I need to add things that you have to shoot to
advance. I was thinking of adding helicopters and multiple doors at another level that would be a variation of this scene.

BTW, what do you think is the best approach to tracking users that participate in app contests. Example - "Like" on Facebook page for a chance to win something.

Thx again for your feedback. Much appreciated..

Peter
http://magneticstudio.com
01-31-2012, 04:51 PM
#28
Well Facebook and Twitter are both good for that sort of thing... But it really depends on if you already have a presence in either of them.

Another that is also good is getting people to sign on to your mailing list, you could drive this through a custom page in Facebook, a Tweet w/ link in Twitter, a post on TA etc... This way your results all go into the one bucket (much easier to manage) and you drive those entries through ALL of your social tools!

Personally I use AWeber for my email list management, they provide plenty of tools and even host custom signup forms for you!!

Good luck

Check out our iPhone games Zombitsu and Superflick or find us at Ruma Studios.
01-31-2012, 04:58 PM
#29
Thx Luke for the tip!
AWeber sounds interesting... Going to check that out. I've also noticed a few devs on these forums asking for names of maps, characters, vehicles etc. from the forum readers and it looks to be a good way to spread the word about your game.
01-31-2012, 05:50 PM
#30
Yep, getting the actual players involved from a really early point is a really good way to get known and build the whole viral thing :-) It lets your players get in on the creation process!

Check out our iPhone games Zombitsu and Superflick or find us at Ruma Studios.